Modification method: there is a DefaultEngine.ini file in ARKShooterGameConfig, which can be backed up first to avoid changing it back when there is a problem.
Open it with Notepad and find the following yellow text modification:
[/script/engine. Renderer settings]
r.MobileHDR=True
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights = 0.030000
r.minscreenradiusfordepthprass = 0.030000
r.PrecomputedVisibilityWarning = False
r.TextureStreaming=True
Compat。 UseDXT5NormalMaps=True
r.AllowStaticLighting=False
r.NormalMapsForStaticLighting = False
r.GBuffer=True
r.GenerateMeshDistanceFields = True
r.shadow . DistanceFieldPenumbraSize = 0.050000
r.TessellationAdaptivePixelsPerTriangle = 8.000000
r.SeparateTranslucency=True
r.CustomDepth=0
r.DefaultFeature.Bloom=False
r.default feature . AmbientOcclusion = True
r.AutoExposure=True
r.default feature . motion blur = False
r.DefaultFeature.LensFlare=False
r.default feature . AntiAliasing = 1
r.EarlyZPass=2
r.EarlyZPassMovable=True
r.ClearSceneMethod= 1
r.MSAA . composingsamplecount = 0
R. wireframe wireframefullthreshold = 5.000000
Rimal-DS
r.SSAOSmartBlur=0
Theoretically, you can play more smoothly after saving. Of course, although fluency has improved, it will not become flying, and fluency is only relative. Slag graphics cards will still explode from time to time.