Current location - Health Preservation Learning Network - Slimming men and women - Can you introduce some Japanese games, that is, games that only use the mouse to watch their conversations?
Can you introduce some Japanese games, that is, games that only use the mouse to watch their conversations?
Word games are generally galgame and Japanese AVG. There is also a Japanese AVG game. This kind of game is neither action AVG nor puzzle solving AVG, but separated from electronic novels, which is similar to some love games in form, including the previous Three Eyes series and the later Night Detective series. The so-called Japanese AVG is a game form based on the original text adventure game, reinforced by exquisite CG pictures and touching sound effects, and impressed by excellent words and plots. For example, a love game like Memories of Autumn plays down the player's instructions, and usually intervenes in the game process through the branch options of the role action/language, which is the so-called interactive electronic novel. For example, Seven Nights imported from China and Exploring Zero at Night are all listed here. In essence, it is still different from the game "Heartbeat Memories" that cultivates love. Compared with other games, interactive electronic novels and AVG often have more detailed descriptions, more moving plots, higher connotations, a lot of words and fascinating plots, which are their main charms. Interactive electronic novels are generally written by professional writers with strong literariness and a wide range of topics, including love, detective, horror and so on. Interactive electronic novels usually have multiple endings. For example, the famous fright night Terror contains as many as 10 scripts and 44 endings. This nonlinear story structure is also a great challenge for screenwriters. In addition, Japanese AVG can be combined with other game types to create new game modes. Sakura wars, for example, is an excellent example of the combination of Japanese AVG and SLG. The GBA version of SD up to the G century also adopted a similar pattern. Galgame( 1) simulated love game should not only fall in love with girls, but also cultivate the ability to pay attention to angles. Like a pure love letter, it is necessary to cultivate the protagonist's ability in all subjects in order to reach a certain ending. (2) Visual love novels only need to look at the interaction between the protagonist and other characters, and choose a type with different options. (3) Love adventure games are like sakura wars, where the protagonist has to deal with the evil side with other partners and then fall in love in his spare time. It feels like a game that combines two different elements.