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How does YDWE design the skill of passively triggering skill special effects?
First of all, you can't use the event that the unit is attacked, otherwise you can use S Dafa to trigger indefinitely.

The most perfect method is to use a method ball, such as the skill of corrosion ball.

1. Let the hero learn an invalid skill first and add this ball to the hero.

2. By accepting the orb effect of the injury event capture unit, setting a random integer to represent the probability, and creating vest launching puncture skills.