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Technical name and action description of DNF judo
Today, with the efforts of countless predecessors, judo has been perfected to a relatively high level.

There has been a lot of research on bonus points.

The general idea is:

Traditional stream: full broken, sledgehammer, comet, cradle and cracked stone. Add the others to the front or as high as possible. Full of violence. Elbow gun +0. The neck is broken 13 is still full. High wind 1, whirlwind leg 1. Pre-T obsessive-compulsive disorder. Throw it back, throw it out, push. PK has a fast pace, fear of missing, gorgeous softness, and the blue color of WCG qualifiers, which will always belong to this category. Of course, at the end of Shenrou's life, he had a desperate feeling for the diamond with four eyes missing. He gave up King Kong's broken boxing practice and lost to S2' s strongest roaming hand with facial paralysis. PS: 09 WCG's broken judo is very eye-catching.

Hug: the big move is full. High-five is the first. Passive awakening. The legendary obesity and the flight that WCG's last qualifying match was mechanically flipped always belong to this kind of bonus item. Of course, in the end, I hated that gorgeous woman and 20: 3, and left without mentioning it.

The above two types of actual combat effects are outstanding. Another gorgeous stream focuses on the performance essence of PVP.

The purpose of gorgeous flow is to have more skills than you need. A lot of SP is wasted on prepositions and coercion. Including barbarism, boxing, throwing sand, playing T, advanced pre-T and other controversial skills.

Controversial or unconventional judo techniques include:

Strengthening wrestling skills;

The traditional evaluation of this skill is not high. There is a simple reason. What's the use of group attack skills in one-on-one combat? But in fact, does the strengthening of wrestling skills really not work? The traditional trend of thought also thinks that summoning and machinery are weak PK occupations themselves, and there is no need to waste precious SP.

But in essence, small robots are not only released by machinery, but also by GBL. A little more wrestling skill strengthening means that fighting avatars are difficult to protect themselves (the wrestling avatars can't be squatted down, and more than four avatars can be blown off at a time by heightening the crushing gun), which means that the robot of the gun seriously affects the walking space of the gun itself, which means that LOLI is afraid to get close to GBL, which means that various field control skills of the French drive are easier to disassemble. The only thing that doesn't interfere with this skill is ghosts everywhere. ...

Double storm:

The proposal of double violence takes into account the low hit and low output of 58-line judo. Critical judgment takes precedence over hitting, so judo without CC sets has the idea of hitting the set by surprise. High-explosive combined with behind-the-scenes attack slows down the rhythm of suppression, abandons certain randomness of protection, and increases unnecessary connection difficulty, but the average output is greatly improved after starting. Whether SP is worth thinking about is up to you.

King kong broken:

A2 Judo is one of the famous skills. Strong suppression, wide coverage, sudden cooperation with judo's forced diamond crushing, strong mobility. With cyclone CX, sledgehammer X and elbow gun, the eye-catching difficulty of judo can be effectively reduced to proficiency with a little practice. However, at high attack speed. Even FA. 4X pull can replace all the tricks that King Kong can do. But at high attack speed, the flight time is not dominated by Sanda, and there is no overspeed wind of Qigong, so the rigid time is fixed. Gao Jingang crumbs need low fashion, but who will wear low fashion? Stiff time is short, but in the face of high-speed occupation, King Kong is really dangerous. In particular, players can achieve partial immunity to King Kong fragments through special training ... Under the high-speed S2, Shen Rou finally gave up the fragments. However, without diamonds, how to deal with occupations such as roaming in Shangli blue boxing ...

If it weren't for king kong, it would require too many SP. It is very valuable to control the opponent to walk 45 degrees as a passive skill after learning. If the angle is not particularly sharp, you can also save precious throwing ... At the same time, diamonds definitely occupy the position of the shortcut bar. Judo's fast hurdles are extremely rare. Think deeply.

Folding and packing:

ACT2, a skill as famous as King Kong Broke. LOLI, low and hard, hates him. But ... tragic judo. King Kong shattering is a universal skill, and boxing collapse is a skill of stealing teachers. 1 class 60SP price is not small. Tragedy, in the future, King Kong will be omnipotent at the beginning of the twentieth century. If you want to steal, you have to steal at least level 8 to get better. When you meet a tough player and punch him without coercion, do you bite him or does he bite you?

It is undeniable that King Kong can be gorgeous in floating air. There is no denying that boxing can also be gorgeous with hard and straight company. No, otherwise, boxing and diamond crushing are two-way coverage. There is no denying that judo, coupled with brutal collision, is all-round coverage and suppression. But stealing 600SP is definitely a small move. In the final stage, Shen Rou gave up the broken fist, showing the embarrassment of single fist in front of the standing skills. However, when Shen Ruan studied alone, he showed advantages in front of the force method, but at the same time he showed helplessness in Sanda, an ultra-high-speed profession ... What if his double study collapsed? Two skill levels, extreme tricks and the embarrassment of missing too much. Difficulty, difficulty ...

Inverted t, backward:

Some players think that T-throw and back-throw are useless and interfere with the hook. But ... the only feature of judo compared with other fighting professions is throwing. The CD thrown is 7 seconds. Judo is extremely afraid of missing. Throwing is one of the necessary conditions to protect Lian Zhao and break Lian Zhao. After choosing the next T and retreating, mastering all kinds of scanning and throwing eyes, the CD thrown will be reduced to the limit. The next T must be at least 1 point, and the fallback cannot be locked at least. It's not a pity to settle for second best.

With Sonata's verification, it is not impossible to pull a T-shirt, and I did succeed. 10 level, the attack speed on the T+ wind BUFF stack passes, and it is established in the local area network (LAN). At the same time, it should be pointed out that this has no practical significance.

Brutal collision:

For PK point, barbarism does not need pre-skills. The steel bar is now 54, which is irresponsible and unconditional. Savages only need 30 points SP. Savagely eat guerrilla guns directly and have no fear of shooting and roaming. When you meet a person in a daze while dancing sword, you don't need to explain why you rushed over to eat. Encountered a blocked one. Rushing in and dragging out cruelly still needs no explanation.

I really don't know that this skill is almost perfect. The value of 30SP far exceeds everything. Why can't tradition be put down? The savage X-axis directly compensates for the weakness of the combat X-axis. The rubbing of 426 is really easy. Instantly or accumulate strength to dominate the body, seal the position, eat landslides, eat Pojun. High injury caused by flying, subsequent compulsory throwing skills and fighting skills are extremely dominant ... hmm. Shoulder pad, a SS plate armor, is specially designed for brutal collision, and it is very savage and energetic-20% of the time "let you see the strength of plate armor judo!"

In the case of throwing a shot, when the savage bounces back in the middle, he can counter T before Xiu Xiu. The old t has become a grimm again.

In order to ensure both the finishing injury and the success rate, we can give up the 4X back-throwing eye cradle and store the brutal forced cradle directly.

PS: In the case of random sampling, 1 savage is used after the comet gathers monsters. It has the effect of hitting the board in the street.

Throw sand:

What are the skills in fighting? There are indeed many. However, throwing sand, one of the unpopular skills, is really useless? When the attack speed is 27, the ground throws sand hard, then XXX hands-on experiments pass, strong winds throw sand hard, and then XXX hard, even professional experiments that don't pile up hard pass. The X-Y-Z axis of sand throwing is considerable, and the Z+Y axis advancement skills such as breaking silver and falling whirlwind legs in the air have miraculous effects. Sand throwing and diamond crushing tests passed. For those who try to make a breakthrough in XXX+ compulsory skills, throwing sand is still miraculous. It is very pleasant to throw sand on the residual blood and rub it suddenly, or float in the air and see that there is no blood ... of course, it is an extremely gorgeous madman. Even throwing sand can float ... it is still in the theoretical stage and has not yet succeeded. ...

25 points SP, 46Z friction. Of course, it may have a slight impact on the back fall, but for those who can pull back quickly, it is just a short CD and extensive skills.

Reading gas waves:

This is an out-and-out low-return skill. First, the distance of low-level mindfulness wave, then the advancing speed of mindfulness wave before qigong correction, then the range of mindfulness wave, and then the friction of mindfulness wave. If I turn on the key 12, I will go to the first level to consider hard direct connection. But this version, give it up.

High wind pursuit:

One of the necessary skills in A2 combat. But some people choose to lock it and become passive ... I really disagree.

It takes only two seconds for the wind to chase a CD. For it, the hard straight company is the original running hook of the blue fist floating company and the bait of the battle. There are battles, and the rhythm and design of hard direct connection are completely based on the cooling time of high winds. Blast three+collision+fist crash+blast three+sand throwing+collision+blast three+collision+whirlwind CZ+ blast three (of course, it is generally dangerous here, so you can give up and follow the eagle directly with a sledgehammer or a cracked stone) ... Of course, for LOLI's career, I didn't try to hit the third gust. Is this migrant worker company feasible, huh? At least light armor is not feasible.

Hard straight company can try several famous weapons, such as lightning, dragon screw, electric claw, electric baton, fire stick, fire arm and even gloves. Lightning rod has passed the eye-catching test of fashion streamer ammunition XXX. (Gloves have CD relief. Of course, the problems of rigidity and attack speed can be solved by themselves. Of course, the rich may not be unable to consider the enchantment to be handsome. )

Former t:

As Sonata said, the first T can be upgraded from 8 to 12. So as to realize the relative balance between the pre-T penetration distance and the T exit distance. Former T is the champion in fighting. It is extremely useful to deal with LOLI's light occupation. Push the front T to 5 as far as possible, so as to facilitate the start, increase the penetration distance of XXX, and catch up with the flight distance after the elbow gun is broken. T before 1 level can exchange high damage for SP savings in investment. But compulsory testing will make your judo more flexible. The gorgeous flow in the cradle before XXX t and the elbow gun before XXX t are particularly obvious, and the amount of sp invested is medium. If it is improved, SP needs to be deducted from other places.

Whirlwind leg:

Perfect all-around skills, the attack covers many possibilities such as starting, hard direct connection, floating connection, sweeping connection, breaking protection and so on. The back jump of judo. When the elbow gun hits the position where it can barely kick before T, cyclone CX can be considered to catch and throw it. Defense can be defense, which can suddenly change direction in the air and increase air time. The y-axis at close range is extremely threatening.

Passive awakening:

Judo is now in an awkward position. Is it Sanda or Judo, just like the poison king who gave up provocation in A2' s early days? Accordingly, is passive awakening sufficient?

Some people think that it is useless to wake up passively just by grasping with the hook and tail open, using throwing skills, or just sliding naked in the state of grasping with the hook and tail open. Others think that the time for violence to capture the audience is too short. It seems that you need to spend a little more SP in exchange for a certain sense of security when you fall off your hand or protect your young lady from time to time.

I personally agree that passive awakening can be made up. After all, judo is not an age of violence. After all, if you break your neck and miss, you will want to chop someone up. But the passively awakened SP may have to take big actions to make the situation less bad. ...

PS: Drawing some mainstream is to give up passive awakening. But I personally think that passive awakening is already a situation in the later stage. In front of bloody BOSS, there is no violence to catch BUFF. Will you hesitate to catch it? There are two kinds of feelings: grasping meaning and not grasping meaning. Especially in the face of the bug king, if the passive awakening level is greater than 54, there will be no embarrassing situation in which the bug snatches the medium BUFFCD and directly returns to HP.

Throwing:

Is the front still full? Most Orthodox schools have five levels of compulsory education. As a PK point, it is not cost-effective to invest in a single injury. But it's not all for nothing. First of all, the full throw increases the residence time of throwing, and there is a 2-second time lag in the PK field in the full stage. This can ensure that BUFF has more control when it has other professional advantages. Another advantage of throwing a 2-second time lag is to restore CDs of other skills. It is often seen that it is used in sledgehammers, comets, elbow cannons, cradles and cracked stones. Why don't you tick and drag the disc? Because hitting the hook means the risk of missing. The third function of throwing is to delay the damage per second, so as to reduce the time from the influence range of miss to the output of continuous strokes, which is beneficial to protection to a certain extent. In addition, the dragon staff can control the damage and cause pseudo-continuous protection for standing on the ground and forcibly catching comets. Of course, this advantage comes at the cost of 30/ class SP.

Hammer:

In PKC, the damage of sledgehammer is the same as that of comet, and CD is half that of comet, so it is not colorless. It's very convenient to rub blood, and it's also very harmful to be recruited. It's definitely a backhand The biggest advantage of sledgehammer is that no matter how much damage exceeds the theoretical protection value, the other party will not be forced to stand, unless you go to the front again.

The most terrible skill to grow up. 1W damage is very explosive. Contrast comets. Comet means 4X forcing a comet. The sledgehammer can't protect the young lady, and the comet can still continue to export. The subsequent sledgehammer throw is a conventional sledgehammer X throw. It is very troublesome for a comet to receive a vote, and it needs a whirlwind CX vote, which is very difficult for time and hand speed.

Broken neck:

2-3 rescue? Level 5 mandatory? 13 4X cast? 18 tortures opponents?

Or the tragedy of judo. This is the symbolic skill of judo, but it is a skill that can be stolen from teachers ... If there are many SP, increase it to 18 as much as possible. You can bend your neck to spell Z skills, stand up and throw your opponent into the sky. Subcervical 18 level. Directly crack the stone, after the broken neck disappears, the protection will be cleared, and the cracked stone will be difficult to connect for a period of time ... to ensure that the full-size cracked stone can not be protected after being blown up and can be put into operation. If you don't learn 18, there is no SP at all. Try to learn the skills of spelling 10 Z, and you won't have to continue sweeping the floor … or learn compulsively, so as not to throw … the tragedy of judo. 18 grade 540+50=590 SP is not a small number for judo.

Grade 9 neck-breaking CD is short, just suitable for neck-breaking hook, or stepping on eagle directly.

The judgment of a broken neck attack is similar to that of a throwing skill. 4X sweeps the floor and breaks his neck, 3X breaks his neck, all of which are routine judgments.

Violent grip:

The new trend of poison king ... provocative flow reappears in the rivers and lakes. WCG's long tongue learned to provoke, while E 2' s anger learned to provoke. WCG could have advanced, but the super brother who didn't participate in the competition began to learn provocation. The fate of Sanda, Judo and Poison King is so wonderful. In the age of bullying, violent grabbing and provocation. It's Sanda, Judo and Poison King. Other times, fighting is better. Judo without violence or judo? All right. In order to make the world more harmonious, the gorgeous stream that pursues more clicks is an exception.

Comet, cradle:

If it is gorgeous, consider the follow-up action. There is no need to increase; If you are considering a safe ending output. The big move is full. In fact, traditional judo mostly chooses full cradle and comet. The output at the end of the cradle should match the cradle behind, the electric state of the electric baton or the extra output of the fire changing arm as much as possible, which is very cool.

Comets and cradles are hooks. After you miss it, you can make extra big moves.

In the case of low level of big move, the comet starts, and the cyclone CX (King Kong Crushing) is thrown upward (if there is no cyclone, only the precious elbow gun of 12 second CD can be used here), closely protecting the cradle to the corner. Landing against the wall, throwing elbow guns. If the thrown CD doesn't arrive, try to combine the sweeping skills such as King Kong breaking 4X, T-forward throwing T, sledgehammer back throwing and whirlwind CZX. Do you want to drag enough CD, or just crack the stone.

The gorgeous airflow directly pulled a spiral comet down to the low altitude, and the audience exclaimed. The difficulty is similar to that of Yaowang.

When the cradle is started, it will return to the position similar to the elbow gun, which is 3X before T, CX, King Kong, and elbow gun. The premise of all this is the cradle of low harm and low protection. Whether it is after the comet or after the cradle, it is definitely not safe to continue riding. It's impossible to have an accident.

Comets can blow up the ice wall of elements. Comets can be forced. It is normal to connect the cradle with the back and the cradle with the savage.

Cracked stone:

Turning skills. However, for the chic and gorgeous stream, it is not good for a cracked stone to directly force the other party to stand up and protect it. Maybe you can use 18 broken neck to protect the low damage of cracked stone. Full-scale cracked stone may directly let the other side stand for protection when the 55th line is bare, but the 58th line full-scale cracked stone does not seem to have much negative effect, even when it is bare, it is entirely possible to directly shoot. The only thing needed is SP.

Bend gun:

Pull the enemy up from the ground. It is very slow. Very likely to break the protection. It is not a problem to throw the elbow gun directly at the light armor and below. A little further, you can capture the whirlwind CX vision, and a little further, you can pick up a small float. It's enough to walk a little before hurricane CX comes. If the attack speed is extremely high, 4X pulling saves time and effort.

Finally, the bait:

High winds must be learned. In order to minimize the impact of hook collision errors. You can consider a stick or glove with 40 +2 hooks, the title Taurus, not limited to 4X compulsory hook or collision compulsory hook-collision compulsory hook. In order to ensure the shot speed and the dash speed, the 10 hook is almost certain.

About pets, fashion, equipment and weapon selection:

Pets have nothing to say. 150 A stiff fly with judo makes anyone sick. But it's out of print after all.

Fashion coat skills choose violence or sliding, and diamond pieces are also a good choice for special holiday suits.

Star superposition is suitable for drawing points.

Judo equipment rigid straight sleeve (twisted pattern+fashion rigid straight sleeve+gold watch+task ring) rigid straight spare parts sleeve (double phosphorus shoulder pads+twisted pants+other spare parts) has a miraculous effect on blue boxing Sanda. Ignoring the elements, pulling a black cat to walk in a straight line makes it green. ...

Equipped with attack sleeves (attack shoulder+windbreaker+chopped shoes+chopped shoes), some eye-to-eye joint skills are possible, which reduces the difficulty of some eye-to-eye joint skills and increases the probability of death. If you have Linxi Wangxing's skysuit, it is not difficult to throw it directly by pulling the gun behind your elbow.

Or it can be matched with a speed change sleeve (attack shoulder+windbreaker+lightning piece), or the pants inside are changed to 1, or the twisted pants 50 are hard and straight. Without a windbreaker, you can choose to match the breastplate that hits 1 and Blast 3, and the breastplate has thunder. Bibo Shoulder's defense is slightly lower than Zijin's, but it has 30 more hard resistance and ice resistance. The effect is still good.

The most critical hit crit suit (clothes, pants, shoes+belt) is especially recommended for miss runner. 3-point hit+14 crit, especially suitable for 58-line environment. In particular, there is a judo school represented by ordinary taste, which has been hit by the double storm.

Jewelry. Cattle bracelets, ink bamboo, gold watches, killing things are all good, necklaces, Daphne, rich king stars. Tree rings, flower shadows or sages accumulate blood, and money is different. 18 level task ring also plays a role. It's hard to add 30 points to a 50-level mission ring.

Besides. 40CC with attack speed shoulder, dominating waist or running thunder waist is also good. But CC is out of print. 50CC is a dream with all kinds of attributes. But it's out of print after all.

Weapons:

The fighting weapons of traditional judo are nothing more than dragon sticks, disgruntled women and lightning.

But if you don't want to design, 50 electric batons, 50 fire arms, modified 50 blood soul arms, 45 fire sticks, 40 hook sticks, 40 hook gloves, 20 electric claws and 50 cyclone claws can all be collected and used. Well, you can also be Grandmaster at Arms.

High-end judo must learn skills: whirlwind CX throw, whirlwind CC, sledgehammer X throw, backhand throw, corner elbow throw, elbow break throw, 4X pull, elbow break throw.

Summary:

The existence of throwing. As long as you are willing, there is no skill in judo that is attractive. This means that any startup skill can be a set of seconds as long as the CD is enough. If you want. The thrown CD can be as short as possible so as to be used at any time. However, no skill in judo is a multi-stage attack skill. In the face of miss, except for one core skill, miss is fatal to judo in other cases.

Judo is a comprehensive and tragic profession. Any combat is in the state of 7W HP, so the output of judo is very problematic. Miss trouble is very troublesome. And now the King Kong Crushing is generally full at level 20, which is definitely not good news for judo.