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Recommended equipment selection for lanterns and dungeons
How to choose lanterns and dungeon equipment? Many players in the game "Lantern and Dungeon" don't know what kind of equipment to choose, so today I will introduce you to the selection and recommendation of lanterns and dungeon equipment. Those who need it must not miss it.

"Lantern and Dungeon" equipment selection recommended cave 1, 2 also played, personally think lanterns are simple and interesting.

(The design of the lamp is very good, full lamp can reduce the difficulty of boss, and 0 lamp brushes experience gold coins to save the liver)

Currently level 40, five generations of pets (rabbit Jila+Lulu+thorn queen/butterfly)

(It's a little uncomfortable to try Level 39 for the first time. It's better to wear a card character level, so it's definitely too early. )

specify

Wear whatever equipment you have at the beginning, bring whatever pets you have (super rare > rare > ordinary), and then change pets when the equipment is ready.

Make more difficult maps as soon as possible, and open the whole system function disk as soon as possible through "initial test".

The harder the map, the better the experience of gold coins and dropped items will be.

(1) equipment

Equipment quality: green > = hidden gold > gold > purple > blue > gray.

Generally speaking, the equipment with the same quality, the higher the wearing level, the stronger the equipment.

Green and hidden gold equipment are rare equipment.

(Du Yuesheng and every 30 layers of boss probability broke out, and the map page can check what items were dropped. )

Remember to use up the most difficult map "directly challenge the Lord" 8 times a day, and 8 times will generally produce a green or secret gold. (After 8 times, you can change the energy for 6 times, which is necessary for a healthy Buddhist player. )

Equipment item: the previous numerical item is superior to the percentage sub-item (for example, "attack 100" is superior to "attack 1%" and "extra damage 100" is superior to "extra damage 1%").

Late percentage entry is better than numerical entry.

Elemental damage bonus items are useless in the early stage, and only useful after the character has elemental damage.