It is a new choice for agricultural industrialization to develop and build a modern agricultural sightseeing park featuring agricultural products and relying on high technology.
In modern society, agriculture is not only the production department of basic material products that provide people with food and clothing, but also increasingly linked with spiritual life such as environment, leisure, education and culture, becoming a multi-sector industry. Using agricultural resources, giving full play to local characteristics, forming diversification, refinement and uniqueness, and mobilizing natural landscape, agricultural products and rural manpower to produce the superposition effect of resources, assisting agricultural transformation and enhancing the vitality of agricultural industry. The successful experience of developing sightseeing agriculture in Taiwan Province Province is cited here. Convention and exhibition industry is the general name of conference industry and exhibition industry, that is, by holding various forms of conferences and exhibitions, it attracts a large number of business and tourism passengers and promotes
Market development of products and services, exchange of information and technology, foreign trade and sightseeing will promote the development of transportation, accommodation, commerce, catering, shopping, finance, insurance, telecommunications and other related industries. With the gradual deepening of economic globalization, convention and exhibition industry has become one of the symbols to measure the degree of internationalization and economic development of a city. From a global perspective, Europe, America, Japan and other economically developed countries have been leading the new trend of world sports and firmly occupying the position of leading geese. The leading position of sports industry in western countries is mainly manifested in:
1) Strong leisure project development ability.
Almost all the new sports in the world are developed by western countries. For example, according to the survey data of the United States 15 years ago, there are more than 30 sports in the United States, including sailing, road racing, skiing, ice hockey and other emerging sports.
2) The level of amusement facilities and equipment is advanced.
Modern sports such as bowling, various electronic remote control models, sauna stove and multifunctional fitness equipment are all high-tech products, and these facilities and equipment are based on high-tech achievements.
3) The design level of cultural and sports projects is superb.
Recreational facilities and environmental design tend to be luxurious, exquisite, scientific and reasonable.
4) The popularity of style is high.
Even luxurious facilities and expensive sports venues, such as golf, bowling, sauna and other projects, have a considerable penetration rate. The vast majority of low-and middle-income people often patronize, and other sports and consumption places have been socialized to varying degrees.
5) Entertainment activities have a strong cultural color.
Cultural and sports activities not only make the sports spirit strive for progress, but also contain relaxed, harmonious and beautiful connotations. The non-violence and civilized characteristics of cultural and sports activities make cultural and sports venues gradually become a gathering place for cultural exchanges, providing soil for the development of cultural ideas. Reference of Participatory Entertainment Projects in Tourism
1) can use unique resources to develop special entertainment.
Relying on the unique advantages of local resources, we can develop distinctive sports and entertainment projects, such as water bars, waterslides and large swimming pools in tropical areas.
2) Enhance interactive participation in entertainment activities.
Landscape appreciation, performance appreciation and project participation represent the development trend of entertainment products. According to the location and resource characteristics of the tourism industry, actively develop entertainment projects that tourists participate in to meet the needs of tourists to the maximum extent. For example, resort hotels in developed handicraft areas can develop customers to participate in the activities of making craft souvenirs.
3) Make full use of high-tech means.
In the aspect of scientific expression of entertainment activities, various forms of high-tech equipment and technologies such as sound, light and electricity are comprehensively used to package entertainment projects, so as to give tourists a "surprise" experience in form and meet their consumption needs of "seeking novelty, novelty and emphasizing experience".
4) Enhance the cultural connotation of entertainment projects and carry out thematic design.
To enhance the cultural connotation of entertainment projects, activity design must conform to the principle of expressing the theme leisure culture most effectively. Leisure business refers to a business format that not only focuses on shopping, but also pays more attention to the pursuit of spirit, rather than buying goods as a consumer group. Leisure business attaches great importance to the creation of environment, atmosphere, service content and cultural theme, and emphasizes the appreciation, association, experience and participation of customers in the consumption process. Because people's spiritual consumption needs will be influenced by many factors such as age, occupation, experience, personality, mood and even climate, and the degree of personalization will be stronger, so "leisure business" will have more differentiated development space.
The relationship between leisure business and tourism;
1) Both are aimed at attracting people to gather.
Leisure business and tourism aim to attract people to gather and spend. Leisure business gathers or attracts people by experiencing shopping environment, attractive brands and commodities, while tourism attracts and attracts people by creating attractive resources and projects.
2) The elements covered by the two are close.
Both of them can cover the elements of tourism such as "food, shelter, transportation, shopping and entertainment".
3) Leisure business draws on and integrates tourism.
Procurement path and tourism design of leisure business, shopping consumption environment and tourism project structure design.
4) Leisure business constitutes the profit point of tourism.
When leisure business becomes the content of the "purchase" factor of tourism, it directly becomes the profit point project of tourism, attracts tourists' consumption on the basis of the gathering of people in the whole tourist destination, and becomes the supporting factor of the whole income structure.
5) Leisure business pays more attention to the laws of commercial attributes and the consumption of lots with the characteristics of urban centralization.
The new growth of leisure business is based on the format of providing new experiential consumption content and consumption environment, such as: slimming industry that provides slimming services for women, especially mothers who gain weight after childbirth; Create a warm environment for buying books, as well as cafes and some seats where book buyers can rest and read special books; According to the requirements, guests can make their own dishes without sticking to the menu. Guests can also cook in the kitchen of the private room and show their talents in front of friends together. Show customers the whole process of making bread: for example, the bread story opened in Xintiandi in the east is a bakery in Xinjiapo and an open bread kitchen industry. The relationship between gambling and tourism;
1) The gambling industry has a certain driving effect on tourism.
The function of entertainment and employment is to satisfy people's speculative psychology and gain benefits by participating in gambling. Such as horse racing, dog racing and various gambling games. This kind of entertainment can often become a characteristic tourism project of a country or region, and at the same time, it can also make part of the labor force find employment.
2) Tourism has enhanced the attraction of gambling.
From Las Vegas to Macau, the design of all gaming industries has taken into account the operation mode and elements of tourism, bringing special consumption experience to tourists. The relationship between creative industries and tourism;
1) Creative industries build the core of tourism charm
2 1 century, people's work pace is very fast, and they need a nearby leisure after work, even "going to work is a kind of enjoyment, and work is a kind of holiday." Many office workers in developed countries believe that it is more noble to work where (workplace) than in which company (company boss). In this sense, the actors in cities and regions are not only enterprises, but also people in enterprises. The location of economic activities is people's favorite location, and the strategies of enterprises, cities and regions are also people's strategies. In 2002, Professor Florida of Carnegie Mellon University in the United States showed that the location of companies was attractive in the past, but in the 2 1 century, creative people attracted companies. The company will move to a place where creative people are willing to live. His research shows that creative people in the United States like to live in cities with high technology, talents and relaxed and pleasant environment (so-called "3T").
The trend of combining the geographical location of work with the geographical location of tourism and leisure, that is, traveling and leisure near the workplace and choosing a place with a good living environment, has become an opportunity to develop creative industries. Creative people love cities and regions with creative industries, and from the definition of creative industries, people engaged in creative industries are only a part of creative people.
2) Creative industries provide content for tourism.
The rise and development of creative industries stems from the increase of people's leisure time, and people need creative, interesting and artistic leisure experience consumption content, including various media forms: works of art, handicrafts, architectural design, music, amusement design, landscape design and so on.
3) Creative industries provide high added value for tourism.
After the six elements of traditional tourism are integrated into the valuable creative content provided by the creative industry, the attraction to tourists is greatly enhanced, and both the number of tourists and the consumption of tourists are greatly increased by orders of magnitude.