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How does Xiao Bingbing Legend Improve Druid Damage?
Druid skills test analysis, interested friends can come to understand.

One. Arrow of light

250% physical damage to the target, plus 1 layer serious injury effect.

Analysis: Druid's core skill, with high damage and high therapeutic effect, can strengthen Druid's survival ability in the face of non-tyrant heroes.

Two. Shield of justice

Guarding teammates plus 500 points of armor is also a core output skill. In the face of heroes with less blood and high speed, being in the front row is a very good choice.

Analysis: Druid passivity, although the damage is not high, but the skill reduces the percentage of target armor, and can also reduce the damage after defense, which is a lot of skills to protect teammates in the later battle. Moreover, druids are very strong in both the early and late stages.

Three. Passive Skills: Respect Granite

Passive assistance increases your armor value.

Granite statue

Sacrificing your armor value will cause damage to nearby enemies, and it can also cause additional damage to enemies with armor value. Granite statue will increase the armor value of teammates to 120, and increase the damage of teammates by 30% when facing high-damage heroes.

Analysis: Damage enhancement can be used as an unlocking skill, and continuous damage will increase all the damage it takes 15%, and the specific effect can be adjusted according to the damage of teammates.

Four. Overall advantages and disadvantages

This hero has control effect and is a very powerful auxiliary hero. His skills include armor, shields and granite statues. The combination of these two skills can not only provide armor, but also provide the damage and recovery of his skills. The increased health of the shield has a very matching skill effect with the granite statue. The extra armor is controlled by the enemy hero, which can play a good protective role. Granite statues can not only be used as armor to unlock heroes, but also provide protection for ordinary people.

Five. Action occasion

In PVE, it has a good inhibitory effect on the front-row meat shield heroes, but the disadvantage is that it will lower its own defense, and it will be easy to be knocked down and unable to fight back with heavy punches, and the damage caused to brittle heroes is also high, so it has a good inhibitory effect on the front-row meat shield heroes in PVP.

Six. Action occasion

In PVP, it has a good inhibitory effect on the heroes in the back row, because it is difficult for the heroes in the front row to output the heroes in the back row, so some auxiliary heroes are needed to cooperate with the lineup.

Seven. Action occasion

In PVE, it has a good inhibitory effect on the back row heroes, in PVE, it has a good inhibitory effect on the back row heroes, but in PVP, it has a strong inhibitory ability on the front row heroes, so the location of the heroes should be considered. In the choice of gems, it is recommended to increase the output capacity based on health value.

Eight. Action occasion

In PVE, it has a good inhibitory effect on the heroes in the back row, and in PVP, it is also stronger. It can be said that for the player's lineup, it is mainly to increase the output ability, and for the gem collocation, it is mainly to increase the control ability, but also to increase the control ability.

Nine. PVE added some suggestions.

In the game, hero points are mainly divided into five stages, namely:

Level 45-Level 45 is recommended. This stage is mainly due to 15 level equipment and increasing enchantment points. Therefore, before level 45, I mainly upgraded to fight wild monsters and boss, and there should be no pressure in the later stage. As a T, what should I order? Then follow my sister-in-law's recommendation.

Level 45-Level 45 is recommended. This stage is mainly due to 15 equipment. This time is mainly for PK. My personal suggestions are as follows:

Level 45-Level 45 is recommended. This stage is mainly due to 15 equipment. This time is mainly for PK. My personal suggestions are as follows:

Level 45-It is recommended to supplement the skills that are mainly strengthened at this stage, which can increase a lot of damage.

Level 45-It is suggested that the main skills to be mastered at this stage are:

Sandmask: Control skills, greatly improve your defense, and the cooldown is 8 seconds. The control time can be increased by 5 seconds.

Ice, fire and lightning: passive, improve your damage ability and greatly improve your output ability.

Phantom method: a flying skill that can improve one's survivability, with a cooling time of 10 second. Pay attention to your own blue amount here, pay attention to your own blue amount when using skills, and pay attention to the CD of skills when using skills.

Phoenix spread its wings: This skill is a very good skill, which allows players to have a high chance of avoiding enemy skills in the air when using flying props. The CD time is 8 seconds. It is also very powerful against the enemy. If the player needs to use this skill to avoid the enemy's skill, he must activate it in time to avoid it.

Mayor: It's a good skill with a good range, and it's a group injury, but the damage per second is not high, and the CD time is 8 seconds. When using this skill, you must know that if the enemy is as low in blood as yourself, it is a flash skill, and you can't let this skill go. It is very dangerous to release this skill at the moment when the enemy is about to land. Once you don't escape this skill, it is a skill without displacement skill. Moreover, it is released when the enemy has no double body, so that you can slide directly from the air to the other side, then the player can land directly, and then release the thunder to the enemy on the ground, which can not only be used for convenient output, but also be used to immediately move behind the enemy for continuous strike.

Thunderstorm: This skill is a special skill, because many skills need to be used by players themselves, and once used, they can't be interrupted, so players can't do unlimited tricks and will be interrupted by the enemy. But this skill can effectively prevent the enemy from making moves continuously. This skill can make the enemy lose blood directly before using the skill, and can effectively prevent the enemy from interrupting the continuous moves. Players must pay attention.

Space-time rift: this is a skill that can output and interrupt enemy skills, so skills can also be released. Players don't worry. If only one skill is released, there will be no such skill in the future. It can only be said that this skill can effectively interrupt enemy skills.

Ho: This is a skill that can be recruited continuously. After releasing this skill, players need to pay attention to that, if successful, all they have to do is press the E key in the next period of time, and then in the next period of time, players can release a huge sonic boom, causing range damage and hurting players who are hit by sonic boom.