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Dream journey to the west without material cultivation
From 0: 00 to 9: 00, you will spend more 103.8W each time you practice, and you will earn 5 19 points each time you practice. Attack cultivation and spell cultivation cost 155.7W each time from 0: 00 to 9: 00, and 5 19 points of three realms of merit each time.

The accomplishment that the Tang government of class 69 needs is offensive accomplishment, defensive accomplishment and anti-law accomplishment. If you want to use free materials for the three repairs, you will need to spend a total of 3996.3W, and you need 1557 points to achieve the three realms.

Fantasy Westward Journey uses resource point training, defense training and anti-method training. Each training costs 20,000 taels, the total cost from 0 to 9 1038W W, and the attack training and spell training costs 30,000 taels, the total cost from 0 to 91557 w..

The point training, defense training and anti-method training of Fantasy Westward Journey cost 22,000 taels each time, and the total cost from 0 to 9 is110.8w. The attack training and spell training cost 33,000 taels each time, and the total cost from 0 to 9 is1712.

Specific culture effect:

1. Every time you practice, you will gain 10 cultivation experience (each cultivation type has one cultivation experience).

2. Experience required for cultivation to a certain level = (cultivation level * cultivation level+cultivation level * 3+1) *103). According to the cultivation level, the corresponding effect is added in the battle.

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Extended data:

Quick redemption of character development settings: this development method does not consume materials, and can directly redeem a large number of development experiences at one time, which is suitable for players to quickly improve their character development.

Players go back to the guild and go to the guild pharmacy to find a cultivation tutor. Talk to them, click "training mode without materials", find "quick exchange training experience", open the exchange interface, enter the required training experience, and communicate quickly.

Exchange rules:

This function can only be turned on by gangs of 1 level and above level 5;

2. Each character can only exchange up to 3000 experience points every day;

3. 20% of the money consumed by this training method is converted into gang funds;

5. For attack cultivation and spell cultivation, every 10 point of cultivation experience needs to consume 33,000 26 points of tribute (the server only consumes three points in one year) and 1 point of three realms of merit; Every experience point of 10 needs to consume 22,000 taels of silver, 5 tribute points (only 2 points are needed within one year after the server is opened) and 1 point.

6. This cultivation method can only be exchanged in cash;

7. Other restrictions are consistent with common culture methods.

Culture conditions:

1, level 2, cultivation level *5+20.

2. Membership time of members of this gang > 14 days.

Every practice will consume a certain amount of personal money, of which 10% is classified as gang income. Every time you consume 5 guild resources, the accumulated guild contribution must be greater than the level you want to cultivate * 150.

Set up a practice license:

Guild can set the cultivation type = guild size-1 (maximum 4 open cultivation types). Every time you add a cultivation type, you need to spend 3 million gang funds at one time to change the cultivation type, 5 million gang funds and 50 gang actions.

References:

/xyq.163.com/introduction/zd008.html "target =" _ blank "title =" Fantasy Westward Journey to official website-Character Cultivation "> Fantasy Westward Journey Computer Edition official website-Character Cultivation.