Blessing (you must buy a big blessing, that is, you can only use it for 30 minutes, and you can use a small one yourself, of course, for 5 minutes)
The knight's blessing is mainly that you learn strength (increase damage. Used on teammates who use physical attacks to cause damage to the enemy. ); Wisdom (increases mana regeneration speed. Used on spellcasters, such as priests, wizards and so on. You can also exchange this blessing for your own mana and help yourself recover your mana after the war. As for other blessings, I advise you not to learn in the early stage, but you must learn later if you have money. Because these skills are still useful.
royal crown
Only one halo can be used at a time. You must decide which halo is the most suitable in each situation. Other players can also tell you which is the best. If there are many paladins in the same team, they can use different auras, but multiple paladins can't superimpose the same aura effect.
If you find yourself in a team with another paladin, ask him or her what aura he or she will use, and then use a complementary devotion aura to increase the extra defense of nearby players. Use this aura when multiple players are attacked in battle.
Aura of Punishment-Deals holy damage to any monster that attacks a teammate.
Sacrifice Aura-Sacrifice the land under the paladin's feet, causing X sacred damage to enemies who enter the range within y seconds.
Aura of Fire-Increases the fire resistance of nearby teammates by X points. Players can only be influenced by one paladin aura at the same time.
Shadow Resistance Aura-Increases the X-point shadow resistance of nearby teammates. Players can only be influenced by one paladin aura at the same time.
Frost Resistance Aura-Increases frost resistance of nearby teammates by X points. Players can only be influenced by one paladin aura at the same time.
treat cordially
Holy light (commonly known as "big bonus, compulsory study, a lot of blood", many Naiqi rely on him, but the blue consumption is high)
I forgot Xiao Jia's name. You must also learn it. Less blue consumption, less blood.
Holy healing (extremely long cooling time)
Use 100% mana. Healing a friendly target is equivalent to the paladin's maximum health and restoring X mana. When used, it will exhaust all the remaining mana of the paladin. This is one of the best skills of paladins. Use this skill in special situations, such as when you are dying or trying to save a team member. Make sure you don't waste it, save it for when you really need it. However, if you never use it, you are wasting it.
Incompatible
Divine protection (commonly known as invincible, you have to buy materials)-you are protected from all physical damage and spell damage for x seconds, but you can't attack or use physical skills during this time.
Divine shield (Invincible)-Protects the paladin from all physical damage and spell damage for x seconds, but slows down the attack speed by X%. This will replace divine protection, because it allows you to attack while casting spells, unlike divine protection. You can treat yourself when you use aegis! This ability slows down the attack speed of paladins.
God intervention (materials are needed to save teammates' lives and reduce their repair costs when the regiment is destroyed)-Sacrifice the caster to remove the player from the battlefield and protect him from any harm, but at the same time prevent him from doing any action for x seconds.
Judgment-release the energy of the seal to the enemy. Depending on the seal, the trial effect will be different (blue or blood is recommended, and corrosion is also ke)
As for other skills, it depends on what knight you are playing.
equipment
Pay attention to things that increase endurance and defense. You can find a sword or a blunt object with a shield, or a two-handed sword or a two-handed hammer. You should train all these skills so that you can choose the weapon you want to use from the weapons you have.
Two-handed weapons are compared with shields and one-handed weapons
Both options are good. Two-handed weapons are very useful in dealing with heavy armor monsters. One-handed weapons are more effective against low-armor monsters you want to interrupt. Both weapons skills should be trained, and which one to use should be chosen according to the actual situation.
weapon
Both are fine. Two-handed weapons are more suitable for heavy armor monsters. One-handed weapons are more suitable for monsters with lighter armor that you want to intercept. You should train the two and switch between them properly.
skill
Interrupt the caster with the hammer of justice and release the spell. Before you use the Hammer of Justice, make sure that no other player knocks down the monster (to avoid wasting mana).
Ask the players in the team what kind of blessing they want (if they know the name of the blessing). Let your teammates tell you when the blessing is invalid.
If another paladin joins the team, you should discuss what aura and blessing to use.
If a monster attacks a weaker teammate, such as a caster, stun the monster with the hammer of justice.