Fighter fighting ☆ swordsman (proud skill: quick and decisive) ☆ Tomahawk warrior (guard against arrogance and rashness) ☆ Knight (kill two birds with one stone) ☆ Archer (volley) ☆ Warrior (without proud skill) ★ Warrior (Qigong egg) ★ Ninja (assassination) ★ Dancer (dancing) ★ Thief (stealing) ★ cult knight (divine power).
Magic Battle ☆ Magician (four-series monomer \ powerful \ group magic blood-sucking magic) ★ Magician (all kinds of absorption \ rebound \ invalid monomer \ powerful \ all restore magic) ★ Missionary (single \ powerful \ all restore blood magic) ☆ Magician (all kinds of spells and prayers)
Pet Training ★ Seal Maker (Genie's Covenant) ★ Keeper (Pet Enhancement) ★ Animal Trainer (Training)
Raw material collection ★ Woodcutter (logging) ★ Hunter (hunting) ★ Miner (mining)
Backup medical care ★ Weapon repairman (weapon repair) ★ Armor repairman (armor repair) ★ Doctor (treatment) ★ Nurse (first aid) ★ Appraiser (identification) ★ Chef (cooking) ★ Pharmacist (pharmacy) ★ Detective (cross dressing) ★ Fairy (transformation)
Equipment manufacturing ★ Sword casting master (sword casting) ★ Axe making master (axe making) ★ Gun making master (gun making) ★ Bow making master (bow making) ★ Staff making master (throwing weapon making) ★ Knife making master (knife making) ★ Helmet making master (helmet making) ★ Hat making master (hat making) ★ Armor making master (armor making)
Magic 2
Master:
In Magic 2, because the mage will have a 15 skill bar after taking office, all four attributes of magic can be practiced. In Magic 2, the mage's magic can be said to be very good, so choosing a mage will save more experience than before. However, it takes a long time for a mage to sing in battle, even in the late 10+ seconds, and if he is attacked more than twice in the process of singing spells, the singing will be completely interrupted, so the agility of the mage must pursue the limit, either extremely high or extremely low. Therefore, the mage is very powerful when leveling, but the PK field is easy to suffer. In addition, the mage must be full of demons, and personal attacks are not recommended. Dexterity and agility have different effects on the improvement of singing speed and spiritual value, so be careful before adding, which is related to the life and death of the mage.
Missionary:
The missionary's position in Magic 2 has soared, almost becoming the hottest profession. Because the money for returning to Magic in Magic 2 Academy is calculated according to the character level (one level is added every 10 level), the supply consumption is much lower than that of Magic 1. People who may be careful will find that in the initial ability setting of Magic 2, the missionary's magic attack and defense are higher than the mage's, and although MP is less than the mage's, the gap is not big, only 1. Therefore, in the early and middle period of missionary work, it will not be much worse than the mage in casting spells. Before there were wizards, preaching became the only way to enrich blood except blood bottles. In terms of extra points, I personally think that preaching does not have to be full of magic, but one of blood and sensitivity must be full. It doesn't matter much how agility and dexterity are matched, just add them according to your personal hobbies.
Archers:
Archers are called declining aristocrats in Magic 2. At first, it was because of the closure of random shooting. Later, it was confirmed that Magic 2' s daily clothes were shot indiscriminately, but the archer still lost his former light. This profession is becoming more and more gentle. It seems that his existence only interrupts the mage's spell display and attacks the back row while flashing. Careful observation of the initial ability setting shows the gap between archers and knights, and we have to admit that Magic 2 is biased in the ability setting of archers. In terms of bonus points, archers must be full of sensitivity, and they can add their own attacks and blood at will, but they must ensure at least survival. Archers' high attack is of little use.
Soldier:
The soldier is a medium occupation, in Magic 1, and still in Magic 2. However, the doctrine of the mean does not mean that soldiers are incompetent. Soldiers can practice many recovery spells that other heavy equipment can't practice. They are very strong and diverse from the beginning, which is very suitable for people who like to walk alone. In the way of bonus points, because of the diversity of skills, the way of bonus points is also determined according to personal preferences, and there is no need to imitate others deliberately.
Knight:
The knight finally got rid of the predicament in the magic 1, and he is no longer a thankless chicken rib. But the knights in Magic 2 are still struggling and training is very hard. The requirements for equipment are very high, and expensive magic coins should not be underestimated. But once completed, it will be very lethal. The knight's favorite skill is called flying dragon, which can sweep a row. It is the only skill that can effectively restrict the mage except random shooting. In the way of adding points, knights must add blood, attack and sensitivity. The three can be biased towards attack on a general basis, but it is not recommended to mix agility and dexterity. The evil consequence of mixing and adding is to kill without killing, and to fight without fighting back.