1, heavy shooting flow point:
Shield: Full (or level 4), giving flexibility or damage transfer. )
Scud: Level 3 (it can also be full, and the damage does not transfer. Or 1 level chasing the enemy, or not chasing, transferring damage. )
Resilience: don't.
Berserker Firepower: Full (no explanation)
Damage Transfer: Level 2
2, armed defense flow point:
Shield: Full (or level 4, giving toughness. )
Scud: Level 3 (or not, or 1 level, giving tenacity. )
Toughness: Grade 2
Berserker Firepower: No increase.
Damage transfer: all
Heavy basic play:
Basic gameplay:
For reloading, there is little difference between the basic three occupations. If you hit it hard, it will be as brittle as paper.
1, the space should be kept under pressure. This game jumps almost without deviation at the center of the ball, which is a good way to avoid the opponent's bullets.
2. Don't start eating until the blood supply is gone. It is estimated that war is needed. You can press the materials in advance and go to the battlefield.
3, or the shooter, estimate the opponent's next shift, aim at the foot and switch the rocket launcher every second. After people are blown up, seize this section of air superiority, 1, and continue to shoot with machine guns. Two switching grenades are thrown at their own landing sites, which can generally cause secondary air superiority. After being attacked by surprise, you must have the skill to drive, and the rocket launcher is still aimed at your feet, which can generally win a safe distance. The effect of close-range scud is very obvious, and you can basically shoot a kite with a brainless machine gun.