Residential construction consumes the degree of architecture, prosperity and humanization.
College 120+30* grade (w) 100+50* grade 200 200
Wing 80+20* grade (w) 100+50* grade 200 200
Pharmacy 100+20* grade (w) 100+50* grade 200 200
Warehouse 40+ 10* grade (w) 100+50* grade 200 200
Treasury 40+ 10* grade (w) 100+50* grade 200 200
Animal room (no data) 100+50* Grade 200 200.
Proportion increase1000 w1100+50 * ratio 1000 1000.
(Scale upgrade requirements: two buildings reach the current scale of 4*)
Task and cultivation setting consumption
Suzaku Hall Mission (Establishing Hostile Gangs)
50w+50% popularity
Alliances and alliances
Alliance: no consumption
AFDL:
Protocol disassociation has no consumption.
Forced dissolution of the alliance: current gang funds *5%+50w, current prosperity * 10%+ 100, stability 20%, action power 100.
Gang training (pharmacy)
Biological resistance and legal resistance 300w
Physical attack and ordinary attack 300w
Capture 300w
Maintenance at ordinary times (per hour)
Basic maintenance 1w* scale
Building maintenance 1-8 level building 500+500 * 8 level-12 level 1w, 1.2w, 1.4w, 1.6w (calculated separately and added.
There is no information query about the specific cost of map maintenance. If the grid is above 150, the maintenance cost will increase.
The number of medicines brushed is 10+5* pharmacy grade.
Skills and Experience 2000+500* Learning Level
Decline in scale
When gang prestige or money
Part of the architectural description
The vault will initially accommodate 2,000 W, and each vault will increase the upper limit of1000 w.
The warehouse helps the initial material quantity 100, and the maximum material quantity of each warehouse increases by 50.
Second, the task
White tiger group (businessman)
The initial capital of character level needs capital, experience, return, contribution and prosperity.
1 1 ~ 39 2w 5w 3w(3.9w)5( 10)2
40 ~ 59 4w 10w 4.5w(5.85 w) 10(20)3
60 ~ 79 5w 15w 6w(7.8w) 13(26)4
Over 80 4.2w15w 8.5w (11.05w) 20 (40) 4
(When the gang size is > 1, if the gang funds do not reach the reward line, the experience will be rewarded by +30%, and the contribution will be doubled.)
The amount paid by the merchant is * 10%.
The ticket amount paid by the gang to increase funds *90%- initial funds (the task is to collect initial funds, which will be deducted from the gang funds).
Qinglong task
Experience (grade *34+ 1050)+ (number of cycles-1)* (grade *4+50)
Banggong 1-3 Ring 1 Point 4-6 Ring 2 Point 7- 10 Ring 3 Point (2 1 Point/Wheel)
Increase the gang building 1 point every time.
Xuanwu Mission (Wing)
Experience (grade *27+350)+ (number of cycles-1)+ (grade *7+50)
Banggong 1-3 Ring 1 Point 4-6 Ring 2 Point 7- 10 Ring 3 Point (2 1 Point/Wheel)
When the current stability is between 0 and 300, each task will be increased by 3 points;
When the current stability is 30 1 ~ 500, each task will be increased by 2 points;
When the current stability is 50 1 ~ 700, each task is randomly increased by 1 ~ 2 points;
When the current stability is above 700, each task will be increased by 1 point.
Bounty mission
Experience 1000
Banggong 2 branch
Gang funds increase1w.
Suzaku Mission (Hostile)
Experience (I can't find this information at all, I hope someone can provide it)
Banggong
Interfere with the summoning task at 3 o'clock.
Reconnaissance mission at 3 o'clock (1 time) (I don't know if this will be more successful)
The task of destroying the organ at 4 o'clock.
The influence of rival gangs
Interference with summoning tasks affects the training level.
Reconnaissance missions have no impact.
When the current stability of the task of destroying organs is 0 ~ 300, each task is reduced by 1 point;
When the current stability is 30 1 ~ 500, each task will be randomly reduced by 1 ~ 2 points;
When the current stability is 50 1 ~ 700, each task will be reduced by 2 points;
When the current stability is above 700, each task will be reduced by 3 points.
Third, skills.
Life skills
Upper limit of fitness HP * 1% (regardless of the current upper limit)
Meditation MP upper limit * 1% (regardless of the current upper limit)
Hidden weapons Skill hidden weapons Damage+1
For architectural skills, please refer to official website Life Skills-About Architecture.
For tailoring skills, please refer to the life skills in official website-about making.
For alchemy, please refer to the life skills on official website-about architecture.
For traditional Chinese medicine, you can refer to the drug introduction in official website-third-class drugs.
For cooking skills, please refer to official website's Food Collection-Food Introduction.
Escape skill+1%, with an upper limit of 90%.
Chasing skill reduces the enemy's escape success rate by+1%, and the lower limit is 10%.
Maximum vitality of the way of keeping in good health +4
Maximum bodybuilding physical strength value +4
Please refer to the craftsman who needs level 20 to make Ruyi.
Need to contribute: learning index * skill level +5
Consumption contribution: skill level
(of Taoism/Taoism) practise asceticism/asceticism.
(The damage and defense results are related to the actual effect, and have nothing to do with their own damage and defense attributes. )
Attack training
Effect: HP damage result increases by 2%+5 points when attacking.
Consumption: 3w/ time
National defense training
Effect: HP damage result will be reduced by 2%+5 points when being attacked by physics.
Consumption: 2w/ time
Magic cultivation
Effect: The damage result of spell HP is increased by 2%+5 points, and the success rate of seal spell is increased by 2%.
Consumption: 3w/ time
Anti-legal cultivation
Effect: The damage caused by spells is reduced by 2%+5 points; The probability of being blocked is reduced by 2%
Consumption: 2w/ time
Hunting practice
Effect: The capture probability is increased by 20%+ 1% of the normal probability, and the normal probability is 50%.
Consumption: 3w/ time
(Cultivation requirements: character level ≥ cultivation level ×5+20, with an upper limit of 20)
This post will constantly update new data until it is perfect. Here are some data to refer to when updating:
1, capital consumption of animal house
2. Building grade formula required for scale improvement
3. How to calculate the training level of the guardian (it seems that it is not only related to the level of the animal house).
4. The refreshing formula of stable prosperity and popularity (specific value, so there is no mention of the data of gang attributes)
5. Calculation formula of skill research speed (1 relationship between grade and research experience)
6. The empirical calculation formula and tribute distribution principle of the Suzaku Hall mission.