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Full buffer effect list
Overview of all Buff effects of silt. Many players may not know much about the buff effect in the game. Here are some concrete effects for your reference.

Overview of full buffering effect

Dumbbell: If you add strength, you should also add damage.

That red bottle: it has endurance and should not run far.

Red and blue capsules: blood volume and shield, plus the first floor 10.

Shoes: moving speed

Wings: translated, it means the increase of falling damage. I don't know what this is, but I haven't tried his gain.

Things like coffee beans: Add the hunger value and you will be hungry more slowly.

Sniper mirror: There is a certain chance to trigger a fatal blow, causing high damage.

Rocket: Increase the jumping height.

Pig: With the increase of resources, you have the opportunity to pick up more things.

It's like a rocket launcher: it seems that the faster you move, the higher the damage.

Denture: killing an enemy on each floor increases the maximum health by one point, that is, 1 killing a person on one floor plus 1 point, adding 2 points on the second floor, and so on, plus cattle.

Knife: drinking blood sword, sucking blood.

Horseshoe: increase the explosion speed.

Horn helmet: The lower the blood volume, the higher the damage.

Bulldozer: Have a chance to repel.

Orange juice: increases attack speed.

Milk: It has strong bones. Is it armor or something you don't understand?

Adrenaline: Increase your own value if your blood volume is less than 30%.

Can: Critical Strike and Attack Speed

Broccoli: automatic blood return

Frog: One jump on each floor.

Plaid shirt: increases the damage to resources.

Cuckold: Increases the speed and damage of the bow.

Thor's Hammer: There is a chance to trigger AOE damage.