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Defense thoughts and defensive positions sharing of Z novice corpse tide in World War II
The defensive position of the world war z corpse tide is particularly important for novices. If novices can master defensive thinking and stance skills, they will soon become familiar with corpse tide. Let's share with you the defensive thinking and defensive position of the new corpse tide in World War Z, hoping to help you.

Defensive thinking:

Conventional double-kill and double-repair play. The advantage of the double-repair game is that the blasting bombs in the ammunition box are lethal, and the main battle weapons and ammunition can be supplemented without buying ammunition boxes. After all, an ammunition box 70. Double annihilation is mainly due to the high dps, which can also save a lot of money in the Bai Piao trap. ) ps: Economic control is the most important. Don't buy other things. Don't buy other things. The important reason why I didn't hit 70 or 80 waves at the beginning was that I didn't play well in the early stage and wasted a lot of money on blood bags.

Double major talent is a stepping stone. At the beginning of two repairs, one can be opened at a profit of 100, so that 1 repair can get two copies or two people can get one copy each. Don't set any traps for the first repair. To be precise, there is no need to set traps in the whole world. Wait until the third level, two repairs unlock a third-level weapon and the other buys a third-level gun (both of them take 100). Under normal circumstances, it takes about 3 times to brush (excluding the European emperor twice, the best gun will also brush). Then the main function of the repair is just to brush the ammunition bag, pick up garbage at ordinary times and sacrifice. Ps: Sacrifice is to kill the repairman when he has a lot of money and no blood bag falls to the ground 1 time. When this wave is over, the money on the repairman will be used to supplement the trap.

Double annihilation is mainly the placement of outputs and traps, which I will mention below.

Defensive position of the terminal:

The terminal mainly relies on mortar output. Mortars will be set up around 17 and 18 waves, so it is suggested to take the annihilation of the left platform in the team as the command, because the left platform has a good view and zombies can see it from any direction. If a large wave of corpses is found, inform the mortar to get ready in time. Just make sure that the power grid is left 4 and right 2, and put one directly below the platform.

There are five artillery positions in the terminal building: left 1, left 2, middle, right 1 and right 2.

The purpose of the left 1 gun position is to relieve the pressure on the left platform (responsible for repair).

Zombies in the left 2 artillery positions will rush to the fence below the left and right platforms and pile up under the right platform (annihilation is responsible).

The middle gun position is mainly on the left platform, and the two gun positions on the right platform are used to relieve the pressure on the left platform.

Intermediate gun position of left platform (responsible for repair).

Right artillery position (the first one is responsible for repair and the second one is responsible for annihilation).

Right 1 artillery position (in charge of annihilation).

Right 2 gun emplacement (responsible for repair).

After the gun position, let's talk about the choice of defender.

Let's talk about the location and reason of the left platform first:

First of all, the left pit is mainly to ensure the safety of teammates on the right platform. On the right platform, hesitant teammates who see the fence below and the zombie pyramid climbing on the left and the zombie pyramid climbing on the right can mainly deal with the fence below the right platform and the zombie pyramid climbing on the premise of protecting their backs.

At the same time, it should be noted that something with a big wave of corpses should open its own middle artillery position and right 2 artillery position in time (mainly because it can't be responsible for right 1 and right 2 artillery positions at the same time).