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Gta5 has no body after replacing passers-by.
Gta5 has no body after replacing passers-by. For example, the strategic skills of replacing Lao Cui with characters on GTA5. Franklin's leg movements are incompatible with other character models, and the legs will be deformed if replaced, so only one online mask is replaced, and then the ymt file is changed to fix the model combination.

Franklin's leg movements are not compatible with other character models, so if they are replaced, the legs will be deformed ... I have to say that Franklin's figure is really perfect, which is not quite the same as other characters in GTA5 ... So I only changed an online mask, and then changed the ymt file to choose a model combination (don't worry about him changing clothes).

And Mike's ymt file (corresponding to the selection of body model parts) seems to be not only the one in x64v.rpf, but I can't find anything else. When I change clothes, I always change clothes ... and then because the bones corresponding to the model fly everywhere, I take the original one. Mike is not ugly anyway.

Trevor's movements are as versatile as Mike's, and ymt files are easy to find, so I use Billy Buddha (a paparazzi reporter on Franklin Line) instead, and the effect is not bad, but in the first person mode, teef, that is, the model of eyes and teeth, is not hidden ... flying around with a pair of binocular balls is a bit disgusting, and I have encountered the same problem when trying other NPC models. Just replace it directly with the model of the online character (the head model of the online character has integrated the teef model, and the first-person perspective of the head model will be automatically hidden), and the effect is perfect without any bugs.