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The magic cloud hangs the skill, and the heavenly book is perfect.
Young Xia (8): Strike hard +2, be alert +6.

Qingyun Zhong Yi (25): Curse of Ice +3, Health Master +3, Wanderer +5, Five Qi Chao Yuan +8, Mysterious Mirror +6.

Qingyun Double (24): Xuan Bing Sting +3, Air Defense +2, Zhenyuan Protective Body +7, South China Zhen Jing +6, Bingxin Tactics +6.

Qingyun Triple (24): Thunderbolt+1, Huangdi Neijing +3, Furious Sword Flower +2, Bright Sword Heart +6, Immortal Protection +5, Homology +7. ! ! !

Qingyun quadruple (52): frost and snow dance +3, extreme cold +7, heartless heaven and earth +8, invisible avenue +3, immortal shock wave +9, seven robberies and dragon cheats +9, Tian Xuanbing +6, true Yuan Wah flash +7.

Five Days of Qingyun (17): Lei Guang's deception to avoid dragons +6, Excalibur's true lightning protection tactic +2, Buddha's dharma body +5 and Taiji's mysterious and innocent tactic +4.

8+25+24+52+ 17= 150

Gobbledygook:

Royal Sword (0): It's useless to fight monsters.

Xiu Yuan (age 28):

Internal Qi Filling +2: The upper limit of Qi of Five Qi is increased by 40%, and now it is +2% per level 16%, and then the maintenance time becomes 1 hour.

Self-cultivation+1: pass on skills and ignore them.

Bing Xin Yu Que +2: Not to mention very useful passing skills.

Immortal Protector +2: Practical passing skills.

China Song Flash +2: The essence of this skill is the true Yuan Wah flash point full 105% ontology attack, plus 42% attack-147% is very good; As for the 30% critical strike damage, it can be ignored. You can also ignore the 50% damage of the critical strike when you kill the dragon seven times.

Xuan Tong's punch line +2: Passing skills, ignoring.

Metaphysics classics +2: transmitting skills. Briefly talk about the benefits of this skill. After South China passed through Dian Man, the Qi skill of+1800 was improved by 30%, which was very cost-effective for the demand of Qi in later skills, and added the weakness of 18 to the Yellow Emperor classics.

Blood Harmony +3: Personally, I think this skill is great! Because every time it adds a little passivity, it will give you a +60 upper limit of blood gas! Calculating the mysterious mirror +6, health preserving master +3, South China Zhen Jing +6, Xin Jian Tong Ming +6, Wu Qilun +7, Huangdi Neijing+3-* * (6+3+6+7+3) X60 =1860 is very practical for comparing Qingyun with ischemic qi.

Iceland's Secret +3: This skill is absolutely the best. Extreme cold is an excellent skill for defense reduction. After the point is full, you can reduce the defense by 464. How much has this skill increased? 75%? It is self-evident that the defense benefit will be reduced by 8 12.

Huang Qi Mystery +2: Typical passing skill, ignoring.

Vigorous Body Protection +2: After Zhenyuan's body protection skill points are full, it absorbs up to 55% of the damage, with a total amount of 6804; In addition, this absorbs 75%, and the total amount of attack damage becomes 10206, which is obvious.

Return to Nature +2: This skill is not much to say. For the blue demand of the later group of monsters, it can save a lot of drug abuse. A skill in the later stage needs thousands of qi. It is normal for several skills to use 5000+ Qi. At this time, adding a gain skill can restore 30% of 5000+ Qi. Need I say more about the rest?

Mark understanding +3: reducing the cooldown of all gain skills by 30 seconds ... is the best! In this way, the cooling time of the real body protector is 60 seconds, while the maintenance time of the real body protector is 20 seconds.

Xuan Tong (20):

Ice +2: Passing skills, not very useless.

Frost +2: Passing skills, ignoring.

Lei Yunqi changed +2: passing skills, ignoring.

Thor +2: Pass skills, ignore.

Xuan Bing Holy Lake +2: Good life-saving skills. Originally, Xuan Bing's defense was 3828, and with 40 19 defense, it was almost an iron turtle! And the original 12 seconds to restore 54% blood gas plus 6% has many benefits.

Thorn of the North +3: extreme cold defense reduction+plus 60% probability of slowing down for 24 seconds, which means that at least 7~8 monsters in 15 must slow down.

Heaven and earth are useless +2: Heaven and earth are merciless, changing the target's true qi loss from 6% to 16% and the invincible time to 2 seconds, which is not bad.

Storm monster +4: Oh, my God, super powers! The attack power of all group spells is changed to 20%, which is very useful. ! ! !