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Annual meeting creative game
What good creative games are recommended at the annual meeting? The following are the creative games of the annual meeting that I have compiled. Welcome to read!

Creative Game of the Year 1 Game 1: Trust Decline

1. Game introduction: This is a well-known classic expansion project. Each player must fall straight back from the platform of 1.6 meters, and the other players extend their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who doubt others to gain their trust. This game allows players to build and strengthen their sense of trust and responsibility to their partners during the activities.

Two. Number of players: 12- 16.

Third, the site requirements: the high platform is the most suitable.

Fourth, the required equipment: hand rope

Verb (abbreviation for verb) Game time: about 30 minutes.

Sixth, the goal of the activity: to cultivate a high degree of trust among groups; Improve the interpersonal communication ability of team members; Guide team members to put themselves in their shoes and make them realize that responsibility and trust are mutual.

Game 2: Mei Qibang

1. The game is introduced: The whole team is divided into two teams, facing each other. * * * Put a stick on the ground with the same finger, and the hand will be invalid if it leaves the stick. This is an experience to test whether the team cooperates. All students' concentric rods on their fingers will complete a seemingly simple but error-prone project according to the requirements of the trainer. This activity profoundly revealed the problems of coordination and cooperation within enterprises.

2. Number of players: 10- 15.

3. Website requirements: an open website.

Equipment needed: 3-meter-long glow sticks.

Verb (abbreviation for verb) Game time: about 30 minutes.

Purpose of intransitive verb activity: When encountering difficulties or problems in a team, many people will find other people's shortcomings, but rarely find their own problems. Complaints, accusations and incomprehension among team members are harmful to the team ... This project will tell everyone that "taking care of yourself is the greatest contribution to the team". Improve the ability of team members to cooperate and cooperate with each other in their work. Unified command and Qi Xin's cooperation among all the players play a vital role in the success of the team.

Game 3: deliver books at the post office.

First, the game type: teamwork

Second, the purpose of the game: make students strongly aware of the importance of full communication to the realization of team goals; Formulation and revision of institutional rules.

3. The game is introduced: The players line up in a row, and each of you is equivalent to a post station. At that time, the trainer will give the last partner a digital information card with less than 7 digits, and you should use your wisdom to pass this digital information to the first partner. When this partner receives the information, he should raise his hand quickly, write the information on a piece of paper and give it to the trainer in front! ! There are always four rounds. In the process of information transmission, we will have some rules to restrict.

Fourth, the rules of the game: after the project starts, (the so-called project start means that the trainer calls for the start, and the information starts from the moment when the next partner starts to transmit).

1, unable to speak

2. I can't go back

3. No part of the back partner can exceed the shoulder joint cross section and infinite extension surface of the front person's body (the front and rear standards should be based on something in front, such as a whiteboard. Near the whiteboard is the front, and away from the whiteboard is the back)

4. When the information reaches the previous partner, the partner should raise his hand quickly and give it to the trainer near the whiteboard, and the timing ends with the moment of raising his hand.

5, can't pass notes and notes.

6. The final interpretation and judgment of the project belongs to the trainer (it needs to be made clear that some controversial methods are correct if they are consistent with the whole center of our training, and wrong if they deviate).

7. The time of the first round is ≤2 minutes. (Give 8 minutes to discuss, and then come back to PK)

The second round: the previous rules continue to take effect, and new rules are added:

8. All the methods in the first round can no longer be used.

9, can't pass the ball and throw things.

10, the second round time ≤ 1 min (give 7 minutes to discuss and then come back to PK).

The third round: the above rules continue to take effect, and new rules are added.

1 1, neither the first round nor the second round can be used.

12, the third round time ≤40 seconds (give 6 minutes to discuss and then come back to PK)

The fourth round: the above rules continue to take effect and new rules are added.

13. All methods in the first three rounds are unavailable.

14, butt can't leave the ground.

15, the fourth round time ≤20 seconds (give 5 minutes to discuss and then come back to PK)

Scene 4: Blind phalanx

I. Project Type: Team Cooperation

2. Prop requirements: a long rope

3. Website requirements: a big and empty website

Detailed rules of the game: let all players blindfold, and within 40 minutes, pull a rope into the largest square, and all players will share it equally on the four sides. This project teaches all students how to find a way out in the absence of information. The longest, most confused and anxious time for everyone is before the leader is elected and the plan is determined. When the leader came into being, an orderly organization began to operate. Although there was no chance of winning, everyone was relieved. The action plan was recognized and promoted by everyone, which made the students taste the joy of victory for the first time in Qi Xin's cooperation.

Objective: This task reflects the cooperation and trust among team members. Only a team with leadership, cooperative spirit and initiative can be called a team. This game is mainly to exercise everyone's teamwork ability.

Game 5: Sit on the ground and get up.

I. Project Type: Teamwork

2. Prop requirements: No other props are needed.

3. Website requirements: an empty website.

Four. Project time: 20 -30 minutes

Verb (abbreviation for verb) Detailed rules of the game:

1, requiring four people to form a circle and sit on the ground back to back;

2. Stand up without hands;

3. Then increase the number of people in turn, two at a time, until 10.

In this process, the staff should guide students to persist, persist and persist, because success is often just persistence.

Purpose: This task embodies the cooperation of team members, and this project is mainly to let everyone understand the importance of cooperation.

Game 6: Untie the bracelet

1. The game is introduced: All players form a net hand in hand. At this time, the players are closely linked, but the close ties at this time limit everyone's actions. What we need at the moment is a circle, a circle that connects everyone and allows everyone to roll forward in a unified direction. How to turn a net into a circle without letting go of your hand? This is a severe challenge for the team.

Number of players: 8- 12/ group

3. Website requirements: an open website.

Fourth, the game time: 15 minutes or so.

5. Activity goal: to train the communication, execution and leadership ability of the new team.

Game 7: Color serial gun

I. Project Type: Competitive Games

2. Number of participants: a six-person team (3 men and 3 women)

3. Prop requirements: how many balloons

4. Website requirements: a big and empty website.

How to play verbs (short for verb);

Men and women are arranged at intervals, first men and then women. In the form of relay, the first student runs to the designated position to blow the balloon until it bursts. Run back to the original position and replace the next classmate. This round is limited to two minutes. At the end of the time, record the results according to the number of balloons blown.

Rules of intransitive verb contest:

(1), men and women must be arranged at intervals (in order to increase fairness)

(2) After the last player blows, the next student can start playing, otherwise the corresponding deduction will be made in the total number.

Seven. Purpose: The purpose of this activity is to challenge the psychological limit and enhance the trust in others.

Game 8: Ten people with nine feet

I. Project Type: Teamwork

Second, the site requirements: an empty large site.

Third, need props:

Each group has a rope about five meters long.

Fourth, detailed rules of the game:

In terms of departments, there are seven teams. There are ten people in each team, five men and five women fork into a horizontal row, and the adjacent people tie their legs together and run to the finish line together. The one with the shortest time wins. Divide into three groups and draw lots to decide the order of the competition.

Verb (short for verb) The purpose of the activity:

"Ten people and nine feet" project embodies the cooperation and trust among team members. This game is mainly to exercise everyone's teamwork and coordination ability.

Game 9: Kangaroo Jump

I. Project Types: Team Games and Fun Games

Second, the venue requirements: open space, preferably in the playground.

Third, need props:

There are several cloth bags. The cloth bags used in each group are of the same specification, and the starting line and runway line of each team are clearly marked. The distance between the starting lines of Team A and Team B is 30m, and the width of each runway is1.2m. ..

Fourth, detailed rules of the game:

Four teams from each group participated in the competition, each team 10 people, all of whom were boys. Each team is divided into two teams on average, marked as Team A and Team B, and each team is opposite in a single row. Before the start of the game, the first player of each team A will wrap the bag around his waist and walk to team B after listening to the referee's order. The bag must not be separated from his legs halfway. When he got to team B, he took off his bag, and the players of team B put on their bags and went to team A, and so on until the last player.

During the competition, if you fall, you can get up by yourself, but the bag must always be on your leg. If you fall, you must put it on again to continue the game. From the beginning of unpacking to the next competitor's bag, the whole handover process must be carried out outside the runway end line, and it is not allowed to cross the line. After all the teams' competitions, the top three teams are arranged in a shorter order.

Verb (short for verb) The purpose of the activity:

Kangaroo Jumping is an outdoor game popular with students, which not only exercises everyone's health, but also exercises students' teamwork and coordination ability.

Creative Game 2 of the Annual Meeting This time it's really idioms solitaire. However, everyone who participates in the game should put a newspaper (or half a piece is enough) under their feet. When they can't get idioms within the specified time, they should fold the newspaper under their feet in half and stand up. The host opens another idiom for the people behind to pick up. Finally, some people will pick up idioms. Until the end, the person who puts his foot on the newspaper wins.

Newspaper tug-of-war

Summary: Dig two holes in the newspaper to play tug-of-war.

Props: Old newspapers

Method:

1. Dig two head-sized holes in the newspaper;

2. Two people sit on the cover of their respective newspapers and tug of war (standing and pulling is also acceptable);

Whoever keeps his neck when the newspaper is broken will lose.

Note: Do not pull by hand.

rock-paper-scissors

Men and women match best.

For example, each side sends a pair of students: a man and a woman.

Stand on newspapers, stones, scissors and cloth.

If you lose, you should fold the newspaper under your feet and try to stand up.

Hehe, the space is getting smaller and smaller, and the two are getting closer and closer.

There must be an active atmosphere.

Challenge number number

This is a simple game, but it is also a challenging game.

Number of people: 5- 10

Props: None

Applicable occasions: wine table, fun competition

Rules:

1, everyone forms a circle and needs to complete a task-counting. The rule of counting is that everyone counts from 1 to 50 in turn, and when they encounter 7 or multiples of 7, they clap their hands. Then change the original counterclockwise order to start counting clockwise.

2. For example, after counting to 6 clockwise, the person who counts to 7 slaps, and then counts to 8 counterclockwise. When you count to 14, the direction becomes clockwise again with a bang, and so on until you count to 50.

3. Those who count wrong can be punished for drinking or competing in groups.

put/piece/knock together

Requirements: The number of participants should be 30 -50, divided into 4-5 groups of props: trays, background disco music, and prizes can be exquisite candy (which can be divided).

The host asked everyone to sit in groups (there must be men and women) and told everyone the rules of the game.

Each group first chooses a receiver and stands on the stage with a tray.

Other team members provide items and put them in the tray according to the owner's requirements. The first team to collect all the items wins.

At the beginning of the background music, the host began to read articles, each of which was prepared for the players at a certain time interval and slowly accelerated. Collect articles in daily life, such as glasses, watches, belts, socks, lipstick, money, etc. And put some difficult items at the end, such as pills, candy and a dime.

Blindfold drum

Rules of the game: Cover the eyes of the contestants with cloth and turn several times, and beat the drums within the specified time and scope. A winner is a victory. Note that others are not allowed to prompt, and the host can also harass with questions, such as "If you go left, you may bump into it", but she should actually go right. )

Run with a balloon

This game is my own experience. In pairs, a man and a woman run from the starting point to the finish line with balloons back to back, and put a chair at the finish line. After reaching the finish line, the balloon should be placed on the chair and then exploded, and then returned to the starting point to continue holding the balloon. If the balloon hits the ground while running, the two of them have to start over from the starting point. At the same time, which group of balloons bursts the most wins. Generally, the task of exploding balloons is done by Mr. Wang. At this point, Ms. Wang should return to the starting point as soon as possible to prepare the balloon. When running, it is best for two people to hold together and hold the balloon all the time. This is my experience. )

Bubble gum

The host called some people to the stage, preferably an odd number. Everyone is ready, the host shouted "bubble gum", and everyone should respond to "what to insist on" The host randomly thinks of a certain part of the body, and the people on the stage will touch each other. For example, if the host says that the left foot is the heart, then the people on the stage will touch the left foot in pairs. Those who can't find a companion are eliminated. When the number of people on the stage is even, the host should act as 1 person in it, so that the team will always remain odd. In the end, the remaining two won. Because the game is not technically and intellectually difficult, when the winner gets the prize, he can make things difficult a little, such as letting him stand on a chair to express a word (which can be his name) or letting him perform a program. Attention should be paid to this game, and the body parts shouted by the host should be practical. If you accidentally shout out your upper lip, I'm afraid everyone will faint with laughter.

Rules of the game: Several employees try their best to stand on a piece of a4 paper. The place is too small, so several people have to choose "Golden Rooster Independence". Those with beer bellies have to stand up and keep this posture for 20 seconds, which also won a burst of laughter.

Guess the size

Rules of the game: A large group of people (preferably 5-8 people) get together, and each person draws a playing card and puts it on his forehead (he can't see his own card). Everyone can only see other people's cards, but not their own. Put a big glass in the middle. If you think your cards are bigger than others, you can add beer to the mug (in order not to hurt yourself, it is recommended to add less. Of course, if you are interested and make sure that your cards are bigger than others', you can make up.

New fashion show

I. Name of the event:

New fashion show

Second, the activity objectives:

1. Promote the concept of multi-person cooperation among members.

2. Feel the role that individuals play in teamwork.

Third, the activity process:

1, five people in each group, division of labor. Three designers, a model and a referee.

2. The "designer" designs and makes a full set of clothes with the newspaper as the "model" within the specified time.

3. The "referee" judges the completion of each group. The score and the audience's enthusiasm for clapping are the decisive factors.

Four. Description:

1, fashion evaluation criteria: novel, ornamental, feasible and funny.

2. The judges must be fair and just, and their scores should be made public.

Five, props:

Newspapers (in large quantities), scissors (one for each team) and cellophane (one roll for each team).

Blow balloons together

Objective: To communicate and cooperate with each other, and accomplish the task by division of labor.

Number of people: each group is limited to six people.

Location: Unlimited

Props: the host prepared six signs for each group, which read: mouth; Hands (two); Ass; Feet (two); Balloons (one in each group)

Suitable for: everyone

Game method:

1. Divide into two groups, but each group must have six people.

2. The host asked each group to draw lots.

3. First of all, the person who draws the mouth must blow the balloon with the help of two people who draw the hand (the person who draws the mouth cannot blow the balloon by hand); Then two foot-slappers lifted the ass-slapper and broke the balloon.