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Why are monster marbles not popular in China?
Cultural differences. Not only the monster marbles are not hot, but also Japanese games are generally not hot. (Please pay attention to the difference between domestic games and Japanese IP games, such as Yin Yang Shi)

Japanese games are mainly aimed at Japanese otaku, and their "home" level is unimaginable in China. At the same time, the Japanese have a strong tendency to be single-minded about things and have a strong collection addiction. Therefore, Japanese games are often krypton and liver in design, just to cater to the thinking of these houses. These ideas are the unique cultural style of Japanese, which is often difficult for foreigners (not just China people) to accept. For example, people all over the world like to collect things, but it is hard for the Japanese to imagine. For example, there are two similar shrines in one place. After you visit them, you will be stamped with a seal to show that you have visited them. One of the seals of these two similar shrines has a different direction. Generally speaking, we think it is enough for the same kind to worship once. But the Japanese won't. He will visit two shrines once. The purpose of his offering is not because he thinks that this shrine needs to be offered twice to be effective. He just wants to stamp these two kinds of seals and enjoys them every year.