1:QWEQWR
2:QESQESWR
These two methods have their own advantages, which are described in detail respectively.
1: QWEQWR, this is a trump card connection, and it also belongs to the basic skills of ghosts. Everyone regards skill CD time as an alarm clock.
Passive one out →Q
Q(CD time is around 1 1) →W
W (about 6: 30 W(CD time) →E
E→QWR, you don't need to watch the CD time, just QWR.
R→QWE
And then loop indefinitely.
The newcomer is a little confused. There are only two points here. As long as you catch it, you can go on indefinitely:
1: QWR must be pressed before half of e's CD, otherwise it will be broken and return to 1HIT.
2. When R picks up QWE, you can observe the movements of the characters. When all the thorns of R are tied, press Q again, not too fast, or you will find that when R picks up QWE, the CD time of Q and W has not been restored, and it will be disconnected again. Just pay attention to these two points.
This method has that advantage of easy connection, no passivity after connection,
Disadvantages: the output of R takes too long at a time, and it is easy to hang up unless it is a good device.
Recommended location: Glacier core, goblin daughter.
2:QESQESWR
This connection method should be popular around August last year. At that time, the forum was holding a competition, and many players were wondering how to get high marks. Of course, as the first player, the earlier MM kills the night, the higher the score, and the old QWEQWR can't ignore the equipment to kill the night too early, so the birth of a new connection mode is inevitable.
Passive one out →Q
Q(CD time is about 1 1) →E(S)
(There are two options here, 1 can continue QES to increase combo times, and 2 is to connect WR to output damage. )
English (West) →WR
There is nothing to pay attention to here, as long as E(S) meets WR and WR tries to agree to press the time. Then the loop is OK.
The principle of this method: the CD time of Q is short, and E can cancel the skill CD with S.
The advantage of this method are:
1: Because the effect of Q and E is to stab the monster into the sky, it can not only ensure R's high damage connection per second, but also ensure its own safety. So you can ignore the equipment challenge and blast the witch at 35, and brush the night MM==
2. Plus Q meets E, R meets Q, and there is about 1 second free time, so you can do many things, such as running back and forth. Fly from challenge A to challenge B or from glacier to night ink without stopping (flying)
Disadvantages: In the face of too dense monsters, it is easy to be passive and out of touch.
Recommended location: anywhere except the goblin daughter.
The second connection method is too BT to master. It may be difficult for beginners to get started, but this method is really powerful to practice. At present, what is recorded on the forum is the core of 9 waves. From challenging the witch to killing the emperor to killing the BOSS in the ice valley to killing the dark night MM to blasting the nucleus and then killing the demon's heart, this macho man can be described as a classic in one go.