Current location - Health Preservation Learning Network - Slimming men and women - DOTA has changed, JASS script has modified the hero skill code, how to put the file war3map.j back in the ground and compress it?
DOTA has changed, JASS script has modified the hero skill code, how to put the file war3map.j back in the ground and compress it?
aaaaaaaa

Software preparation: W3Mmaster MPQMaster WorldEditor (a CD-free patch may be needed, which can be replaced by a third-party modifier).

2. Map decryption: Open W3Mmaster software and select a map (encrypted) to open it. Unzip the following files:

◇war3 map . w3u◇war 3 map . w3t◇war 3 map . w3a◇war 3 map . w3h◇war 3 map . w3q◇war 3 map . wts

3. Map editing: Open the WorldEditor (or a third-party modifier) software, import the decompressed file for editing or modification, and then export the edited file.

(Files with different extensions may need to be imported and exported in different forms, such as the company settings under the file ◇war3map.w3u Import and Export Object Editor-Company tab).

4. Map saving: Open MPQMaster software, open the selected map, import the edited file to overwrite the original file in the map, and compress and save it.

5. Map test: How about it? Is the modified effect surprising?

■ Description:

The core of 1.war3map.j map

2.war3map.w3a Map Customization Skill File

3.war3map.w3t Map Custom Project File

4.war3map.w3b stores the information of fragile objects such as trees and doors.

5.war3map.w3d stores decoration information.

6.war3map.w3q stores customized scientific and technological information.

7.war3map.w3h stores custom effect information.

8.war3map.w3i stores the basic settings of the map.

9.war3map.w3e stores the topographic information of the map.

10.war3map.w3u stores user-defined company information.

1 1.war3map.wtg is actually the J file of the trigger.

12.war3map.wts annotation file

13.war3map.mmp stores the small file information of the map preview.

14.war3map.shd image file information

15.war3map.wpm map path information

16.war3map.doo decoration information

17.war3mapMisc.txt map balance constant information.

18.war3mapunits.doo map item placement information.

Besides, not every map can be modified. For example, the original RPG maps on U9 are encrypted, so you can't enter the map without changing them. The map that comes with the frozen throne can be modified.

If you want to change the mapping, you must use an unencrypted mapping.

Let me describe the unit modification project for you in the editor (give me some face):

name

name

name of organization

Name editor suffix

name

We indicate it after the name of the unit.

Proper name

Random name

Randomly display the entered names, with multiple names separated by ",".

Model used

Unit model

Select the shape of the unit.

Required animation name

Animation name

Interface icon

Unit image

Select the unit avatar displayed by the game.

Scaling value

Unit size

Adjust the external dimensions of the device.

Coloring value (red)

Color adjustment (red)

Adjust the red value of the unit.

Coloring value (green)

Color adjustment (yellow)

Adjust the yellow value of the unit.

Coloring value (blue)

Color adjustment (blue)

Adjust the blue value of the unit.

Collision size

Touch volume

Sets the collision volume per unit.

Path diagram

Building foundation size

Adjust the foundation of the building (collision volume)

Selection scale

Selection scale

Select the size of the circular box displayed in units.

Gold cost

Gold cost

Unit production cost of gold

Wood cost

Wood cost

Unit wood production cost

Supply cost

Consume food

Food consumed per unit

Supply of production

Supply food

Food provided by the unit

Unit classification

Unit classification

Giant (Mechanical) Suicide (Suicide) Call (Call) City Hall (Town Center) Tree (Immortal) Worker (Labor)

Select the type of unit.

Construction time

production time

Unit production time

Initial strength

Initial strength value

Hero's initial physical strength value

Strength of each level

Upgrade and enhance strength

The physical strength value that the hero increases with each level.

Start to be intelligent

Initial intelligence value

Hero's initial intelligence value

Intelligence per level

Upgrade and increase intelligence

The intelligence value that the hero increases with each level.

Startup flexibility

Initial agility value

Hero's initial agility value

Agility at each level

Upgrade to increase flexibility

The agility value that the hero increases with each level.

Maximum Health (Basic)

Maximum health value

Vitality of unit maximum value

Recovery rate of health

Life recovery rate

Comparison of life recovery speed

Health regeneration type

Life recovery type

Nothing is always (continuously) only when the blight (rotten ground) is only in the daytime (daytime) and only at night (night).

Types and ways of life recovery

Mana upper limit

Maximum mana

Maximum value of unit mana

Mana recovery

Mana recovery

The value of mana restoration

Initial mana

Initial mana value

Initial mana value

ask

Construction requirements

Conditions required for unit production

Trained unit

Constructible element

Select units that can build buildings.

Sold unit

Marketable unit

Select units (mercenaries) that can sell buildings.

Project Sls

Best selling goods

Choose what the building can sell.

Built structure

Constructable building

Select the buildings that the unit can build.

Upgrade of use

Acceptable upgrade items

Specify which upgrade project is valid for the company.

National defense base

National defense increment

Set additional defense values.

Defense upgrade reward

Increase the defense value.

Set the defense value increased by hero upgrade.

Defense type

Defense type

Ordinary (ordinary) small (light) medium (medium) large (heavy) strengthen (enhance) the hero's holiness (divine power)

The defense type of the unit

Minimum attack range

Minimum attack range

Don't attack at a certain distance from yourself.

Enable attack

Choose multiple attack modes.

Select whether the unit's attack has the attack mode of 1 and the attack mode of 2.

Attack 1-range

Attack 1- range

Attack range

Attack 1-attack type

Attack 1 type

Nothing (Nothing) Normal (Pierce) Siege (Siege) Chaos (Hell)

The way of attack

Attack 1-weapon type

Attack 1- weapon type

Normal (normal) instant (instant) artillery (cannon) artillery (line) artillery (direct) miss (tracking)

Type of weapon attacked

Attack 1-projection art

Attack 1- project weapon image

Change the image sent by the projection unit.

Attack 1-projectile velocity

Attack 1- Projected Weapon Rate

Change the ballistic velocity of the projection unit

Allow attacks on 1 targets

Attack 1- attack target

Select the targets that the unit can attack.

Attack 1-basic damage

Attack 1- damage increased

Unit damage increment

Attack 1-Number of dice damaged

Attack 1- damage ratio

Unit injury ratio

Attack 1-damage surface of each dice.

Attack 1- damage multiplication ratio

Unit damage multiplication ratio

Attack 1 cooldown time

Attack 1- attack interval

Time required for the next attack of the unit.

Attack 1-Range of action (total damage)

Attack 1- full damage range

Within the attack range of this unit, the opponent is completely damaged.

Attack 1-Influence range (half damage)

Attack 1- half damage range

Units attacked each other, completely damaging half the area.

Attack 1-Influence range (one quarter damage)

Attack 1- 1/4 damage range

Units attacked each other, completely damaging a quarter of the area.

Attack targets within the range of 1

Attack 1- targets within the allowable damage range

Explosions attack targets that allow injuries.

Attack 2-Range

Attack 2- Range

Same as 1

Attack 2-Attack Type

Attack 2- Type

Nothing (Nothing) Normal (Pierce) Siege (Siege) Chaos (Hell)

Same as 1

Attack 2-Weapon Type

Attack 2- Weapon Type

Normal (normal) instant (instant) artillery (cannon) artillery (line) artillery (direct) miss (tracking)

Same as 1

Attack 2-Projecting Art

Attack 2- Projecting weapon images

Same as 1

Attack 2-projectile velocity

Attack 2- Projected Weapon Rate

Same as 1

Permission to attack 2 shells

Attack 2- Attack the target

Same as 1

Attack 2-Damage Foundation

Attack 2- Damage bonus

Same as 1

Attack 2-Number of dice damaged

Attack 2- damage ratio

Same as 1

Attack: 2 damage per dice.

Attack 2- Damage Multiplication Ratio

Same as 1

Attack 2-cooldown time

Attack 2- Time between attacks

Same as 1

Attack 2-Area of Influence (Total Damage)

Attack 2- Full damage range

Same as 1

Attack 2-Area of influence (half damage)

Attack 2- half damage range

Same as 1

Attack 2-Area of influence (1/4 damage)

Attack 2- 1/4 damage range

Same as 1

Attacks targets in 2 influence areas.

Attack 2- Allowable damage range target

Same as 1

competence

General skills

Adjust the skills of general units

Heroic ability

Heroic skill

Adjust the skills of hero units

The goal is

Enemy identification type

Ground (ground) air (air) structural (building) ward (neutral)

How to identify your own species when you meet an enemy?

Movement type

Mobile type

Horses (cavalry) fly (fly) hover (float) without (no) step (walk)

Unit movement mode

Moving height

Unit height

Unit height in the game.

Moving speed cardinal number

rate of travel

The speed of unit movement

Motion turning rate

Steering speed

Unit steering speed

Formation range

Acquisition range

Overall attack range

The scope of unit unified attack

Visible radius (days)

Vision (daytime)

Daytime vision

Visible radius (at night)

Vision (night)

Night vision

transportation clearance

Conveying size

The size of the inbound transport ship

sleep

sleep

Does the unit sleep?

level

grade

Unit grade

Point value

Experience gained

How many experience points can I gain by killing this unit?

have priority

Formation priority

The selection of the collection box is the order of arrangement.

Reward-Basic

Bonus appreciation

Reward-Dice Points

Bonus ratio

Bonus-Points per Dice

Bonus multiplication ratio

Show neutrality and hostility

Hostile to neutral countries

Whether to take the initiative to attack neutral countries within a certain distance

Maximum inventory

Inventory of mercenary battalion

The maximum inventory of a unit in a mercenary camp.

Inventory start delay

Recruitment time of mercenary camp

The time a unit waits for recruitment in a mercenary camp.

Replenishment interval

Recruitment interval of mercenary battalion

Time interval between hiring barracks and recruiting new recruits

Tooltip

Label name

The name and color of the unit production label displayed in the game.

hotkey

Production hotkey

Hot key of production unit

Tooltip-Restore

Resurrection news

The message of hero's resurrection

Extended tooltip

Unit description

Description of the unit displayed by the production unit.

describe

Unit description