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Dark thriller 2 introduction
Black millet 1 introduction:

Go where there is light in the game, or you will lose blood. So the rational use of light source is the most important point.

1. Go:

Talk to the patient, and then go to the upper left corner to read. Talk to another person through the door, and then pick up the lantern on his right (5 keys to pick it up and put it down). After talking to the Z9 patient in the next room, open the window on the left. To the right, take out the key from the closet and open the window. Go to the next room, remove the box in the way and enter the next room. Then push the box on the left to the button (all the way to the left) and the door will open. Go in to see a patient, put the lantern two squares above his right (only light can save him), then go up the stairs and go through the customs.

2. Emergency room:

Open the window behind you first, and then don't leave in a hurry. Look carefully at the three red things above, bypass them and turn on another light source on the upper right (I don't know what it is). Open the window in the upper left corner through the corridor above, and then there is one below. Pick up the flashlight (the difference between this and lanterns is that although the flashlight is much stronger than lanterns, it can only illuminate the left and right in front, but there is no light in the back), take the next step, put down the flashlight, and then give the box to the room below to expose the door. Go back and pick up the flashlight, put it on the button at the door, and then immediately push the box out of the door (it will reduce blood here, so be quick) until you reach the button in the lower left corner of the bottom room. Finally, a patient was rescued from the closet, went up the stairs and went through customs.

3. Ward:

Talk to the patient, then pick up the flashlight and put it two squares above the right door to make the light turn left, then go left, bypass the crowd and open the window. Come back and pick up the flashlight, put it above the left door, and the light points to the door. Go in and open the window, then come back with a flashlight, open the upper right door, put the flashlight at the door, and go to the next room as usual. You can go in after you get the key in the closet above. Go in and turn on the light source on the left side of the room, then go back to the flashlight. Put the flashlight in the middle of the room, and then push the box onto the button. Then I picked up my flashlight and went into the next room, where I found the guard. After the conversation, put the flashlight on the button, pick up the flashlight in the room and go up to the next room. Put the flashlight in the middle of the room, take the stairs in the upper right corner and go through the customs.

4. Restaurant:

Go down and flash your flashlight first, and then come back to open the door. Put the flashlight on the door and open the window. Push the box on the button, go back to the flashlight and put it two squares below the window so that the light can shine all the way to the window of the right room. Go and open the window, push the box down one space and open the door. When you come back, put the flashlight in the middle of the room, the light is on, and then go down and get the lantern. Take turns taking lanterns and flashlights, take both to the lower left, and then push the box to the button. Then take the flashlight and lantern alternately to the upper cabin, put the lantern on the button and take the flashlight into the door. Then put the button on your hand, the light will go down, then go down, talk, save the patient with a mirror, and go in through the door below.

5. Equipment room:

Talk to the doorman first, pick up the mirror 1 (for the sake of clarity, they are all numbered), light up the lower left road, then go down and take the mirror 2 and look to the left, and see the button and mirror 3. Press the mirror 3 on the button to illuminate the top, and then follow the light to open the window. Adjust the direction of mirror 3 so that it shines to the right, then move mirror 1 under the window, and the light will turn to the left and see the button. After that, move the mirror 2 into the room and put it on the button to illuminate the patient on the right. Let's talk about the two mirrors already in the room. A button brought to the lower left corner points to the patient in the left corner. The other side moves to the end of the corridor and shines on the window to open it. Let the mirror shine on three closets, then rescue a patient from them and find the medicine bag and key. Next, put the mirror on the patient's right two squares and open the door with the light. Go in and get the lantern, and then go back to the mirror. Take turns to take the mirror and the lantern (note that the lantern is very light, it is best to change it in two steps), move the mirror in and hold down the button, then carry the lantern into the next room. The two cabins above have nothing to take. Go straight to the right. Find the boy at the left corner of the stairs. After the conversation, put the lantern beside you and go upstairs to pass the customs.

6. The first one:

Pick up the lantern and talk to the people next to you. After that, the goal is to put down four lights around the central monster in a cross shape. Take down the top Three Lamps District first and put it nearby for later use. Then, put the wooden box and turn on the light: Yi Deng directly above, two wooden boxes on the left and right; Right light, up and down wooden cases … wait, put four. Pay attention to put the box first and then put the light, which is safer. Also, always use the box around you as a cover to prevent the monster from spraying blood on you, and then use the interval between his spraying blood to put a lamp in the middle of the box. After all four lights were put away, the monster disappeared. Grab a lamp and go upstairs from the upper right corner.

7. Protocol Department:

Pick up the lamp and put it on the button, then move the mirror (1) down on the second button. Look to the right and see another mirror (2). Take it out, put it on the button just now and put on the light. Take the lamp and the mirror in turn, go below, put the mirror on the bottom left button, and carry the lamp into the house. The light is placed on the button in the room, the door opens and the door mechanism opens. Then there is a mirror on the desk on the left, which is placed on the right side of the desk. Look up and down separately and find a key from the closets in the upper and lower cabins. After that, put the mirror on the button and face right. If you look closely along the light, there is something on the right that is half blocked by the wall. It's actually a mirror. Open it and see two doors, one directly above and the other above the left. Open the one directly above, go in and get the flashlight, then open the door on the left, put the flashlight at the door and shine it on the patient, then go back to the room directly above and go upstairs to pass the customs.

8. Cancer area:

After the conversation, I picked up the flashlight and entered the door. Get in there and don't move. Look carefully. There will be children running around in the dark. You should always turn around and let the flashlight shine on it, so it will be destroyed and you will get the key. When you see a door on the right in the dark, you should put your hand on the door as soon as possible and then open it. As soon as the door opens, there will be Mitsudeki. You can take the flashlight back. There are three doors below. The first door can be opened directly. Put your hand on the door, go in and get the key in the cupboard, and then take out the flashlight on the floor. The key opens the door on the upper right, takes two flashlights to the room on the upper right and sees a box. Put the flashlight on the ground, illuminate the passage from top to bottom to left, and then walk in. Turn on the mechanism, see the button, and then go out and put the box outside the button. There seems to be no response, but in fact, the second of the three doors side by side has just opened. Go over there, put the flashlight at the door and go in to get the key. Then I went back to the box to open the door, put my hand at the door, went in, took out the key from the closet, moved the box outside the door, put the button on it, and the third door opened. Go in with two flashlights and open the back door. Put one flashlight at the door, take the other one in, put it two squares to the right of the door, and then answer the phone. Then go to the closet and get the key. Then bring in the flashlight at the door, put it on the far right, open the door and save the patient. Finally, I walked down and went through the door.

9. Pharmacy:

Put the box on the button, take out the mirror in the right room, and press the button to change the box. Push the box to the button in the right room, then come out, move the mirror to the upper door and illuminate it. Open the mechanical device, and then open the right and upper windows with the help of lights. Move the mirror up, put it at the lower left of the window, turn left, and then open another window to the left. Then go down, get the key in the cupboard, and then pick up the flashlight below. Take a picture to the left and see a button. Go back with a flashlight, move the mirror down on this button with the help of a flashlight, open the door on the left, go in, get the key in the closet, then turn the mirror down, open the door with a flashlight, save a person from the closet and put down the flashlight to save him. Finally, come out, let the mirror shine on you, enter the top door and pass the customs.

10. quarantine area:

The general structure of this house is that there are four huts in the upper part, numbered 1, 2, 3 and 4 from left to right respectively; There are two big houses on the left of the lower half, numbered 5 and 6, and the right half leads to the exit. Let's talk about the customs clearance process first. First pick up the lamp, talk to people nearby, then enter Room 6 from the lower right, find the key, and release a girl from the cage. Then go to room 3 and bring the flashlight and lamp here together. Put down the flashlight to save the girl. Then I took the light to open the door in Room 4, took the key and let another girl go. Seeing a button on the ground, I went to Room 6 again and moved both mirrors to Room 4 with lights. Hold down the button with one side, shine down, open the second door, see a patient and another button, move the other mirror to the button and shine up, thus saving two people at the same time. Finally, come out of house 4 and walk in from the lower right. The exit is in the upper right corner. Put down the light, save the patient, and then go upstairs and go through customs.

1 1. Laboratory:

Speak first, then move the box to expose the exit. Walking up against the wall, there are two mirrors, below No.2 and above 1. Move the mirror 1 down two squares, shine it to the right, and when you see the flashlight, take it over and put it on the right side of the mirror 1 down. Then move the mirror 1 to the next two squares to the right of mirror 2, and shine to the right to save a person. Then move mirror 2 to the right of mirror 1, take a photo, then pick up the flashlight, put it at the door above, take out the medical bag from the closet, take out the box, and enter the room with the flashlight. Put your hand on the ground when you go in, light up the door on the left, then take out the key from the cupboard and press the box on the button again, and the door will open. Go in and open the door, put the mirror down two squares, and open the door to save people. After that, put your hand on the right side of the organ, go up, and then go up and open the window. Let the mirror by the window take a picture and come back with a flashlight. Put down the flashlight, move the mirror to the far right, hold down the button and light up the bottom. Go back to your flashlight. Come here. Go down and see another door, put down the flashlight, open the door, talk to the people inside, get the antidote, choose to use it yourself, and then go through the door.

12. Pediatrics:

Pick up the lamp and talk to the girl. Go up from his right and you will see a flashlight. A girl can be found in the cage above the flashlight. Put the flashlight on her left and shine on her. Then go to the right. There is a key in the closet. A girl can be rescued in a cage to the right. Such a flashlight can save two people. Holding the lamp, I went back to the girl you just talked about and found two boxes. There is a button in the room to the right of the box. Move a box and hold it down. There is also a box. Push down. First open the door below, then push the box in, turn right and go up, and you will come to a room with two buttons. Press the button on the right side of the box, and then go out through the door above the left button. (You can go out through the door ~ Hehe …) Go out to the right and enter the room. There are two mirrors. Put one on the button and the bottom door will open. Remove the other mirror and go in with the lamp. Take the key from the cupboard first, then put the mirror on the button and go down. Open the door below, let the girl out of the cage, and then go to the room on the right to open the organ, so that the girl will be saved just now. Finally, I went up and talked with the girl. I went upstairs and went through customs.

13. humpbacked girl:

Note that this is a plot branch. You can choose to give the only antidote to the hunchbacked girl, Nina's sister, or not. If you give it now, Helen will not be saved in the end, and your wife will die. I played the ending of giving a hunchback girl an antidote, and I didn't like it, so I chose not to give it this time. The process after this is written without giving the hunchback girl an antidote. Of course, you can also choose to be a sister. Process: choose to give the antidote to the "nobody", and the hunchback girl immediately becomes a monster. It will attack you after it kills Nina. Now open the left window quickly, then walk counterclockwise, open the left, bottom, right and top windows of the room respectively, and then lead the monster to the central light, and the monster will disappear. There will be no children in the room, so you can walk in the dark, but if you are hit by something sprayed by a monster, your blood will decrease. And there are medicine boxes everywhere. If you don't have enough blood, you can use them. After killing the monster, go upstairs from the upper right corner and pass the customs.

14. Bottom:

Put the flashlight next to you on the button and take out the key from the closet. Then pick up the lamp and walk to the end, put the nearby flashlight on the button on the left and hold the key. Go right and get the third key in the closet. Then go to the lower right corner, enter a door and see the flashlight, take it out and put it on the button below, and shine down. Then I opened two doors and saw the flashlight in the room, which was placed on the button near the right. Come out, put the light on the button in the upper right corner of the room, and then walk up the aisle. Every time you meet a mirror, pick it up and turn it around, let it light up the road ahead, then put it down and walk on. (The mirror at the bottom left doesn't need to move, the direction is right. On the way, there is a medicine cabinet in the first closet and a patient in the second closet. Turn the last mirror, go up, and go straight to the next level after the story is over.

15. Refrigeration:

The last level is all about the plot. You can appreciate the shocking truth behind it and the heavy ending …

Dark thriller 2 complete introduction:

1, Bar: Walden explained the monks' crimes to the public, but no one believed him ... Walden suddenly fainted and woke up to find himself alone. I found "note 1" at the bar ... (this is a teaching pass, so I won't go into details) two "batteries" when I went out. Enter the bar again and pick up the "magnet" on the left (press the right soft key to enter the prop list, move the cursor to the magnet and press 5 to equip. ) Take the "bar key" near the sewer with a magnet and open the door and go out. . . When I went out to see the gatekeeper's son, I learned that people followed monks to the mysterious monastery. . .

2. Library: Open the window, turn on the voltage switch, lift the lamp forward, turn on the light switch, push the box and press the switch, and open the door on the right. I found 1 Tujia cake and "Note 2" in the cubicle at the lower right ... I met the librarian at the upper right, and she turned off the light when she left. . Find the city map, turn on the light, find the broom, a copper coin, and go out to get two batteries. . .

3. Museum: 1 piece of "dead key fragment" was found in the dialogue, and "Note 3" was found ... a piece of "Tujia cake" was raised from the top right to the left, and the broom was used as a lever to go down. The door opened and two batteries were taken from the door. There is 1 "Tujia cake" outside the door. . .

4. Shopkeeper: "pliers" on the top and two "copper coins" on the lower left door. After killing the monster, open the left door and get 1 piece of "camera" and "Tujia cake". Go out … use the combination of "camera" and "battery" to produce a flashing effect … (kill the monster: turn on the light switch above, introduce the monster into the center of the light source, and the monster will die in a few seconds) Go back to the back door of the library, open the vent with pliers, and get the "dead soul". .

5. Cemetery: Dig the cemetery with a shovel and get 1 Tujia cake, 1 dead key, 1 hospital file … find 1 bone and go out …

6. Hospital: Open the window, press the mechanism with a candlestick, open the door, push the box, open the left window, pull the box and press the right mechanism, open the lower window, remove the light bulb on the top and install it on the right, then install the leftmost light bulb on the right, and so on … There is a lantern on the rightmost side of the corridor, lift it up … Take a light bulb and install it on the bed side of the upper door, and press the lantern on the right mechanism and door. . On, the "anesthetic gun" on the left door and the "scalpel" on the right door. Up, the mortuary guard refused to hand over the key, removed the left fuse, and stepped back. The guard was killed by a monster. He cut the guard's coat with a surgical knife and got the key to the morgue. He got two batteries when he went out. . .

7. Power distribution room: lower right 1 "Tujia cake". Slowly move the candlestick to the mechanism at the upper right to press it, and the lantern will press the mechanism at the lower left. As soon as the door opened, the fuse was found. Up, press the "fuse", the street lamp lights up ... and go out with two "batteries". . Go down to the beggar, give him a "copper coin" and clean the garbage with a "broom" to get "dead key fragments" Come down, go to Benjamin's front yard, take 1 piece of "Tujia cake", throw the "bone" to the dog and enter the house. ...

8. Benjamin's house: put the candlestick on the right door, enter the right box pressure mechanism, open the left door, lift the candlestick and put it on the left side of the left door, take off the right light bulb, press it on it, turn on the light to the left, and open the window downwards to turn on the light. Press the mechanism with a candlestick, open the lower right door, hold the light bulb, install it at the bottom, turn on the TV to the right, and see Benjamin get "Note 4" ... hold the flashlight at the lower right door, get the "Tujia cake"1... take down the light bulb, press it on the left, get the "toilet pump" at the lower left, go to the bathroom, turn on the light, and use "Toilet Pump". Television is a hidden game 2: Pinball Table Tennis. .

9. School: Open the window, press the candlestick, put the flashlight on the corner floor and quickly move to the lower right. Open the window and install the light bulb on the upper left. Pick up the candlestick and put it in the window in the lower right corner, move the flashlight to the lower corner, light it, take off the light bulb and press it back ... Put the flashlight on the ground in front of the lamp, press the light up ... Press the candlestick on the upper right organ, press the lower organ forward to the back door, turn on the light with an anesthetic gun ... cut the rope with a scalpel and get the rope ... Call the principal to get the "dead key fragment", push the box and press the organ, open the door, and use the camera's. .

10. Well: Use "magnet" and "rope" to form a "rope with a magnet at the end", use it to take out the stained sheriff badge in the well, and then combine it with "soap" to get a "clean and shiny badge" with four numbers on it ... Take this to the police station, enter the password and open the door. ...

1 1, Sheriff's Office: Pick up the flashlight 1 and put it on the top to illuminate the road on the right, open the window and turn on the light. Just turn around and pick up the flashlight 1 and press the upper right mechanism, and the lightning will go down; Take down the flashlight 2 and press the door mechanism, and the light will go down. Take a flashlight 1, come in and go back to the gate. Use it to press the mechanism and turn the light to the right. Pick up the candlestick and press the mechanism in the door below the flashlight 2; Take the flashlight 1, press and hold the mechanism under the light switch, and turn off the light; Pick up flashlight No.2 and press the light at the bottom to the right. Turn on the light to the right and get "note 5". In the prison on the upper right, get the "bomb shelter key" with a rope with a magnet at the end. Left room "Tujia cake" 1, go out "battery" 2 ...

12. Bomb shelter: Take a bucket of clean water, combine it with soap, take a bucket of soapy water, throw it on the ground, and the monk slips and faints ... Take a monk's cloak, and find 1 Tujia cake on the left, as well as "dead key fragments" ... back.

13. Mortuary: Open the door, put on a cloak, enter ... A group of monks went in, followed them to the entrance of the mysterious monastery, found 1 Tujia cake, went out first, and found 1 Tujia cake at the lower right of the mortuary. .

14. Go back to the entrance of the monastery and use the "dead key" to open the underground entrance. Put on your cloak and come in. On the right is 1 Tujia cake. Go through the human laboratory, press the button with a lantern, open the door, find Helen, and go through customs. ...

Attachment: Password for customs clearance reward: 7825537- Get the monk's cloak directly, and you won't be attacked if you put it on …

Game-1, kitten darts: 32787; 2. Pinball table tennis: 54642664; 3. Snake: 9676

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