10 plus bonus is simple. I think everyone has a lot to use ~
Edit 2: (Manual 3-guide) Antelope 1+ Guide 2+ Meteor (7 company)+Guide 2+ Dragon Wave (10 company)+Guide 2+ Feng Ru+Guide 2+ Ride the wind (15 company)+Antelope 1+ Guide.
I use this trick very often, and I get a bonus. When I hit the fox, the previous move of 10 was almost popular. The manual guide 3 and editor 2 above can kill foxes and score points. The most important thing is that the trick in my editor 2 doesn't care about the angle ~ so it is very practical! !
Edit 3: (Manual 3-pilot) Ride the wind+pilot 2+ meteor (7 company)+pilot 2+ dragon wave (10 company)+pilot 3+ Pojun (15 company)+pilot 1+ sweep the leaves+pilot 1+ ride. 0+ guide 2+ air volume (35 companies)+guide 1+ antelope 1+ guide 1+ Yufeng (40 companies don't know if there is any bonus)
The advantage of this move is that only one editor is used, and the bonus is full. Some people put sweeping leaves and harmony on bonuses, which I think is useless. This is my last trick. I think someone has seen it, so I won't say much here ~ ~
Edit 4: (Manual 3-guide) Antelope 1+ Guide 2+ Meteor+Guide 2+ Dragon Beat+Guide 1+ Harmony+Guide 2+ Feng Ru+Guide 2+ Antelope 1+ Guide 2+ Air volume+Guide 1+ Defensive wind.
There is no bonus for the shortcomings of this move, but it does not move at all. Hitting the general is the most practical trick. I believe everyone will use this trick ~
These are my four editors, but here I have a practical trick of PK.
(Manual 3-guide) Antelope 1+ Guide 2+ Meteor (7 company)+Guide 2+ Ride the wind (10 company)+Guide 2+ Ride the wind+herdsman (15 company).
This trick is very useful in PK, but now I am completely manual. Before the opponent releases the second gas storm, it will give the opponent a fatal blow. I believe that all swordsmen who use hard knives know the horror of dragon-wrapped hands, but sometimes it can be done in ten strokes.
(Manual 3-guide) Antelope 1+ Guide 2+ Meteor (7 company)+Ride the wind+Dragon Wrap (10 company)
This trick is that the opponent escaped the first flaw and got his second flaw. Whether there are loopholes depends on the specific situation. I sometimes play Company 7 (Hehe+Ride the Wind+herdsman).