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China Rides Shooter's Lightning Fast Break to Deal with Horse Storm
Ask Empire 2 what is the current mainstream style of play, and everyone will definitely say that it is flush (arrow tower+step archer feudal fast break) and rush (castle knight fast break is horse violence).

Horse violence, as a game, almost existed when Empire 2 came out. Knights have become the first choice of players in the castle era because of their good speed and offensive and defensive ability, especially in multiplayer battles, and they are more commonly used because of their easy cooperation, even exceeding the utilization rate of straight flush. People have been looking for ways to absolutely restrain it, and the straight flush is one of them, but it is difficult to use in large-scale multiplayer battles (by the way, the straight flush first appeared around the Spring Festival last year, in the form of 22 villagers 10: 00 double shooting range. According to the author at that time, the flush was only used as a deterrent, forcing the opponent to put energy and resources into defense-he) SPH _ Wuwester's Maya Eagle lightning fast break can be used as a good strategy to deal with horse riots in large-scale map multiplayer battles. A master is strategy first, then tactics, and then command and control. Being able to gain an advantage in strategy is undoubtedly the best way to play.

In fact, I tried the archer's lightning fast break when I played Empire 2 at the beginning of last year, but the upgrade speed was slow (15: 30), and the main base in aok had a long range, and the effect was not particularly good. I read the articles about Maya eagle lightning fast attack and Saracens friar fast attack, which was very enlightening. I made some changes to the style of play. I upgraded the castle before 14: 30 and dispatched archers quickly. When used with friends in wartime, it often effectively harassed 2-3 families. Because I am an archer, I feel a little better than an eagle soldier. Let's talk about it today

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Ethnic groups, Persia (more than 50 timber, quick gold mining), Xiongnu (no house, cheap archer riding) and Sarrasin (quick stone mining and easy economic adjustment) are all good choices, but here I mainly talk about China's style of play.

Farmers pick up wood first and pick it up as soon as they find something to eat. Killing sheep is natural, but it is also a good choice for six or seven people to build a mill to pick wild fruits first. The key is to ensure that TC can continuously produce villagers as soon as possible after finishing weaving. The first farmer who cuts firewood depends on how much firewood he picked at first, and the 10 person (the ninth farmer) starts to pick, not picking the best at all. After the mill is built, there are still more than 100 left. You can wait until 16 people are picky eaters, ensure that 14 people are always picky eaters, and strive for 18 people to build a logging yard near gold. When 20 people come out, they will upgrade feudalism. The time is about 7 o'clock. When upgrading, four people will be sent to shoot a deer, and they will be sent immediately when feudalism is upgraded. 150 wood is enough. Send some people to build a blacksmith shop nearby. If you can save 800 food when the blacksmith shop is completed, you will certainly be able to climb the castle before 14: 00. Leave two people to continue collecting food, while others all go logging, as follows: two people build barracks-two people build mines-two artificial soldiers build shooting ranges (it is better to build two before upgrading), and one person builds a house-and then reduce the number of loggers to collect gold, so that the number of loggers and gold miners is 6: 9. Climb the castle, two shooting ranges and continue riding archers. 15: 30, the reconnaissance horse should have detected the enemy almost. 3, 4 riders and shooters should start. You can choose to harass the logging crowd first, followed by the villagers who built the mine. It should be noted that:

1. If the opponent upgrades to the castle era and builds a new town center, kill his farmer before the opponent finishes the construction.

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2. If a single archery tower is found at the enemy resource collection point, send 3 or 4 archers under the archery tower to avoid the arrow rain and control the place-the archers are always set as local defense.

3. If dense towers are found and farmers in this area continue to be harassed, farmers will retreat as soon as they enter the towers.

4. Constantly build new archers and attack.

5. Keep reconnaissance, find out all the gold/stone mines of the enemy, and visit them regularly.

6. Upgrade archers as soon as there is surplus grain, in the order of attack, armor, ring, moving speed (stable) and trajectory (university).

7. Stop riding and shooting when there are 15-20 riders, build stables, upgrade the moving speed or build some camels or knights to repel a small number of knights or stragglers.

8. Every soldier should cherish building a temple with one or two monks to heal the wounded and rescue the dying, and tighten his belt to fight guerrilla warfare.

Be brave. The enemy is as ignorant as you. Be bold. You will never be defeated if you don't admit it, so don't give up any chance. The road between the enemy and me is filled with the fog of war, and the enemy is groping in the dark like you. Go boldly! ! ! ! War means fighting-fighting means killing people, not just digging trenches. You must have a firm goal and do your best to shelter your soldiers from the wind and rain. This is the only way to achieve great success. An officer must take care of his soldiers, which is the only duty of all officers. If I am not an excellent cavalry, I will be a soldier full of fighting enthusiasm. Success often depends on the accumulation of risks.