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The original knight prequel ranger fetters recommended.
"Knight prequel" Ranger fetters recommend Medusa.

In terms of fetters, because this profession belongs to physics and is good at fighting with bows and arrows, I suggest you give priority to activating the Medusa suit and the soul of Medusa. This anklet is quite special. When the player is close to the enemy, it may not cause any high damage, but the farther away, the higher the damage.

And players don't have to worry about missing it, because this released skill will be automatically locked, but if it is missed, it will be accompanied by Medusa notes.

In fact, the most important thing is the attribute bonus of equipment, in which Medusa short bow can increase the basic attack value and activate the electric shock core at the same time. This fetter effect can increase self-defense, and when attacking, it can make skills get electric shock damage bonus, and it is also possible to trigger electric shock attack special effects. Although it is probabilistic, it is very suitable for rangers in terms of fetter effect.

Add some suggestions:

Ranger's skill is divided into three parts. The first part is the leftmost shooter skill, which mainly focuses on lighting and aiming, and can mark the enemy to increase the hit and crit on the target. The second point is that rolling shooting can shift to avoid damage, and it can also carry out multiple attacks.

Subsequent points penetrate arrows and archers' auras. Penetrating arrows allow players' attacks to penetrate the enemy. Aura allows nearby friendly parties to gain agility and physical damage bonus. Finally, click the archer's field to increase damage and speed, and further increase the archer's upper limit.

In the second part of the Ranger's special page, point-splitting arrow and knife array are AOE damage skills, and the bonus exceeds 100%, so you can quickly clear the mobs after the point is full, and then point-blasting will produce three bullets when killing the enemy, which are mainly used to clear the mobs. The instinct of concentration will turn the ranger's intelligence into agility. Finally, the high wind will make the ranger increase the number of projectiles in the next attack after the crit.

The third part is a special page for thieves, planning to attack the ranger for the third time, letting him attack and bleed, throwing daggers as an additional means of long-range attack, and finally providing bonus points for returning blood, crit and evasion, and giving certain elemental resistance.