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Heroes invincible 3 diplomatic problems
Diplomatic research experience

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According to many people's practical experience, in the battle against random maps, if the opponent's owner uses the ghost family, the diplomatic hero will be slightly at a disadvantage. In order to tap the potential of diplomacy and prevent hateful skeletons from dominating the Wulin, I have done a lot of tests and research on diplomacy recently. The conclusion is inspiring: a diplomatic hero like Adela can completely compete with ghosts. By the way, some people think that diplomacy is the best skill and the most shameless skill. I beg to differ from this statement. If you want to say lai, who can compete with the ghost family!

It's a pity that several articles about diplomacy in Hero Forum didn't touch the essence of diplomacy. Please see the description of diplomacy: increase the chances of wandering monsters joining your army and reduce the cost of surrendering to other heroes.

Basic level: monsters who usually run away have a 25% chance to join your army.

The cost of surrendering to other heroes is reduced by 20%.

Advanced: monsters who usually run away have a 50% chance to join your army.

The cost of surrendering to other heroes is reduced by 40%.

Expert: Generally, monsters who run away have a 100% chance to join your army.

The cost of surrendering to other heroes is reduced by 60%.

It's so rough that I don't even know how useful it is in actual combat. Still have to rely on yourself! The following are the principles of whether a diplomatic hero can recruit wild soldiers in the wild and whether he will be attacked:

1, hostile value: vagrants will be randomly assigned the hostile value of 1- 10. If the hostility of the wild soldiers is 1, they will join unconditionally, but if it is 10, they will definitely not join.

2. Homogeneous soldiers and heterogeneous soldiers: Homogeneous soldiers mean that the number of arms in the troops brought by heroes accounts for more than 50% of the total number of troops, otherwise the computer will judge them as heterogeneous soldiers.

3. Heroic strength: The computer has the strength value of each arm. According to my test, 1 angel =0.6 archangel, 1 angel =28 marksman, 1 swordsman =2.4 marksman and so on. The power of a hero is the sum of the forces.

4. Hostility of wild soldiers 2. Joining conditions: No matter how many experts bring the same kind of soldiers, the strength of foreign soldiers should reach 0.3 times that of wild soldiers, 0.6 times that of similar soldiers without diplomatic skills, and foreign soldiers 1.43 times, all of which are free.

5. Hostility of wild soldiers. Joining conditions: No matter how many experts bring the same kind of soldiers, their strength should reach 0.45 times that of wild soldiers with different kinds of soldiers, and 1 times that of similar soldiers without diplomatic skills, all of them are free. Without diplomacy, there are alien soldiers who will definitely not join.

6. Hostility of wild soldiers. Joining conditions: the strength of expert diplomatic heroes should reach 0.4 times that of wild soldiers with the same kind of soldiers, 0.9 times that of wild soldiers with different kinds of soldiers, and 1.6 times that of similar soldiers without diplomatic skills, all of which are free. Without diplomacy, there are alien soldiers who will definitely not join.

7. Hostility of wild soldiers 5 Joining conditions: The strength of expert diplomatic heroes should reach 0.5 times that of wild soldiers when they bring the same kind of soldiers, and 1.35 times that of wild soldiers when they bring different kinds of soldiers, all of which are free. I certainly won't join without diplomatic means.

8. Hostility of wild soldiers. Joining conditions: The strength of expert diplomatic heroes should reach 1 times that of wild soldiers with the same kind of soldiers, free of charge, and 1.7 times that of wild soldiers with different kinds of soldiers. If the army has the same arms as the wild soldiers, it will be free, otherwise it will cost money to sell. I certainly won't join without diplomatic means.

9. Hostility of wild soldiers 7 Joining conditions: The strength of expert diplomatic heroes should reach 1.4 times that of wild soldiers when they bring the same kind of soldiers, free of charge, and 2.23 times that of wild soldiers when they bring different kinds of soldiers, and they should be sold at cost. I certainly won't join without diplomatic means.

10, hostility of wild soldiers 8 Joining conditions: An expert diplomatic hero with the same kind of soldiers should have 2.3 times the strength of wild soldiers and have to spend money to sell them. When they bring different kinds of soldiers, they can't join.

1 1, hostility of wild soldiers 9 Joining conditions: The strength of expert diplomatic heroes with similar soldiers should reach 2.9 times that of wild soldiers, and they should be sold at a cost. They bring foreign soldiers, and they will definitely not join.

12, hostility of wild soldiers 10 escape conditions: the strength of expert diplomatic heroes with similar soldiers should be more than 3.2 times that of wild soldiers, and the strength of foreign troops should be 3.9 times that of wild soldiers, otherwise they will definitely fight you. Without diplomacy, I forgot to remember the value, which is about five times.

13, Conclusion: Diplomatic heroes with similar soldiers can increase the chances of joining wild soldiers, increase the chances of free recruitment and reduce the chances of fighting wild soldiers.

For example: the following is what happened when the netizen sectoid hit the third level of the battle of slashing in SoD.

Black grade 15, 19/ 16/5/6, remaining SP: 9.

The second skill: attack 3, magic defense 3, ground 3, wisdom 3, logistics 2, gas 1, tactics 1.

The magic below level 3 is the most

Troops: Dapeng 3, Junior Kid 56, Senior Flying Axe 30, Junior Wolf Rider 29, Junior Flying Axe 7.

There are 55 advanced flying axes in front of Dapeng nest at the lower right of the gate, 50 advanced flying axes in front of sulfur mine and gem mine at the rear, and 77 advanced wolves riding in front of Crystal mine.

2 diplomatic research experience

1, first hit 55 high-level flying axes, Dapeng nest, and die 12 low-level imp 1 low-level wolf riding, then recruit 3 Dapeng and 4 ogres, and the two teams will escape with 50 high-level flying axes, and 77 high-level wolf riding will join;

2, don't play 55 advanced flying axes, whether or not to recruit 4 ogres, both teams of 50 advanced flying axes fled;

3. Hit 55 flying axe and Dapeng nest with AutoCombat, killing 4 junior imp and 2 junior Wolf Riders. At this time, regardless of whether to recruit 3 Dapeng and 4 ogres, 50 senior flying axe and 77 senior wolf riding teams will join.

It looks strange, but it is well explained by the above principle: when you hit 55 flying axe and Dapeng nest with AutoCombat, 4x low-level imp 2x low-level wolf rider died, and the total number of flying axe soldiers was 37, which was greater than the sum of 1x low-level imp x low-level wolf rider and four ogres. The computer determined that the hero was carrying the same kind of flying axe soldiers, so two teams of 50 senior flying axes joined. Because the manual combat was well controlled, soldiers of different brands died less, and the computer determined that the hero was holding an axe, so the wild soldiers fled. In addition, because the hero can't be diplomatic, it can be judged that the hostility of the flying axe soldiers is 2 or 3.

Supplementary explanation:

1. The judgment of soldiers of the same kind is based on whether the number of arms in the hero team that are the same as those in the field (whether upgraded or not) is greater than the sum of the numbers of other arms. Example: Hero Belt 1 marksman, 1 archer, 1 archer belongs to the same arms as any marksman and archer in the field.

2. Whether soldiers of the same family have no effect on the recruitment and surrender of wild soldiers. As long as the computer judges that they are not the same kind of soldiers, the hero's all-armed human arms and all-armed ghost arms are treated the same when recruiting and surrendering human wild arms.

3. Heroic power is the sum of all arms, which can be fully exerted in actual combat. 1 archangel = 47 sharpshooters, with 4 sharpshooters and 3 archangels. The strength is 144 sharpshooters, in the same arms as sharpshooters or archers. Expert diplomatic heroes can defeat most human archers with such an army in the wild.

The role of advanced arms is very great. If there is no super force like angel, it is quite difficult to reach 144 marksman and keep the same species as human archers.

It is difficult to recruit and hand over advanced weapons. Because on the premise of keeping the same as the foreign arms, mixing with other arms will not greatly enhance the strength of the troops led by heroes.

6. The difference between a foreign military hero who can't learn diplomacy, primary diplomacy, intermediate diplomacy and expert diplomacy lies in the heroic power needed, the highest hostile value of foreign troops that can be recruited, and whether it costs money.

On the correspondence of hostile values in diplomacy

There are two versions of the hostile value of diplomacy:

One theory is that five kinds of monster hostility values are set in the map editor.

They are obedient, friendly, aggressive, hostile and savage.

This statement is more intuitive, but it is not helpful to the study of diplomacy.

There is also a saying that there is a hostile value of 10, which is of great significance in the study.

After the map is generated, the wild soldiers will randomly assign a hostile value from 1- 10 (not absolutely random, subject to certain settings).

The corresponding relationship between these two statements is:

Compliance: Fixed score is 0.

Friendly: 1-7

Aggressiveness: 1- 10

Hostility: 4- 10

Savage: Fixed score 10

That is to say, on a map, if a wild soldier has been set as hostile in advance (such as DW), then the wild soldier will be randomly assigned a hostile value of 4- 10 after the start, and there will be no hostile assignment of 1-3.

Since it is randomly assigned, it is easy to see that a team of "hostile" wild soldiers in the first statement is not necessarily more difficult to be diplomatic than a team of "friendly" wild soldiers (because the former may be assigned to 4 and the latter to 7).

For the random graph, the monster hostility is 4- 10, assuming that it is evenly distributed and has enough combat power.

There are no soldiers of the same kind, a few soldiers of the same kind, soldiers of the same kind

Primary diplomacy: wild soldiers would rather die than surrender 1/7 chance 2/7 chance

Senior diplomat: 2/7 3/7 4/7

Expert diplomacy: 4/7 5/7 6/7

Each diplomatic rank increases the chance by 2/7.

Official information of diplomatic skills and its further discussion

Jwhf, misfortune, Aqiao

Jwhf found information about diplomatic skills from foreign websites:

The premise is that the field troops have not been modified with the editor. The following is the information I found abroad. It is said that it is an AI programmer of HOMM 3 named Gus Smedstad.

(1) Your troops are better than the field, and there will be a 10% chance to join you for free;

(2) If you have the same creature in your army (whether upgraded or not), you will have a 10% chance to join for free. If the strength of the creature in the team accounts for more than 50% of the total strength, the probability of more is 20%.

(3) If you have diplomatic skills, you will get an extra chance to buy creatures, and the probability will increase by 1 0% per liter. For example, you are an expert diplomat now, and your strength is stronger than that of field troops, but the other side just won't join. At this time, you will have a 30% chance to buy them.

Comparing Huang's diplomatic research experience, we can see that Huang's conclusion is consistent with the above information, such as the first point: your troops are stronger than those in the field, and there will be a 10% chance to join you for free. In Huang's conclusion, this is the case of hostility 2 in 10 hostility. If it is understood as: unconditional participation in hostility 1 is outside the probability 10%, this is consistent. But hostility 1 can't appear without editing the field troops (at least Aqiao hasn't encountered it), so according to Huang's conclusion, the probability should be 1/9. Either Huang De's conclusion is a little biased, or Gus Smedstad has included hostility 1 in the statistics, although it will not appear in the random distribution. It seems that the latter is more likely.

Unfortunately, there was further discussion at the forum:

1, hostility: Whether wildlife can be recruited or surrendered is fixed when the map is loaded. Like the second skill that heroes can learn when upgrading, S/L Dafa is invalid. Surrender probability is realized by the distribution of hostile values. When the map is loaded, each wildlife will be assigned a hostile value between 1 and 10. For example, if your surrender ability reaches 50% and your troops are strong enough, then creatures with hostility of 5 and below will join you.

2. Diplomatic formula: d' *10% = (2 * w+t+1) *10%.

Combat power demand formula: F=G*X*0.5.

X=D-W-T+2

F: combat effectiveness of troops with heroes (hero attack and defense correction)

G: The fighting power of monsters wandering in the wild is the AI value of monsters * the number of monsters.

D: The hostility of monsters wandering in the wild is randomly generated when the computer starts a new game.

1,2,3,4,5,6,7,8,9, 10

D': The hero's ability to accept and surrender is calculated by the above formula. When the hero's troops are strong enough and have enough funds, as long as the hostility D of the wild soldiers is less than or equal to D', then they can surrender.

W: diplomatic skill level: elementary = 1, advanced =2, expert =3.

The determination of similar soldiers:

Heroes' arms (height) are the same as monsters wandering in the wild, and the number is greater than or equal to other arms in the army, T=2.

Heroes' arms (height) are the same as monsters wandering in the wild, and the number is less than or equal to other arms in the army, T= 1.

X: When x= 1, 2, 3, the combat effectiveness of the troops led by the hero is greater than or equal to F, and monsters wandering in the wild will join.

When x=4, 5, 6, the combat effectiveness of heroic troops is greater than or equal to F, and it costs money.

When X=0, F=G/3.

For example, if your hero has enough troops, primary diplomatic skills (W= 1) and no soldiers of the same kind (T=0) and D=3, then creatures with hostility of 3 or below will join you.

3. 1: if d is constant, f will decrease with the increase of w and t,

Foreigners say that the strength of heroic troops is stronger than that of wild animals, and there is another factor.

3.2: T increases 1, D also increases 1, and X remains unchanged, so bringing the same species will increase the probability of joining for free.

What foreigners say is right.

3.3:W increases 1 and d increases by 2, resulting in x increases 1 and the probability of spending money to join increases 10%.

For example, junior diplomatic skills (W= 1), no similar soldiers (T=0), D=3, X=4, and recruiting hostile creatures will cost money. W=2, T= 1, then D=6, X=5, all creatures with hostility degrees of 5 and 6 need to spend money, which is equivalent to the probability of spending money to join. W=3, T=2, then D=9, X=6, all creatures who surrender to the enemy 7, 8, 9 need to spend money, and the probability of spending money to join is 30%.

The third foreigner's theory is missing a sentence, which may be more accurate.

(3) If you have diplomatic skills, the probability of joining each level of 1 will increase by 10%, and the probability of spending money to join will also increase by 10%. For example, you are an expert diplomat now, and the military strength is strong enough. You have a 30% chance of spending money on wildlife. You have a 40% chance of getting biology for free. If you bring the same kind of soldiers, the probability of joining for free is 50%. If your army has the largest number of soldiers of the same kind, the probability of joining for free is 60%.

Finally, talk about the requirements for combat power. You can't be too smooth. Enough to bring 1.5 times the strength of wildlife. No amount will help. For junior diplomacy, you should bring twice as many troops, for advanced diplomacy, 2.5 times, and for expert diplomacy, 3 times. (impatient netizens can just remember this conclusion)

I used to think that diplomatic skills were of little use in DW, but XJ said to me, "Your understanding of diplomacy is too poor. I once recruited Lot's black cattle. " I carefully looked at the biological hostility settings in the map and found that there are four groups of creatures in the wild that are hostile, but the author forgot to change them. Or left it on purpose, plus four teams of third-class soldiers and two teams of fifth-class soldiers guarding the mine. Diplomacy is really useful. The balance of DW is really fascinating. . . . .