Software preparation: W3Mmaster MPQMaster WorldEditor (a CD-free patch may be needed, which can be replaced by a third-party modifier).
2. Map decryption: Open W3Mmaster software and select a map (encrypted) to open it. Unzip the following files:
◇war3 map . w3u◇war 3 map . w3t◇war 3 map . w3a◇war 3 map . w3h◇war 3 map . w3q◇war 3 map . wts
3. Map editing: Open the WorldEditor (or a third-party modifier) software, import the decompressed file for editing or modification, and then export the edited file.
(Files with different extensions may need to be imported and exported in different forms, such as the company settings under the file ◇war3map.w3u Import and Export Object Editor-Company tab).
4. Map saving: Open MPQMaster software, open the selected map, import the edited file to overwrite the original file in the map, and compress and save it.
5. Map test: How about it? Is the modified effect surprising?
■ Description:
The core of 1.war3map.j map
2.war3map.w3a Map Customization Skill File
3.war3map.w3t Map Custom Project File
4.war3map.w3b stores the information of fragile objects such as trees and doors.
5.war3map.w3d stores decoration information.
6.war3map.w3q stores customized scientific and technological information.
7.war3map.w3h stores custom effect information.
8.war3map.w3i stores the basic settings of the map.
9.war3map.w3e stores the topographic information of the map.
10.war3map.w3u stores user-defined company information.
1 1.war3map.wtg is actually the J file of the trigger.
12.war3map.wts annotation file
13.war3map.mmp stores the small file information of the map preview.
14.war3map.shd image file information
15.war3map.wpm map path information
16.war3map.doo decoration information
17.war3mapMisc.txt map balance constant information.
18.war3mapunits.doo map item placement information.
Besides, not every map can be modified. For example, the original RPG maps on U9 are encrypted, so you can't enter the map without changing them. The map that comes with the frozen throne can be modified.
If you want to change the mapping, you must use an unencrypted mapping.
Let me describe the unit modification project for you in the editor (give me some face):
name
name
name of organization
Name editor suffix
name
We indicate it after the name of the unit.
Proper name
Random name
Randomly display the entered names, with multiple names separated by ",".
Model used
Unit model
Select the shape of the unit.
Required animation name
Animation name
Interface icon
Unit image
Select the unit avatar displayed by the game.
Scaling value
Unit size
Adjust the external dimensions of the device.
Coloring value (red)
Color adjustment (red)
Adjust the red value of the unit.
Coloring value (green)
Color adjustment (yellow)
Adjust the yellow value of the unit.
Coloring value (blue)
Color adjustment (blue)
Adjust the blue value of the unit.
Collision size
Touch volume
Sets the collision volume per unit.
Path diagram
Building foundation size
Adjust the foundation of the building (collision volume)
Selection scale
Selection scale
Select the size of the circular box displayed in units.
Gold cost
Gold cost
Unit production cost of gold
Wood cost
Wood cost
Unit wood production cost
Supply cost
Consume food
Food consumed per unit
Supply of production
Supply food
Food provided by the unit
Unit classification
Unit classification
Giant (Mechanical) Suicide (Suicide) Call (Call) City Hall (Town Center) Tree (Immortal) Worker (Labor)
Select the type of unit.
Construction time
production time
Unit production time
Initial strength
Initial strength value
Hero's initial physical strength value
Strength of each level
Upgrade and enhance strength
The physical strength value that the hero increases with each level.
Start to be intelligent
Initial intelligence value
Hero's initial intelligence value
Intelligence per level
Upgrade and increase intelligence
The intelligence value that the hero increases with each level.
Startup flexibility
Initial agility value
Hero's initial agility value
Agility at each level
Upgrade to increase flexibility
The agility value that the hero increases with each level.
Maximum Health (Basic)
Maximum health value
Vitality of unit maximum value
Recovery rate of health
Life recovery rate
Comparison of life recovery speed
Health regeneration type
Life recovery type
Nothing is always (continuously) only when the blight (rotten ground) is only in the daytime (daytime) and only at night (night).
Types and ways of life recovery
Mana upper limit
Maximum mana
Maximum value of unit mana
Mana recovery
Mana recovery
The value of mana restoration
Initial mana
Initial mana value
Initial mana value
ask
Construction requirements
Conditions required for unit production
Trained unit
Constructible element
Select units that can build buildings.
Sold unit
Marketable unit
Select units (mercenaries) that can sell buildings.
Project Sls
Best selling goods
Choose what the building can sell.
Built structure
Constructable building
Select the buildings that the unit can build.
Upgrade of use
Acceptable upgrade items
Specify which upgrade project is valid for the company.
National defense base
National defense increment
Set additional defense values.
Defense upgrade reward
Increase the defense value.
Set the defense value increased by hero upgrade.
Defense type
Defense type
Ordinary (ordinary) small (light) medium (medium) large (heavy) strengthen (enhance) the hero's holiness (divine power)
The defense type of the unit
Minimum attack range
Minimum attack range
Don't attack at a certain distance from yourself.
Enable attack
Choose multiple attack modes.
Select whether the unit's attack has the attack mode of 1 and the attack mode of 2.
Attack 1-range
Attack 1- range
Attack range
Attack 1-attack type
Attack 1 type
Nothing (Nothing) Normal (Pierce) Siege (Siege) Chaos (Hell)
The way of attack
Attack 1-weapon type
Attack 1- weapon type
Normal (normal) instant (instant) artillery (cannon) artillery (line) artillery (direct) miss (tracking)
Type of weapon attacked
Attack 1-projection art
Attack 1- project weapon image
Change the image sent by the projection unit.
Attack 1-projectile velocity
Attack 1- Projected Weapon Rate
Change the ballistic velocity of the projection unit
Allow attacks on 1 targets
Attack 1- attack target
Select the targets that the unit can attack.
Attack 1-basic damage
Attack 1- damage increased
Unit damage increment
Attack 1-Number of dice damaged
Attack 1- damage ratio
Unit injury ratio
Attack 1-damage surface of each dice.
Attack 1- damage multiplication ratio
Unit damage multiplication ratio
Attack 1 cooldown time
Attack 1- attack interval
Time required for the next attack of the unit.
Attack 1-Range of action (total damage)
Attack 1- full damage range
Within the attack range of this unit, the opponent is completely damaged.
Attack 1-Influence range (half damage)
Attack 1- half damage range
Units attacked each other, completely damaging half the area.
Attack 1-Influence range (one quarter damage)
Attack 1- 1/4 damage range
Units attacked each other, completely damaging a quarter of the area.
Attack targets within the range of 1
Attack 1- targets within the allowable damage range
Explosions attack targets that allow injuries.
Attack 2-Range
Attack 2- Range
Same as 1
Attack 2-Attack Type
Attack 2- Type
Nothing (Nothing) Normal (Pierce) Siege (Siege) Chaos (Hell)
Same as 1
Attack 2-Weapon Type
Attack 2- Weapon Type
Normal (normal) instant (instant) artillery (cannon) artillery (line) artillery (direct) miss (tracking)
Same as 1
Attack 2-Projecting Art
Attack 2- Projecting weapon images
Same as 1
Attack 2-projectile velocity
Attack 2- Projected Weapon Rate
Same as 1
Permission to attack 2 shells
Attack 2- Attack the target
Same as 1
Attack 2-Damage Foundation
Attack 2- Damage bonus
Same as 1
Attack 2-Number of dice damaged
Attack 2- damage ratio
Same as 1
Attack: 2 damage per dice.
Attack 2- Damage Multiplication Ratio
Same as 1
Attack 2-cooldown time
Attack 2- Time between attacks
Same as 1
Attack 2-Area of Influence (Total Damage)
Attack 2- Full damage range
Same as 1
Attack 2-Area of influence (half damage)
Attack 2- half damage range
Same as 1
Attack 2-Area of influence (1/4 damage)
Attack 2- 1/4 damage range
Same as 1
Attacks targets in 2 influence areas.
Attack 2- Allowable damage range target
Same as 1
competence
General skills
Adjust the skills of general units
Heroic ability
Heroic skill
Adjust the skills of hero units
The goal is
Enemy identification type
Ground (ground) air (air) structural (building) ward (neutral)
How to identify your own species when you meet an enemy?
Movement type
Mobile type
Horses (cavalry) fly (fly) hover (float) without (no) step (walk)
Unit movement mode
Moving height
Unit height
Unit height in the game.
Moving speed cardinal number
rate of travel
The speed of unit movement
Motion turning rate
Steering speed
Unit steering speed
Formation range
Acquisition range
Overall attack range
The scope of unit unified attack
Visible radius (days)
Vision (daytime)
Daytime vision
Visible radius (at night)
Vision (night)
Night vision
transportation clearance
Conveying size
The size of the inbound transport ship
sleep
sleep
Does the unit sleep?
level
grade
Unit grade
Point value
Experience gained
How many experience points can I gain by killing this unit?
have priority
Formation priority
The selection of the collection box is the order of arrangement.
Reward-Basic
Bonus appreciation
Reward-Dice Points
Bonus ratio
Bonus-Points per Dice
Bonus multiplication ratio
Show neutrality and hostility
Hostile to neutral countries
Whether to take the initiative to attack neutral countries within a certain distance
Maximum inventory
Inventory of mercenary battalion
The maximum inventory of a unit in a mercenary camp.
Inventory start delay
Recruitment time of mercenary camp
The time a unit waits for recruitment in a mercenary camp.
Replenishment interval
Recruitment interval of mercenary battalion
Time interval between hiring barracks and recruiting new recruits
Tooltip
Label name
The name and color of the unit production label displayed in the game.
hotkey
Production hotkey
Hot key of production unit
Tooltip-Restore
Resurrection news
The message of hero's resurrection
Extended tooltip
Unit description
Description of the unit displayed by the production unit.
describe
Unit description