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How to add some points to the legend of martial arts
Rookie skills are not mentioned, and there is no flower head.

Gunmen (Oracle skills can only be added after 20 o'clock):

5 points for health preservation, 5 points for gale, 5 points for laying down one's life, no wind 10, blood coagulation 10, and other required transitional skills 1 0, a ***39.

Oracle Bone Inscriptions: The body of King Kong: 8 points; Tiger of bone marrow: 8 points; Sirius fangs: 4 points; Other required transition skills: 1 min; 1 ***26 points.

Now let's talk about why the gunner and the Oracle said together, because most of the gunner is no longer a transitional skill, but a main attack skill with more power than three rounds.

Killing God is the bloodiest profession, and the life limit of King Kong is increased. These two skills are the finishing touch, even more powerful. How can you be dissatisfied?

Then there is the main attack skill, the main attack skill in the second round is three, and the main attack skill in the third round is also three. The main attack skill only refers to the skill that can be released continuously by short play and cooling.

Coagulation, dark thunder, no wind, halberd, tiger, bear, snake.

According to the attack power and release speed of killer PK, two main attack skills can be used. Before the third turn, everyone basically used the wind and blood coagulation. Both skills are release/cool for 2 seconds, completely releasing the connection, and the attack is the highest at that time.

It's the same now. No wind is the strongest attack among these six skills, and they are all calculated according to full marks. However, the real bear/snake in dark Reki is very low, and the additional silence value and repelling property are like chicken ribs. Give it up!

Then there are Ning and Ji Hu, both full marks. Which one plays more? I've tested it many times. It depends on your weapon and your body's attack power to increase vitality. Press all skills!

Condensation is to increase the basic attack power 1 1% in each section, and then add 500 attack power.

The tiger of halberd pulp has an additional base attack power of 26.2%.

Let's do a calculation. Your attack power, plus the attack power of the weapon, plus the additional attack power of the vigorous qi, is set as the lower limit of X. attack with weapons!

That is,11%x+500 = 26.2% x.

X=3289, which is omitted later.

In other words, after you bring weapons and add state, the attack power will exceed 3289, and the halberd tiger is much more powerful than blood coagulation. Of course, it's all full.

I'm level 93, add 8 guitars, and after adding vitality, it's 3333 attack. There is a picture below. I have tested both skills many times. When I took a guitar with one plus seven, the tiger of halberd was not so coagulated, but now it is much coagulated.

But don't give up blood coagulation, because Ji Zhenhu's skill is to release for 2 seconds, cool for 4 seconds, and the forbidden wind is to release and cool for 2 seconds. PK, these two skills will have a pause of about 1 second, and they are not connected. Because Ji Zhenhu's cooling time is long, coagulation should be interspersed here. Stopping for one second is actually equivalent to playing less. Therefore, coagulation is not recommended to give up. After three rounds, Morita's own skills are not in a high negative state, and the attack power and frequency of skills are particularly important.

Give your life for a blow, full marks, there is no doubt that the more blood, the harder you fight! It is the last occupation of blood itself. How can you be dissatisfied with this skill? Although it is not the main attack skill, it can be shortened to 5 minutes through collocation and cleaning, but this skill is definitely second in singles and field work. I have 1W2 blood. I can kill 7000+ blood at the same level as my life, and an outbreak is a second person. When my friend laid down his life to attack a man together, he was still alive.

The wind injury is serious and the score is full, which belongs to the auxiliary attack skill. Releasing 1 sec is the biggest advantage, which improves the attack power of the body, that is to say, it does not contain weapons, and it is also equipped with the same level, and the blood volume is stable above 3000+. Whether this skill is used well depends entirely on consciousness. Good use is good, bad use is bad. But short cooling time is also an advantage. Before the third round, it was a duel skill, and now PK is quite useful.

Sirius's teeth are fierce and full, and the only decent attack skill is 3 turns. Now it's time to kill God. Sirius has just changed. Ignoring 100% defense and the opponent's failure to add blood in time will definitely drop. It has been revised now. Severe level 3 hit, release for 3 seconds, and then 1 second consumes blood. If you ignore the opponent's defense, you will improve that stage.