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Tokyo idol plan cherry introduction
What skills does KINOMOTO SAKURA have in Tokyo Idol Project? How about Ka Ying? How did you perform in actual combat? What is the function of skills? Let's take a look with Bian Xiao!

Tokyo idol plan cherry introduction

Card introduction

Maximum HP: 4545

Maximum atk: 1064

Passive: in each attack, increase the damage caused by your combo, that is, increase the pursuit (extra) damage.

Active 1: General skill, causing great damage and B-slot (defensive slot) damage.

Measure 2: Restore 25% of health and give the enemy a sealed state.

Brief comment on cards

Your skill needs 420 cycles of blood. But in general activities, this kind of repetitive brush, whether it is 420 or 380, can only be launched once.

Attached to the door wheel, it is forbidden to reply to kill, and it has active performance in high difficulty. Unfortunately, the late boss reply will ignore the abnormal state of reply prohibition, and some strange things can't be sealed passively, so they lose the ability of difficult countermeasures.

Recommended index: ★★★★☆.

General skills

Passive Skills: When an additional attack occurs, the damage of the skill holder increases (20%).

Active general skill: Give the enemy super damage+breaking damage (150)

Series brief comments

As the only set of "super-injURy" cards in the era of lack of violent objects in ancient times, it was a ride at that time, not to mention that the probability of ur was only 1%, and it could be beautiful for a while at first.

However, with the increasing number of cards played in Dong 'ou, the enemy HP skyrocketed, and the shortcomings of the killing series became more and more obvious: the passive skills were weak, and the active skills SP was as high as 355. Even if Gunman's character Ping A's SP+60, Best Block's SP+30, Hammer's role switch SP+25, and some SP's reply to buff and weapons, it still means that it takes 3-4 rounds to open a big skill, and the output effect is not obvious enough.