WLK druids have changed .. it seems to be very powerful.
WLK Druid-related news focuses on the update post (5.22 update some skills changes).
It has been changed to the translation version of Dabohu Lake. ...
* Curl protection: When you are blasted in bear form, giant bear form or cheetah form, you have a 33/66/ 100% chance to increase your agility and armor by 40%, and the effect lasts for 6 seconds. (passive version dodge? )
* Cultivation: Heal a friendly target, causing 1550 to 1800 damage. If the target is affected by the rejuvenation effect, it will receive an additional 387.5 to 450 damage treatment. (Xiong Bao can also be treated? )
* Thorn (the third-line talent of the original balance system) has a new attribute: it increases the damage caused by your thorn skills and tangled roots by 25/50/75%, so that your thorn skills and summoned tree people have a 5/115% chance to stun another target for 3 seconds.
* Natural extension (the original balanced three-line talent) The new attribute is 10/20% for your balanced spell and fairy fire (wildness) range extension, which reduces the threat value caused by your balanced spell 15/30%.
* Dream (balance is the original seven-line talent) promoted to six lines.
* Strengthen fairy fire (the seventh line talent of the original balance system). The new attribute is: Your faerie fire increases the chance of being hit by melee, ranged attack and spells 1/2/3%. With the help of the legal system, bird morality began to rise? )
* Enhanced Luna Form (the seventh line talent of the Balance Department): The target affected by your Luna aura has a 33/66/ 100% chance to get a 100% spell rapid level bonus within $50 172d seconds after casting a spell critical strike. This effect can only appear once every few seconds. (Strengthening the Deposit Insurance Scheme in the Auxiliary Legal System)
* Eagle's frenzy (eight-line talent of balance): When you are attacked by Luna, you have a 5/ 10/ 15% chance to go into frenzy for 10 second, increasing your spells by 25% and your damage by 10%. (violence? )
* Eclipse (the ninth line talent of Balance Department): When your Spark spell causes crit, there is a 20/40/60% chance to increase the damage of Anger spell by 10%. When your anger causes crit, there is a 20/40/60% chance to increase the crit chance of sparks 10%. This effect lasts 12 second.
* Typhoon (the ninth talent of Balance Department): Summons a powerful typhoon, causing 745 natural damage to the affected enemy and slowing its movement speed by 48,609 USD S2%. If the target is hit twice by the same typhoon, it will be repelled by 5 yards. The typhoon will travel 20 yards and last for 8 seconds.
* Storm (the ninth talent of Balance Department): Increases the damage of your hurricane and typhoon skills by 25/50% and increases the casting distance of hurricane spells by 10/20%.
* Natural Wrath (tenth talent of Balance Department): Convert 2/4/6/8/ 10% of healing effect into spell damage. In addition, your anger and spark skills have a 20/40/60/80/ 100% chance to make the target suffer natural anger. The wrath of nature effect will increase the natural and arcane damage taken by the target by 2%. The effect lasts 10 second and can be superimposed for 3 times.
* Falling stars (balance is the ultimate talent) (1 level): Summon the stars in the sky and attack all enemies within 30 yards of the caster. Each strike deals 500 arcane damage, and targets within 10 yards around the target receive an additional 170 arcane damage. Summon up to 20 starlight for 10 second. (cost 866 mana, instant, 3 minutes cooldown)
* Wild charge (the third-line talent of Yuan Wild Combat Department) has been reduced to five elements, and the new attribute is: charge the target and stop its action, so that it cannot cast any spells for 4 seconds. This skill can only be used in cheetah form, bear form and giant bear form. (Leopards can also be recharged)
* Fairy Fire (Wild) (Yuan Wild Fighting is a five-element talent) was promoted to the third line.
* Accuracy (four-line talent of field department): Increase your accuracy by 5/ 10 points, and return your energy consumption by 30/60% when your terminal skill fails to hit the target.
* Strengthening animal skins (the eighth talent in the field combat department): reduce all spell damage you take by 4/7/ 10%, and increase the armor value you get from equipment by 4/7/ 10%. (Finally break away from the legal system to reduce harm)
* Primitive Invasion (the ninth talent in the Field Department): Increases the critical strike chance of your hammer crushing skill by 5/ 10/ 15%.
* Enhanced laceration (the ninth talent of field department): the cooldown of laceration (bear) is reduced by 7/ 14/20%, and the energy consumption of laceration (leopard) is reduced by 2/4/6 points.
* Infected wound (ten-line talent of field department): Your shredding, hammering and laceration skills have a 20/40/60/80/ 100% chance of infecting the target wound, reducing the target movement speed and casting speed 10%. Can be superimposed for 5 times, and the effect lasts 12 seconds. (German version with broken tendons)
* Fury (the ultimate talent for field combat): Remove all effects of dizziness, fear, entrapment and movement restriction, increase the recovery speed of physical strength by 100% in cheetah form, and increase the maximum health by 20% in bear form. After the effect is over, this part of the health will be gone. The effect lasts for 20 seconds. (Little Red Bear with Bitch+Little Red Leopard)
* Improved Wild Mark (the first-line talent of the original recovery system) now only needs 2 points to play the full effect.
* Natural concentration (the second-line talent of the original restoration department) has been upgraded to the first line, and now it only takes 3 points to exert all the effects.
* Subtle (the original third-line talent of the recovery department) has been upgraded to the second line, and now it only takes 3 points to play the full effect. The new attributes are: reduce the threat value caused by your spells by 10/20/30%, and reduce the chance of your spells being dispelled by 10/20/30%.
* Master of Transformation (the third talent of the Restoration Department): Druids will get an effect when they are in the corresponding form. Bear-Physical damage increased by 2/4%. Cheetah Form-Critical Strike chance increased by 2/4%. Moon skin shape-spell damage increased by 2/4%. Tree of Life Form-Healing effect increased by 2/4%.
* Improved Serenity (the fifth talent of the original restoration system) has new attributes: reduce the threat value caused by your Serenity spell by 50/ 100% and reduce the cooldown of this spell by 25/50%.
* Natural vitality (recovery is an eight-line talent): increases the critical strike chance of your quick healing and feeding skills by 5/ 10/ 15%.
* Abundance (the ninth line talent of recovery): Your rejuvenation and lush skills have a 4/7/ 10% chance to recover the target's 10 energy, 4 rage, 2 mana or 10 runic power every jump. (2T3 effect)
* The new attribute of the Tree of Life (the original ninth line talent of the Restoration Department) is: Druids transform into the Tree of Life. In this form, all teammates within a radius of 45 yards around you get intensive treatment effect, which is equivalent to 25% of your total mental value. In this form, your healing spell will also give the target an ancient tree blessing effect, which will improve the healing effect of the target. The value is equivalent to 25% of your total mental value, and the effect lasts for 8 seconds. Your movement speed is reduced by 20%, and you can only cast spells with quick healing, activation, natural quickness, resurrection, feeding detoxification effect and continuous healing effect, but the mana cost of these spells is also reduced by 20%.
* Strengthening the Tree of Life (the ninth talent of the Restoration Department): When in the form of the Tree of Life, the armor value is increased by 120/240/360%, and the ancient tree blessing effect is increased by 1/3/5%. (Will there be a tree T without the talent of reducing resentment? )
* Seeds of Life (the tenth line of restoration talent): When your quick healing, healing, feeding or life touch skills cause crit, you will have a 20/40/60/80/ 100% chance to plant seeds of life on the target, and the effect is equivalent to $s 1% of the healing amount that triggers the effect. After the target is attacked, the seeds of life will bloom. The seed of life lasts 15 seconds.
* Lush (the ultimate talent of recovery): Heal friendly players or team members within 10 yards around the target, and treat 665 damage within 7 days. Treatment will take effect quickly within a period of time when it begins to take effect, and it will take effect more and more slowly as time goes by. When you meet a boss who will hurt AOE skills, this skill will play a great role. The distance of 10 code is relatively small. )
Twisted roots can also be used indoors now.
Winding room provides
-The base damage of heavy hammer, rake and ravage is increased.
The basic damage of hammering, oblique grazing and revenge has been increased.
-Defeated Roar now removes more attack power than before.
The effect of friction and growling has been improved.
Soothing animals is now instant.
Instantly appease animals.
Tiger Wrath no longer consumes energy, but now it has a 30-second cooldown.
Tiger fury does not consume energy, but it increases the cooldown by 30 seconds.
-Hurricane cooldown has been removed.
The hurricane cd was taken away.
Crazy regeneration now has only one level. Crazy regeneration is now changed to 0. 1% maximum health per anger.
Berserker's recovery is still only one level, and the effect is changed to 0. 1%, and every point of anger recovers the maximum health.
-The extra energy damage of fierce bite is now proportional to the attack strength.
The damage caused by biting extra energy depends on the attack intensity.
-Nature's grip can also be used indoors now.
Nature's grip is available indoors.
-Touch of Nature now reduces the threat generated by your balance spell on the basis of the original effect 15/30%.
Natural extension now also reduces your balance spell hatred 15/30%.
-Thorn now gives you a 5/ 10/ 15% chance to stun the target for 3 seconds when dealing damage.
Thorn talent will now give thorns and tree people a 5/ 10/ 15% chance to stun the target for 3 seconds.
Clear omen is now a passive effect, not a self-cast effect.
Clear omen changed to passive effect instead of self-casting buff.
-Wild Charge can now be used in cat form.
The form of wild charging cats is available.
-Improved Wild Seal has been reduced to 2 talents, increasing the effect of Wild Seal by 20/40%.
Strengthen the mark of wildness, slim down to 2 talents, and increase the effect by 20/40%.
-Natural concentration has been reduced to 3 talents, which now reduces the chance of being interrupted by 23/46/70%.
Naturally concentrate on slimming down to 3 talents, reducing the probability of being interrupted by 23/46/70%
-Sharpness has been reduced to a three-point talent, which now reduces hatred and reduces the chance of your spells being dispelled 10/20/30%.
Subtle slimming to 3 talents, reducing the chance of hatred and spells being dispelled 10/20/30%.
-Improved Serenity now reduces the cooldown of your Serenity spell by 25/50%, except for its original effect.
Strengthen tranquility and reduce tranquility CD by 25/50%
Improved faerie fire now also works on spells.
Improved faerie fire now also works on spells.
-The effect of survival of the fittest is doubled.
The talent effect of survival of the fittest has doubled.
-The Tree of Life can cast new prosperity spells. The old additional healing aura has been removed and replaced by bark blessing, which increases the healing effect of the target of your healing spell and increases your spirit by 25% for 8 seconds.
The tree of life can now cast new flowering spells, and the healing aura effect has been removed and replaced by bark blessing.
-Laceration (Bear) now increases the damage of your critical skill, instead of shredding it.
Mango (bear) now increases hammer damage instead of shredding.