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The fifth chapter magic way to add some more
Magic PK tries not to produce great skills, and CD can't wait that long.

I mainly take the semi-CD and semi-body technical route. Of course, some people like leaning, which is another matter. I only say my opinion.

fire extinguisher system

Pro-Jack bomb? +10 (maximum)

Improved Shu Lulu? +3

Lava bottle? +16(MAX) (personally, PK is used more than acid rain, with a wide range)

Ice system

Ice powder? +15 (maximum)

Magic Road Acid Rain Cloud? + 1

optical system

Enhanced magic star bomb? +20 (maximum)

Rotating broom? + 1

Dark system

Affinity shadow night cat? +10 (maximum)

Shadow cloak? +3

Variation fly swatter? +18 (maximum)

Anti-gravity device+1 1(MAX) (although the release time has increased, it is still a necessary skill for good operation)

other

Phantom star bomb? +5

Cute doll: Shu Lulu? +5

Poison powder? +1 (poison powder to prevent ice powder from breaking)

Jack exploded? + 1

Electric eel? + 1

Frostman? + 1

Magic Show+10 (upper limit)

Day strike? +5 (unlimited practical skills)

A man with a double body? +10 (it is very useful to make up the BUFF for grass people, and it is recommended)

Energy shield? + 10

Be widely used

Squat? + 1

Unyielding will? + 10

Add up the remaining six points SP in this way.

I only have seven paragraphs.