Castrate the light and shadow so that the part won't get stuck.
[System Settings]
r.SkeletalMeshLODBias=0
r.DetailMode= 1
r.ShadowFilterQualityBias=0
R. maximum anisotropy =0
r.PostProcessAAQuality = 0
r.ViewDistanceScale= 1.0
r.LightFunctionQuality=0
R. shadow quality =0
r.Shadow.CSM.MaxCascades= 1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.06
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
r.MotionBlurQuality=0
r.BlurGBuffer=0
r.AmbientOcclusionLevels = 0
r.ambientoclusionradiusscale = 1.7
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.lensflareqquality = 0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality = 0
r.BloomQuality=0
r.FastBlurThreshold=0
r.UpsampleQuality= 1
r.TonemapperQuality=0
r.LightShaftQuality=0
R. translucent lighting volume size =24
R. Refractive mass =0
r.SSR=0
r.SSR.Quality=0
r.SceneColorFormat=3
R. translucent volume blur =0
r.MaterialQualityLevel=0
This paragraph is added to the bottom of arkstowergame savedconfigwindowsnoeditorengine.ini.
Steam game startup project plus -USEALLAVAILABLECORES
In this way, the settings in the game can adjust the resolution zoom, sight distance and texture to the highest. My 770 2G version, 30 frames outdoors and 40-50 frames indoors, can be seen on the water and at night.