Roaming PK is also divided into many types, body art, shooting and so on.
Let's recommend one first
BBQ (it is worth learning whether it is used in season or its bullying, and it is recommended to be compulsory at level 5)
Main revolver (it is recommended to fill it up, although automatic pistols were specially used for gorgeous roaming a long time ago ...)
Automatic counterattack (forget this, people who roam YD generally refer to this skill, help, it is recommended to fill it up)
Swing and kick (now basically full, it is more practical to contain or even start with skills. As for the man of god who doesn't kick, I haven't seen him anyway, so I recommend him to+10, and recommend him to fill up his body. )
Mobile roundhouse kick (retreat and heel are very useful, it is recommended to top)
Get up and kick (it depends on your preference)
Instant kick full (high damage and vertigo effect, recommended+10, recommended for body overflow)
Automatic block (remote defense, this skill is more effective in roaming and element PK, as well as sand throwing in block fighting. Personally, I think it is enough to have an automatic counterattack. It is recommended to either not add it or fill it up.)
The head shot (brush picture is more practical, and it is generally used to sweep the floor when PK. It is suggested to add +5 force. If you want to match the death revolver, it is recommended to fill it up forcibly)
Death revolver (some people may not be used to this skill, sometimes the damage will exceed their budget, leading to the interruption of skills. However, in the state of death, the head shot is very severe, so it is recommended to either not add it or fill it up.
The advanced skill of automatic counterattack is also a good skill to break the body, which is occasionally found in the continuous skill. It is recommended to force+1 or +5).
Knee bump (used to bully the body and float, it is recommended to give a BBQ of +5, which can be improved if the floating time is not enough)
Drifting (+13 is recommended according to different professional drifting time, so you won't be too flustered when using continuous skills)
Mobile shooting (pinning or connecting skills, recommended+1, awakening +5, turning around when painting relics, personal preference).
Random shooting (air defense, combined skills and body control, suggestion+1, awakening +5)
Floating shovel (buffering skill to increase floating time, personal preference)
Grenade (containment effect is very good, not so bad for battlemage. It is recommended to fill it up, and the range of+1 is very sweaty).
Silver Bullet (light attribute damage, personal preference)
Aerial photography (this aerial photography time is really speechless, it is recommended not to add)
Quickly draw a gun (it is a good skill whether it is used in floating pursuit or compulsory joint skills, recommended +5).
Machinery (it will come in handy if you encounter the elements of the snowman's wretched flow, and it is recommended to+1 or not)
Call back (how to say, it hurts quite a lot, but it's slow to turn around, personal preference)
Crazy slaughter (+1 is recommended for all PK diagrams, but not for pure PK)
Dead (RP skill, PK suggestion+1, brush drawing suggestion+full, pure PK suggestion is not available)
Stealing and blocking (stream of consciousness is commonly used, personal preference, stealing other skills is meaningless)
It is suggested not to add muskets, and the green machine guns suggest BBQ+ 1, and then jump out of force (I really didn't add this ...)
Supplement: don't learn skills indiscriminately. SP is enough.