Chapter 1 Meeting fiasco 5
Meet for the first time FlashCS5
1.1.1flash animation development
1. 1.2 flash memory technology and characteristics
1. 1.3 application range of flash lamp
1.1.4 New features of Flash CS5
1.2 FlashCS5 work interface
1.2. 1 menu bar
1.2.2 Title bar
1.2.3 Edit Bar
1.2.4 Work area and stage
1.2.5 Timeline Panel
1.2.6 tool panel
1.2.7 Property Panel
1.2.8 Other panels
1.3 Basic operation of Flash CS5
1.3. 1 FlashCS5 document management
1.3.2 flash panel operation
1.3.3 Define the work layout
1.3.4 Set movie properties
1.4 example guide to create Flash animation files.
Chapter 2 Drawing Graphics
2. Flash knowledge of1flash graphics
2. 1. 1 vector and bitmap
2. 1.2 Import external images
2. 1.3 Import PSD file
2. 1.4 import Illustrator file
2.2 Understanding the Tools panel
2.3 Drawing tools
2.3. 1 line tool
Pencil tool
2.3.3 Rectangular tools and oval tools
2.3.4 Basic Rectangular Tools and Basic Elliptical Tools
Polygon star tool
Brush tool
Spraying brush tool
2.3.8 Drawing Owl graphics under the guidance of examples.
2.4 path tool
2.4. 1 About the path
2.4.2 Use the pen tool to draw graphics.
Anchoring tool
2.4.4 Adjust the path
2.4.5 Give examples to guide the drawing of heart-shaped graphics.
2.5 color filling
2.5. 1 Ink bottle tools and paint bucket tools
Eyedropper tool
Eraser tool
Color panel
Gradual deformation tool
2.5.6 Draw crystal ball graphics with examples.
2.6 decorative tools
2.6. 1 Fill the graphics with decorative tools.
2.6.2 Attribute Settings of Deco Tool
2.7 auxiliary drawing tools
2.7. 1 hand tools
Zoom tool
Chapter 3 Editing Graphics
3. 1 Select object
3. 1. 1 Select Tool
3. 1.2 lasso tool
3. 1 13 examples to guide the drawing of green tree patterns
3.2 deformed objects
3.2. 1 Use any deformation tool to deform the object.
3.2.2 Option Settings for Arbitrary Deformation Tools
3.2.3 Use the deformation panel to accurately deform the object.
3.2.4 Examples guide the drawing of cube graphics.
3.3 Control the position and size of the object
3.3. 1 Use the property panel to set the position and size of the object.
3.3.2 Use the information panel to set the position and size of the object.
3.4 Three-dimensional deformation
3.4. 1 3D rotary tool
3D translation tool
3D attribute setting
3.5 Adjust the graphic shape
3.5. 1 Convert bitmap into vector diagram
3.5.2 Smooth and straighten the figure.
Optimized graphics
Modify the chart
3.6 merge objects
3.7 Edit the object
3.7. 1 combined object
Separate objects
Arrange objects
Lock object
Align objects
Copy object
3.8 Text editing
3.8. 1 TLF text and traditional text
Create text
Text type
3.8.4 Setting Role Attributes
3.8.5 Setting Paragraph Attributes
3.8.6 Setting Text Box Properties
3.8.7 Text links of multiple text boxes
3.8.8 Examples guide the making of greeting cards.
3.9 Comprehensive application example of drawing "sunflower" graphics
Chapter 4 Application of Layers and Frames
4. 1 Introduction to Timeline Panel
4.2 layer operation
4.2. 1 Create layers and layer folders
4.2.2 Rename the name of the layer or layer folder.
4.2.3 Select layers and layer folders.
4.2.4 Adjust the arrangement order of layers and layer folders.
4.2.5 Show and hide layers and layer folders.
4.2.6 Locking and unlocking layers and layer folders
4.2.7 Outline Display of Layers and Layer Folder Objects
4.2.8 Delete layers and layer folders
Setting of layer properties
4.3 Example Guide Managing the Flash Layer
4.4 Framework operation
4.4. 1 Normal frame, key frame and blank key frame
4.4.2 Selection framework
4.4.3 Cutting frame, copying frame and pasting frame
Moving frame
Delete frame
Flip frame
4.4.7 Edit animation frames with drawing paper tools.
4.5 give examples to guide the production of "crossing the road" animation
Chapter 5 Application of Components, Examples and Libraries
5. 1 Library panel
5.2 Component types
5.2. 1 movie editing component
Graphic element
Button element
5.3 Creating Components
5.3. 1 Create a new component directly.
5.3.2 Transforming an object into a component
5.4 Creation and Editing of Instances
5.4. 1 Example editing method
5.4.2 Attribute Settings of "Movie Clip" Instance
5.4.3 Attribute Settings of "Button" Instance
5.4.4 Attribute Settings of "Graphics" Instance
5.5 Comprehensive application examples to make the animation background of beauty slimming advertisements.
Chapter VI Basic Animation Making
6. 1 frame by frame animation
6. 1. 1 External import mode creates frame-by-frame animation.
6. 1.2 Making frame-by-frame animation in F 1ash
6.2 Traditional tween animation
6.2. 1 Create traditional tween animation
6.2.2 Traditional tween animation attribute settings
6.3 give examples to guide the animation of riding a Trojan horse.
6.4 tween animation
6.4. 1 Difference between interpolation animation and traditional interrogation animation
6.4.2 Create deformation animation
6.4.3 Edit the attribute keyframes in the stage.
6.4.4 Adjust tween animation with animation editor.
6.4.5 Edit the property keyframe in the property panel.
Animation preset
6.5 tween shape animation
Create tween shape animation
6.5.2 Tween Shape Animation Attribute Settings
6.5.3 Use shape hints to control shape changes.
6.6 Comprehensive application examples to make football night advertising animation.
Chapter VII Advanced Animation Production
7. 1 Motion Guidance Layer Animation
7.2 Use examples to guide the animation of football flying.
7.3 mask animation
7.4 Examples to guide the production of green natural animation
7.5 skeletal animation
7.5. 1 Create bone animation based on components
7.5.2 Create skeleton animation according to the graphics.
7.5.3 Characteristics of bones
7.5.4 Editing Bone Objects
Binding bone
7.6 Making animation of Mid-Autumn Festival reunion with comprehensive application examples
Chapter VIII Multimedia Application
8. 1 import sound
8.2 Edit sound
8.2. 1 Delete or switch sounds
8.2.2 Applying sound effects
8.2.3 Sound synchronization effect
8.3 compression flash sound
8.3. 1 ADPCM compression format
8.3.2 MP3 compression format
8.3.3 Original and speech compression formats
8.4 Sample Guide for Adding Sound to Music Stage Animation
8.5 Flash video control
8.5. 1 Import Flash Video
8.5.2 using Adobe Media Encoder to edit: Flash video
Chapter 9 Application of actior 1 Script
9. 1 Introduction to Action Script
9. 1. 1 Development process of action script Dl
9.1.2 What's New in ActionScript 3.0
9.2 Action Script Language and Its Grammar
9.2. 1 data type
variable
Operators and expressions
9.2.4 Syntax of Action Script
function
9.3 object
9.3. 1 attribute
way
event
9.4 Action Team
9.5 Basic Action Script Action Command
9.5. 1 control movie playback
9.5.2 The animation of divers is guided by examples.
9.5.3 Make photo album animation with examples.
Website link
9.5.5 Loading external images and animations
9.5.6 Examples guide the production of outdoor advertising animation.
9.5.7 FS command command application
9.6 comprehensive application examples to make "digital city animation"
Chapter 10 Application of Components
10. 1 About action scripts, 3.0 components
Advantages of using components in 10. 1. 1
10. 1.2 component type
10. 1.3 component architecture
10.2 using components
10.2. 1 Call a component with an action script.
10.2.2 component parameter settings
10.3 Common components
10.3. 1 button component
10.3.2 checkbox component
10.3.3 color selector component
10.3.4 combo box component
10.3.5 list component
10.3.6 radio built-in components
10.3.7 scroll pane component
10.3.8 Text Area Component
10.3.9 Text input component
10. 3. 10l scroll bar component
The application of10.3.11flvplayback component
An example of 10.4 guiding video playback animation production
10.5 Making "member registration animation" with comprehensive application examples.
Chapter 1 1 file optimization, export and release
Optimize 1 1. 1 Flash movie.
11.1.1optimization object
1 1. 1.2 film testing
1 1.2 Export animation works
1 1.2. 1 Export graphics and image files.
1 1.2.2 Export video and sound files.
1 1.3 examples of animation in exe format.
1 1.4 movie release
1 1.4. 1 Publish the animation by issuing the setting command.
1 1.4.2 is published as a Flash file.
1 1.4.3 released as HTMI. , file.
1 1.4.4 is published as a GIF file.
1 1.4.5 as one. IPEG file.
1 1.4.6 is published as a PNG file.
1 1.4.7 release preview
1 1.5 is for publishing. Adobe AIR。
1 1.5. 1 create an Adobe AIR file.
1 1.5.2 Create AIR application and installer files.
1 1.5.3 Preview or publish Adobe AIR applications.
1 1.6 iPhone packaging application
1 1.7 sample guide for publishing network animation.
12 chapter Flash animation comprehensive application example
12. 1 Flash advertising
12. 1. 1 creativity and conception
12. 1.2 Start animation.
12.1.3 animation of flash advertising content
12.2 Flash greeting card making
Creativity and conception
12.2.2 Animation of main contents of greeting cards
12.2.3 greeting card decoration element animation
12.2.4 Add background music and control buttons
12.3 the production of mobile phone screen saver
Creativity and conception
12.3.2 Create a mobile phone application
12.3.3 making Flash animation elements
12.3.4 time to create a dynamic display
12.4 making flash mobile games
Creativity and conception
12.4.2 Making Game Interface
12.4.3 game action script writing
Making 12.5 Flash website
Creativity and conception
12.5.2 Making the main interface of the website
12.5.3 background music production
12.5.4 column content production
12.5.5 Integration of website columns
12.5.6 website release