The following views are purely personal and do not represent the opinions of the majority.
First of all, add points to the sword soul. There are many ways to add points to this profession, and none of them are perfect. The supplement I gave is correct on the drawing PK. If you are a painting fanatic or a PK fanatic, you don't need to read it. After all, many people are still in the middle. Although this bonus can't dominate a certain field, it is equivalent to 80% painting fanaticism +80% PK fanaticism, and the overall quality 160%, hehe.
Weapon technology-
It is mandatory to pick up+10: continuous picking is necessary. Some people say +5, but that buoyancy is not enough. Moreover, upward picking is almost the most commonly used skill of the sword soul, and the level of 1 is only 20SP. How can you be dissatisfied?
Even bone spur+1: This 1 point is enough to compare the skill of chicken ribs, but you can't add it without 1 point. The card monster effect is not bad, and the mastery of lightsaber gives it extra points.
Block +5 output: The sword soul is not in the block, and the combat power is reduced by more than 2 times. Some people say that people with bad block consciousness can add +3, but why do people with bad consciousness play sword soul? Consciousness directly determines whether the sword soul is strong or not.
Silver Drop Blade +20: Extremely powerful skill. A fierce soldier sneaked into the enemy's pile, causing high damage. In a large area, all enemies will fall, and the fallen enemies will float. It is really a skill for sword and soul to join hands to kill and set fire! +1 and +20 are two concepts. Although it cost 475 points more SP, the investment of 475 points is definitely more cost-effective than other skills! This skill is necessary to brush PK. Don't underestimate the frog flow. It is safe and powerful for silver to fall into your hands!
Three-stage chop +5 can't be forced: I won't argue about it here. In fact, I don't deny the benefits of being forced, but I think being forced will affect the wrong operation of picking skills. This is a very serious problem, much more serious than not being forced to run. After all, if it is not easy to run, you can also use the chop to be invincible in an instant. If it is not easy, it is not impossible to jump and avoid. In fact, when the ghost is in the park, the compulsion is to run away. I think it's not worthwhile to spend this 50SP, which will affect the operation.
Qi chop+1: Awakening first, even recruiting. If you don't learn, you can only split in the air, even if you are Yue Xiang+Mo Zhu+Gu Teng boots+dressing boots. Different concepts.
Weapon control+10: Cai 100SP. Even with other items, such as sword +3, I don't think saving money is important.
Lightsaber proficiency+10: Sword spirit is better than lightsaber, because one thing may be overlooked, that is, lightsaber reduces MP consumption, while giant sword increases MP consumption. If you brush a picture, there is no reason not to choose a lightsaber as fast as lightning!
Chop after jumping+1: no explanation.
Ghost fencing+1: Same as above (please don't say you are a sword spirit without these two skills)
Automatic grid file +0: This is a very wasteful skill of SP, with only a 50% chance to fill it up, and the time is very short. It is impossible to add when painting, and it is also dangerous to add too much BUFF when PK. It's really chicken ribs Do people who are more document-conscious still need that 50% chance?
Pole breaker+10: This one will be full. It is very important to attack and crit, especially crit.
Counterattack+10: It can be seen from the name that it will turn the situation around. Try how painful it will be for you to sneak behind your back and be automatically countered by the sword spirit. Some people say that painting is unnecessary, but in my opinion, painting is also necessary. Many times, if you don't grasp it well, you will be besieged and killed by the enemy, but it will be different if you fight back. After+is full, there is a 30% chance. How terrible!
Sword +5 or+Full: Pre-skill. As for why not fill it in, it is because it consumes too much SP. This skill has many advantages, but it also has many disadvantages, so it is not preferred. Of course, if you have enough SP, you must top it up.
Pojun's Dragon Strike +3 or +5 Forcing: This is a very good skill. The sword soul has few skills to dominate the body, so it depends on the situation, but you don't have to meet Pojun after the ghost. If you can't force it, it depends on your personal hobbies.
Raptors cut empty +5: +5 is enough before awakening, because the cooling time is long, and there is no obvious effect after heightening, which is linked to lightsaber proficiency like sword drawing. Raptors+1 level effect is not as good as lightsaber mastery+1 level effect, which is a bit of a loss.
Phantom sword dance+1: Although it is gorgeous and strong enough, the cooling time is too long, so you can't always rely on it to eat. +If it is full, it is better to use SP in our daily skills.
Extremely ghost fencing (iron-cutting style)+fullness: Awakening is for it, absolutely fullness, terrible defense reduction, or passive skill!
Ghost fencing (storm style)+M: How can you be dissatisfied with such gorgeous skills? Some people say+1 is enough, because the movement is too slow, it is easy to be interrupted, and the duration is not long. The damage is still fixed and has nothing to do with weapons. But what I want to say here is that+1 and+full are equivalent to the difference between taking white weapons and taking powder weapons+10. The damage increased per level is very considerable. If it is only+1, then I advise you not to add it, because the damage is too low. It is better not to use it, and the hundreds of SPs saved are all. And it is acceptable to move slowly, because the process of moving is equivalent to dominating the state of the body, unlike drawing a sword and breaking it at the touch. Only when you are dizzy or frozen will you be interrupted. In addition, although the duration of awakening is not very long, what is the number of attacks in just a few seconds? Awakening is not in time, but in the end. Although the cooling time is 2 minutes, if you brush the remains or mechanical cows, do you still care about waiting for these 2 minutes? Whether you are awake or not, the difficulty is heaven and earth!
Fluctuation—
Ripples Chop +5 Force: The Force is really useful, a life-saving pioneering skill. You may not think of it at first. When you finish painting the ruins, you will know how necessary it is to pack, and PK is also related to the application of pulling the ghosting.
Blood gas-
Horizontal chop+1: continuous strokes are required. If you simply brush the picture, you can add it. If you need PK occasionally, you have to add it. Drag the ghost disc.
Mountain Collapse Strike+1: A skill that can recruit repeatedly and has a good effect. Of course it can be omitted.
Soul-obsessed hand+1: You can use even the life-saving backup skills. After arresting someone, you can increase your strength by 10, but the SP consumption is too high. Considering the BT place where the remains are painted, it is suggested to add one point.
Ghosts-
Ghost chop+1: I don't want to add this either, but I was born with it. . . . . .
general
Force after jumping out: no nonsense
Yuexiang bu+ or +3:bu+ can achieve this effect with the assistance of ink bamboo or other equipment, and +3 is to give full play to frog flow. As for the method with only+1, I think it is better not to add it.
Physical Crit+10: The sword soul may not be added at all before awakening, but now it is awakened. Not adding this is really a big loss. Everyone knows how difficult passive awakening is. Its launch is directly linked to crit. What is the concept of this 10% crit? Other classes don't need crit, but sword spirit is a must! (in addition, many other professions also add crit) just 200 SP, don't save it!
Physical hit+10 or arbitrary+:crit rate 1 level 1.5%, the effect is better than the above. But many people care about hitting the enemy on the back to get this effect, which is not cost-effective. But I want to tell you that when you fight the enemy, at least 1/4 attacks will form a backhand. I don't believe you when drawing.
Crouching Tiger+1: Only 10 SP, but the income can't be bought by10sp! Falling to the ground can be invincible for 3 seconds. What is this concept? But many people may not know how to use it, so they say garbage, because this skill needs to hold down the C key to achieve the invincible effect. A lot of people press c crazily after falling to the ground In that case, invincible time is less than half a second. Garbage, of course.
Let's stop here. It's normal to have different opinions. You can spray if you want.
Let's start with what the sword spirit wears. Generally, there are only two differences, that is, rattan and dragon ridge. I still recommend the Dragon Ridge here for the following reasons:
The method of rattan is to increase the attack speed, jump attack power, break the pole and drop the silver, plus the jump of shoes; Dragon spine plus defense, strength, physical strength, rigidity, raptor, sword dance, and 3% poison spray, plus anti-poison and bleeding in all parts.
Well, in comparison, it is really good for Teng to increase the attack speed, but the attack speed of 2% is not as good as that of a fashion 5%. What about the rigidity of the dragon spine? That is 100! Wearing two pieces of fashion+10% attack speed, I think it is much more rigid than wearing a set of rattan to give up 100!
Rattan boots plus jump is a good attribute, but fashion can also jump, and it is still +40 points! Plus an ink bamboo, I don't think I care about the jump of the vine.
Rattan plus jumping attack power is also a good attribute, but few people will often cut in the air. After all, the sword soul still depends on ghosts and various Zhao Lian, and Zhao Lian system is not the first choice. Awakening is in sight, and there should be this 20% attack bonus, which is still considerable, but you can't give up the whole forest for one tree.
There is no denying that Fujinaga's two skills are indeed better than Dragon Ridge, but the effect of less extreme skills and more sword dancing will not be too bad.
Then, from the point of view of the dragon ridge, not to mention the defense, strength and physical strength of the dragon ridge. Some people will say that the soul of the sword depends on the operation, so it should still be possible to get a few punches less, but let's be realistic. There is no occupation that is not injured. Defense is very important to everyone. The original attributes of the dragon ridge are not bad. Coupled with such high defense, it is the best choice.
Longji also has 3% poison spraying effect. What concept? When you are attacked, you have a 3% chance to interrupt the enemy's repeated moves and get poisoned. Don't underestimate this 3%. If the other party continues to be tricked, if you don't spray poison, you may be killed by a set. Plus you still have 30% reversal counterattack, which will become the most troublesome opponent in all professions!
Moreover, a set of Dragon Ridge is not very expensive, one set is about 100W, and the whole set is less than 500w. (My breastplate is brushed. Legs 80W, waist 90W, shoulders 100W, shoes 90W. It didn't cost much. )
As for what sword the sword soul takes, the ideal is of course a universal thread, and it doesn't matter if there is no one. In fact, the quality of weapons is mainly determined by+a few. A Juno of+1 1 is strong enough. If you have to get a general thread of+1 1, it will be broken.