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Can you really lose weight by playing VR games?
The reason why I can't keep losing weight is that I'm too bored, but this problem was recently overcome by a foreign partner. It is said that the otaku Tim was very dissatisfied with himself since he became a father, so he customized a fitness plan for himself by using VR games. After 50 days, he successfully reduced his weight from 84 kg to 75 kg, which not only succeeded in slimming down, but also made his weak body strong and healthy. It seems that as long as you make up your mind, an otaku can become Gao Fushuai.

But the question is, will VR games affect people's health? When this question came out, it attracted many netizens' comments.

Some netizens believe that VR games can completely improve people's health problems.

Now a popular word, otaku and otaku, is that they don't like sports, lack sports for a long time, and some people are overweight. These people are supporters of VR games to lose weight. They think that losing weight with VR games is more interesting and can achieve the effect of exercise and fitness in the happy process. In addition, VR VR games can simulate real socialization, truly restore the environment of face-to-face communication with people, and can help otaku change the obstacles of good communication with people.

Some people support it, and some people are bound to oppose it. Many netizens oppose VR games to lose weight. It is said that playing VR games for a long time will be harmful to your health.

Recently, a foreign player published an article saying that he suffered from a mental illness called reality loss after long-term experience of virtual reality (VR).

According to the research, the discomfort caused by indulging in VR for a long time can be roughly divided into two stages:

The first stage is a bit like feeling drunk, feeling that the whole world is fake, reaching out and touching it is different from the past, but this discomfort will soon disappear.

The discomfort in the second stage mainly comes from the mental level. Many players will have a big gap from the virtual world to the real world, and they will feel uncomfortable with real life and have depression. In the long run, it will inevitably have an impact on the body.

In addition, the current VR is not mature enough in time, and the dizziness has not been completely solved. Long-term dizziness will inevitably affect health.

It is true that netizens' concerns are not unreasonable, but rejecting those cutting-edge technologies because of defects will only stop mankind. There will be progress only if there is demand. As for the problem caused by the long-term addiction to VR mentioned before, this can't blame the device, mainly because the user failed to turn it off.