Under normal circumstances, Sun Quan, Hua Tuo, Cao Cao and Monroe are all forbidden to enter 1v 1 room. Sun Quan was banned because he was too strong in one-on-one combat and was completely different from other military commanders. Although Hua Tuo's one-on-one combat ability is very strong, it is not the strongest. Although his blood transfusion is stable, as long as it is long enough, he will still be ground to death by people in the outbreak department. Huatuo was banned because Huatuo Bureau was a waste of time and boring. Lv Meng's one-on-one hit ability can only be considered above average. After all, the number of flashes is far less than that of kills. If you don't put on armor and horses early, you will be easily killed in the early stage. Monroe was banned for humanitarian reasons, which was not only time-consuming but also frustrating. As for banning Cao Cao, I personally think it is completely unnecessary. In fact, there are many military commanders stronger than Cao Cao. Before the development of 1v 1 mode, one-on-one combat was conducted among eight people. At that time, the master played six cards first, which had the advantage of first playing. The master chose to ban Cao Cao, Sun Quan could not choose, and Liu Bei would not choose, so the master actually chose one of the remaining two. The master chooses one of two and the thief chooses one of three, which actually offsets the first-Mover advantage. However, in the mode of 1v 1, it is meaningless to block Cao Cao again.
2. Choose a general.
Except for Sun Quan, the combat capability of other military commanders can be roughly divided into three levels: the first level: Zhen Fei, Sun Shangxiang, Lu Xun, Zhou Yu, Guo Jia, Xia Houdun, Cao Cao, Huang Yueying, Sima Yi, Zhuge Liang, Xiao Qiao, Wei Yan and Ma Chao. The second file: the story of Yu Ji and Di Xin, Lu Bu, Huang Zhong, Guan Yu, Zhao Yun, Zhang Jiao, Huang Gai, Chu Xu, Zhou Tai, Da Qiao, Cao Ren and Xia Houyuan; Third gear: Zhang Liao, Gan Ning, Zhang Fei and Liu Bei. This ranking does not take into account the principles of military commanders, such as Sima Ke Zhen Ji, Ma Chaoke Xiang, Xiao, Lu Xun Ke, Cao Caoke Lu Xun, Yu Guo Jia and so on.
3. formation.
Not every round of elections can elect the first military commander, so how to arrange the ranks and give full play to the strength of the second and third military commanders is very important. There are two distinct types of military commanders, which can be called explosive system and persistent system. The former, represented by Huang Gai, Zhang Fei, Lu Bu and Huang Chao, is characterized by high output and low defense. In the early days, when playing more cards, it's easy to beat the other side (Da Qiao has many squares in the early days, which can keep entertaining the other side). Durable departments such as Wei Yan, Zhao Yun, Guan Yu, Sima, Guo Jia and Xia Houdun. If you choose the cool side to fight first, the first military commander will use the explosive system first, and use the first five cards to decompose smoothly, damaging the opponent's bloody hand and exerting power. On the other hand, the first person should try to choose a durable system for the warm color party, otherwise even the strongest military commander will be easily disabled if he is unlucky. I used to kill Zhen Fei directly with the yellow cover first, which damaged the moon.
4. hands.
One of the characteristics of the Three Kingdoms Kill is that the hand is very important, especially in the later period, only two cards can be touched in each round, and most military commanders will feel that the hand is insufficient. So in the long run, whether a military commander is one-on-one hit depends on whether he can touch more cards. More input means more output and more defense, so as long as you can touch more cards or suppress your opponent's hand, the general is very strong. It is for this reason that Zhen Fei, Xiang Xiang, Lu Xun, Guo Jia, Zhou Yu, Xia Houdun, Cao Cao, Huang Yueying and Sima Yi will be ranked as the first military commanders, and the story of Diusim is a good choice in one-on-one combat, even if they are alienated from each other, there are only three blood, because the moon is closed. To deal with a military commander who can get more cards, we must find a way to end the battle as soon as possible. Even if the play is risky and radical, we would rather lose both sides than drag the game into a tug-of-war. Otherwise, after a long time, the other party will gradually take the initiative.
5. Zhen Fei.
Personally, Zhen Fei is the strongest person in 1v 1 except Sun Quan. Even if you meet Sima, you will not fall in the wind. It is difficult for Zhen Fei to lose blood because of dumping her country, and the existence of Luo Shen makes her have the possibility of breaking out at any time. Don't be aggressive when playing Zhenfei, always keep your hands full, and don't kill unless you want to fold. As long as the time is long enough, no one is Zhen Fei's opponent. To deal with Zhen Fei's military commanders, Huang Zhong and Lu Bu should be the first choice, and Ma Chao and Zhou can make do. Although Sima changed Zhen Fei's trial card, it was costly. Might as well just lose blood.
6. Xiangxiang.
Many people think that Xiang Xiang, like Huang Yueying, depends on the outbreak of luck, but this is not the case. Many people underestimate the fragrance because it is not used properly. Because as long as the game enters the stalemate stage, the outbreak of Xiangxiang is inevitable. With Xiangxiang fully equipped, all the 19 equipment cards in the pile came out of thin air for her. Five cards were stolen, two cards were used to kill people, and two bumper harvests were all out of thin air. Together with the original four cards, such a high probability of explosion potential and a chain reaction produced out of thin air can only be described as terror. Once Xiangxiang is equipped with armor and a+1 horse, his opponent will have a headache. Dismantling or not has become a dilemma. Even if you kill someone with a knife, you dare not use it. Xiang Xiang's play is similar to Zhen Fei's. Don't rush for success. You should drag the game into a tug-of-war and brush your hands as much as possible. Every round should be full of cards, and don't mess it up if you kill it. In the case of full hands, opponents will be afraid when using duels, and they can also defend Nanman, so it is not easy for them to kick off the bridge. As long as you can maintain blood volume, it is victory. Red is extremely taboo to put Xiangxiang in the first place, because that position is too easy to get hurt and lose cards. If Xiangxiang loses blood, as long as she has enough hands and the other person is of the opposite sex, she should not hesitate to rape the other person. Stealing must give priority to the other party's equipment, so it is to kick off the bridge and let the equipment card enter the pile as soon as possible. Because if the opponent has played cards, it is nothing more than killing peaches. Since Xiangxiang is not in a hurry to kill each other, there is no need to get rid of these things. It is also prudent to abandon equipment with stone axe skills. I don't think it's better to win the game right away, but to stay with me and wait for the outbreak. Dealing with Xiang Xiang is similar to dealing with Zhen Fei, so we should use powerful China military commanders to solve the battle as soon as possible. Huang Zhong, Lu Bu, Ma Chao and Zhou Yu are all good, and Guan Yu and Zhao Yun all have steady input. For Xiangxiang's armor and+1 horses, it is necessary to remove them as soon as possible, even if the other side touches the cards. At the same time, we should also pay attention to that if you encounter armor and+1 horse, you must not install it easily, and you would rather abandon it. And if it's not because you can't kill each other, don't leave them anywhere-1 Horses and weapons, especially weapons, are easy to borrow. Don't be superstitious about the previous experience of easily killing Xiangxiang with 1v 1, which only shows that the other party won't use Xiangxiang. In particular, Xiang Xiang's most feared military commander is Ma Chao. Xiang Xiang's defense is weak, and the only thing she can rely on is armor and+1 steeds, while Ma Chao's iron riding and riding skills can contain Xiang Xiang without dismantling Xiang Xiang's equipment. Note that Ma Chao should never equip Xiangxiang with-1 horses.
7. Lu Xun.
The two most important hints in the Three Kingdoms Kill 1v 1 are "being happy without thinking" and "stealing", and the reasons are not explained. Lu Xun's immunity to these two cards is enough to make him a master. Joint venture is also a unique skill, comparable to the wisdom of Huang Yueying. Lu Xun's fly in the ointment is that his defense is a little poor, but because he can't handle it smoothly, once he hangs up his vest, the other side is still very miserable. Lu Xun's usage is to use joint ventures skillfully, not for joint ventures. The military commanders that Lu Xun feared most were Huang Zhong and Cao Cao. The former deals with Lu Xun's sword, but if the flash in Lu Xun's hand becomes the burden of the joint venture. In the face of the latter, Lu Xun's duel, Naman, can not be a joint venture without an arrow, but also to accept, very helpless.
8. Zhou Yu
Zhou Yu touches three cards in each round, and his attack firepower is very strong. What needs to be emphasized is the reverse use. Abuse of interrogation makes many people think that Zhou Yu is a chicken rib warrior. First of all, don't change sides when there are flashes and peaches, because even if your opponent loses blood, the recovered cards can help him offset a little damage, and for you, it is equivalent to losing a defensive card. Zhou Yu's strength lies in his heroism, and winning glory becomes his opponent's fish. Generally speaking, unless my hands are particularly rubbish or I have fun, I won't use the reverse room. On the other hand, if the opponent has only one blood left, even if he has peaches, he should be decisive. Once you kill your opponent, you will still have your hand. With the improvement of the one-on-one hit technique, there are fewer and fewer Zhou Yu who has played all the cards and flashed them to the enemy, and more and more people are guessing cards and not choosing squares. The three kingdoms need to practice hard when guessing cards.
9. Guo Jia.
Guo Jia is very strong, but the one-on-one fight is worse than the team battle. The legacy lies in the division of cards. If you only use it for yourself, it is not appropriate to exchange one blood for two cards. But anyway, with the support of Tao, Guo Jia is still very difficult to deal with.
10. Xia Houdun
He is a one-on-one hit. As long as the opponent is not a lucky military commander, few people can beat him one by one. But you can't expect him to go too far if you hurt a thousand people and hurt 800 people. If you are not Zhen Fei, Zhou Yu and Yue Ying, you should not treat Xia Houdun too impulsively. You can throw cards, kick down the bridge, have a bumper harvest, and become sworn in Taoyuan.
1 1. Cao Cao.
Cao Cao's one-on-one hit is strong, and he is similar to Xia Houdun in essence. With Cao Cao here, aoe's power in the opponent's duel is greatly reduced. But since it is forbidden, we won't discuss it.
12. Huang Yueying.
Excellent explosion commander. It is characterized by luck, but once it breaks out, it can kill anyone. When using, if it is cold, it should be put in the first place. When using the first hand, it is mostly explosive, but because the defense is weak, if it is warm, don't put it in the first place. Huang Yueying was afraid of Lu Xun, so not stealing was a great blow to her.
13.
Feedback skills are very useful in one-on-one combat, similar to Guo Jia. As long as there are two or three peaches in a game, it is no problem to win a general military commander, because only a genius can control happiness and gossip well, and lightning, a one-on-one hit artifact, has greatly increased the power of Sima. Give priority to armor and+1 horse when giving feedback. Sima equipped with+1 horse or protective gear is extremely difficult to engage in, and it is very easy to kill it. If the weapon gives feedback, it's hopeless. Sima can make good use of armor to delay time and wait for lightning. Accordingly, when fighting Sima one-on-one, even if there are gossip and+1 horses, don't hang them out and throw them away as soon as possible. It's absolutely not cost-effective to kill an enemy's blood and get a reward. In addition, when dealing with Sima, female characters should not hang swords before the end of the game.
14. Zhuge Liang
Stargazing is far more important than empty cities in team battles, but empty cities have become extremely powerful skills in one-on-one battles and should be emptied as soon as possible. Zhuge in an empty city is extremely difficult to fight. Stargazing is equivalent to weakening the version of checks and balances, and it can also have an effect on lightning, which is very good. It should be noted that Zhuge gives priority to weapons and-1 horses to prevent distance from killing each other; If there is no blood loss, don't look at peaches; Try not to pretend to gossip. The wind and water turn, and it is easy to be taken away. Gossip is of little use to Zhuge, but it is hard to get in the other hand. The principle of not having to install armor is useful in many cases. Zhuge's shortcomings are also obvious. He is afraid of aoe, grains, Zhou Yu and Guo Jia.
15. Xiao Qiao.
Anyone who often plays knows that Xiao Qiao is a very useful military commander in one-on-one combat, especially for a three-blood military commander. Xiao Qiao's play is also a hand accumulation, and he only kills after the cards are more than blood. Three-blood military commanders are very depressed when dealing with Xiao Qiao. If they don't kill, they will be passively beaten and will soon be killed. If there is no peach in your hand, no amount of blood is worth smelling. When using Tianxiang, Tianxiang is cost-effective when the other person is full of blood or less than one blood. If the other person has only one blood left, you can confirm that there is no peach, and you can also use Tianxiang. But when the other side hurts two blood, it is recommended to flash instead of days. When hitting Xiao Qiao, try to use four blood commanders, first dismantle and then kill. If there is a peach, use it after killing the card to lure the sky. Wei Yan and Zhou Tai are the most successful candidates for Xiao Qiao.
16. Wei Yan.
My affection for Wei Yan has soared since I used him many times in a row. Vampire skills are very useful. If you hit Wei Yan too hard, your backhand will be cut into blood, and the opponent's blood will increase. In a duel, aoe became a treasure to add blood to his hands. Like other military commanders, Wei Yan should make full use of his skills. Give priority to dismantling the opponent's+1 horse. If the distance is one, even if you throw a flash, you should keep-1 horse in your hand. -1 The horse should not be hung up urgently to prevent it from being dismantled. Hang up when you use it. To deal with Wei Yan, we should be prepared for a protracted war. Don't kill the enemy in a hurry, the card is used up. Instead, it will become each other's blood bank. You must keep the flash, but you'd rather lose the peach. Dismantle the bridge after crossing the river first-1 horse to prevent future trouble. You have a horse of-1 Don't pretend if you can't kill him. Don't feel bad if you can't play cards, sky
17. Ma Chao.
Many people think that Ma Chao is a brave man like Huang Zhong and Lu Bu, but he is not. Because there are only two people in 1v 1, the hand brush is slow. Many times, a horse with+1 is enough to control a game. Huang Zhong and Lu Bu+1 strangled by each other are everywhere, but Ma Chao does not have this problem. Riding is a very useful skill in 1v 1. Iron riding greatly increases the efficiency of killing the enemy, so it is promoted from a second-class military commander to a first-class military commander.
18. the story of diusim.
The skill of closing the moon is very useful, and hand is king. The story of diusim can enter second gear because of this skill.
19. Huang Zhong and Lu Bu.
Strong, unparalleled and fierce bow have their own advantages and can be put together. As long as you are killed, it is hard to resist. First-class military commanders like Zhen Fei, Xiang Xiang and Lu Xun are often killed. The disadvantage is that the defense is weak, and it is very depressing without distance. At the same time, we have to kill. Don't think killing a lot. There are 30 kills in the Three Kingdoms Killing Pile, which is equivalent to touching one every 3.5. Therefore, after the first round, there is still a high probability that Huang Zhong and Lu Bu will not kill at ordinary times. Because of this, Huang Zhong and Lu Bu may not be able to beat Guan Yu and Zhao Yun. Because these two men need to kill and dodge, they are short of hands, so we should be careful when dealing with these two men.
20. Guan Yu, Zhao Yun.
Wu Sheng and Long Dan Cao are also skills that can be compared together. The characteristics of both are both offensive and defensive, and the output is stable. Just to be safe. Many times, for defense, killing is even more important than flashing. After all, you can only kill once per round, and there is no limit to fighting. The two men were not afraid of a duel, which greatly suppressed their opponents' cards and increased their firepower. If you don't dare to use three duels, I dare to use them, which often becomes the key to the victory or defeat of the whole game. With a stable output, the attempts of Xiang Xiang, Lu Xun and others in the later period can be effectively curbed. Moreover, he has strong defense ability and can ensure that he will not be quickly killed by the outbreak system in the first few rounds. He is a good military commander.
2 1. Opening angle.
Without cooperation, the power of opening angle is greatly reduced. No one will take the initiative to kill a hand full of opening angle. Once the other side has saved a lot of kills, it is difficult for Zhang Jiao not to lose blood in the duel. You can't win the opening angle by lightning, you have to cut it by yourself and wait for lightning to appear. In this case, no first-class military commander has the pressure to overcome the opening angle.
22. Huang Gai.
Huang Gai 1v 1 is easier to use, especially when cool colors are the first to play. Play five cards, add bitter peaches, and easily get more than ten cards. The other pioneer will be disabled even if he doesn't die. Mainly used for mutually assured destruction. One thing to note is that Huang Gai should not be killed by a bitter plan, but let his opponent waste a killing and strive for space for his next person. When the other party has a yellow cover, you must know that it will definitely be put in the first place, so the first person in the warm side should put the military commanders (Guan Yu, Zhao Yun, Zhou Tai, etc.). ) People with strong abilities let go, at least they won't put their strongest generals in the first place.
Chu Xu.
One-on-one combat is also good, what matters is the timing of choosing naked clothes. After all, killing people is more than flashing, and there is always a chance to get naked in one game. Control your opponent's hands when dealing with Chu Xu. Chu Xu can be the first person to be calm. In the first round, he can only touch one card anyway, which is equivalent to giving away a naked opportunity in vain.
24. Da Qiao.
Da Qiao's one-on-one hit is very technical, because in most cases, except for the first five, there are no squares. Therefore, it is very important to achieve the best results with limited pleasure. If it is the cold side, you can let it go first, and usually you can stall the other side for two rounds, greatly weakening the enemy. The music behind can be kept properly. If the other person's empty hand is full of blood, don't use it until the other person hurts blood. As long as used properly, Da Qiao is very suitable for one-on-one combat. The disadvantage is that the element of luck is too high whether it is touching the party or judging the song, so she is placed downstream of the second-class military commander.
25. Coss, Zhou Tai.
Both are in second gear. The main reason is that the skills are too timid. Although it is difficult to be killed, it is also difficult to explode. Victory can only be achieved by slowly consuming each other's blood. However, Zhou Tai was very effective in targeting Xia Houdun Cao Cao, Yun, Lu Bu Huang Zhong and other high-yield military commanders. Cao Ren's proper control of rhythm can also play a defensive role, waiting for a small outbreak of counterattack.
26. Xia.
The essence of summer lies in mending the knife. If the opponent is not a remnant of blood and gives up playing cards, the chance of playing cards will not be worth the candle. Xia's one-on-one hit ability is average, but his advantage is that he is not afraid of being happy, and the endgame stage can be fatal. Many times both sides are exhausted, so Xiahou's two knives are very important.
27. Yu Ji.
Put Yu Ji at the end of the second gear, not because he is the worst. Personally, as long as Yu Ji uses it well, he can compete with a military commander. Yu Ji perfectly restrained all three military commanders. Especially Guo Jia, Xiang Xiang and Zhen Fei, their blood is precious. Sima, Guo Jia and Xiahou were unable to start their skills after being injured. I admit that Yu Ji is weak in multiplayer games. As long as someone questions, the deceptive hand is invalid. But in 1v 1, the situation is completely different. In the face of temptation, there is no companion to help you question. Sometimes, even if the big guarantee is false, you can't doubt that one blood card is out of proportion, which gives Yu Ji a lot of room. Yu Ji's biggest shortcoming is poor defense and lack of hands, so if you want to make good use of Yu Ji, you can't show your cards for fun. Several common principles: 1. Don't confuse the other party when it only flashes by (unless it is a heartbeat), otherwise it may not be cost-effective; Don't confuse fake killing when you are sure that the other party doesn't flash, because the other party will definitely question it. There is no need to confuse shoplifting, because it is a pity to void it. 4. Kicking down the bridge is definitely a temptation, he will suffer if he doesn't question the quality. 5. Extra equipment cards can be used to cheat people. We should make full use of the heart card and give full play to the power of bewitch on the premise of protecting ourselves. Make proper use of other cards to confuse the grain harvest and increase your red hand out of thin air. Especially the former, because the five grains are red hearts, and both of them have cards, the other side is often unwilling to question, once the five grains are red hearts, they will grab them. The first few bewitching cards, because the other side has a lot of blood, are easy to be questioned, so try to tell the truth, let him suffer some losses and leave a shadow of his childhood. In the case of the other party's residual blood, you can appropriately confuse fake cards, fish in troubled waters, and play psychological warfare. In short, an excellent Yuji is definitely a one-on-one hit artifact.
28. Zhang Liao.
It is recognized as one of the worst military commanders in one-on-one combat. If you must use Zhang Liao, put him on the cold side first. Because Coolpad only touched one card in the first round, it was cost-effective to launch a surprise attack. In actual combat, as long as there is killing in hand, it is recommended to launch a sneak attack. Even if you touch the opponent's card, you don't feel bad when you lose.
29. Gan Ning.
In fact, Gan Ning's one-on-one hit is not very bad, but it is a bit reluctant to put it in the second gear. Surprise attack is very effective for controlling the opponent's equipment and hands, but we must be careful not to abuse it and surprise it for surprise attack. If it is a horse with+1, Gan Ning is still very active.
30. Zhang Fei
Putting Zhang Fei in the last gear, many people are not convinced. In fact, Zhang Fei, who has no support, is very cheap, regardless of the Eight-Man Team or 1v 1. Only 30 cards of 108 flash, and the probability of touching two cards in each round is very small. As long as it is Zhang Fei, he often doesn't kill himself, so that all dueling opponents can use it with confidence. Coupled with Naaman's attack, Zhang Fei lost blood very quickly. When using Zhang Fei, just like Huang Gai, you can only put it in the first place and try to break through with the four cards you have started.
3 1. Liu Bei
Benevolence is really useless except for surprises.
I hope I can help you ~ ~
Good luck ~ ~