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Where is the next outlet for mobile Internet socialization?
Lead: Where is the next outlet for mobile Internet socialization?

About "Where is the next outlet for mobile Internet socialization?" This question, Bian Xiao sorted out the user's answers from multiple channels, so that everyone can understand it more comprehensively.

1, wonderful answer:

At present, mobile internet socialization is mainly on the mobile phone side. In terms of people you know, there are mainly WeChat and QQ. As for people you don't know, there are mainly Momo and YY. Of course, now many mobile terminals have added mobile social functions, such as various video live terminals, text content terminals, audio terminals and game terminals. At present, WeChat and QQ are still the mainstream of mobile social interaction. According to the data released by Tencent 20 17 Q 1 financial report, there are 938 million monthly users of wechat, more than 100,000 official accounts of wechat, and 86 10/00,000 QQ users, all of which are huge figures. Although the number of QQ users has declined slightly, some studies show that young people after 90 prefer to use QQ. Among office workers, QQ has gradually evolved into an indispensable office information delivery tool, including mobile information inquiry and reply. Generally speaking, QQ has many functions. You can open an application and carry out various activities. Moreover, WeChat and QQ, which are currently at the forefront of mobile Internet socialization, are also constantly innovating by taking advantage of big data. As for other mobile Internet social applications, at present, it is not in the same order of magnitude as WeChat and QQ, and it is still difficult to surpass them. Today's era is an era of cross-border transcendence. What will happen to the next outlet of mobile Internet socialization? It's really hard to predict now, and there's no clue yet. If it is to appear, it should be the time when the Internet of Things technology is widely used.

2. Wonderful answer:

1. What is the purpose of socializing? The purpose of socializing is to achieve one's own goals. Phenomenal products like WeChat must meet the psychological needs of the times and everyone's needs. These two sentences should be considered together, that is, what is the purpose of all people in this society? Man's natural desire. Second, what is the core of social interaction? The core of social interaction is connection. Third, what can people achieve by connecting? 1. survival purpose: the social needs of survival purpose include: getting to know the upper class. The interaction and display between the flat class and the lower class. 2. Transcending the purpose of existence: The purpose of transcending existence is produced by human desire. Including: gender, identity, discrimination and so on. To sum up, social platforms should provide opportunities to show themselves. But also a self-expression based on survival and basic human nature. Everyone knows how Tencent, WeChat and Momo developed in the initial stage. They all socialize through gender, and then they are washed out to show socialization. Fourth, where is the future social outlet? This is a $500 billion answer. 1. The connection of globalization. Don't think that Facebook, WeChat and Twitter have done a good job in connecting globalization, but this is not enough. This needs to break through the barriers of culture, language, belief and region, and there is a lot of work to be done. 2. The needs of the times based on human nature and exhibition purpose. What is the next era? Further upgrade the demand for social purposes through smart scene upgrade. 3. Actively support social platforms for offline services.

3. Wonderful answer:

I think social networks on the Internet lack real connections, which makes many people chat inefficiently on the Internet. Future Internet socialization will combine vr technology with offline real scenes. This will bring a new social experience and improve social efficiency.

4. Wonderful answer:

This prediction of the future development trend is groundless. It is necessary to lay a solid foundation for the investigation and analysis of big data, but this prediction is also inaccurate. Who wants to know the next development direction of society, then he will definitely be on the rich list next!

5. Wonderful answer:

I think the next outlet will be the game social products! The root cause of werewolf killing app fire-social attribute What is the biggest difference between werewolf killing and Three Kingdoms killing? In the network "Three Kingdoms Kill", you can play games without talking, and even talk with the suspicion of a trump card, so that the silence field has evolved. In the werewolf killing, if you don't talk, give me a try. Not only do you need to talk, but even real talking (voice) can bring a better game experience. The game played by one person is lonely after all. Take lol for example. I believe that everyone's desire for black far exceeds their own collocation. Now, the emergence of werewolf killing has met some of these needs. Imagine, besides werewolf killing, what software can you talk to a group of strangers in the market? The data shows that as of June this year, the penetration rate of the top ten werewolf killing apps reached 3.6%, and the corresponding installation scale was 32.42 million. In the first half of the year, the werewolf killing app has maintained a high monthly growth rate in market penetration. Behind the high growth, the most concerned is the social attribute of the scene of werewolf killing. Because werewolf killer tours generally rely on voice or video to play games, this direct interaction is undoubtedly a more attractive feature compared with the gameplay of the product itself. With the blessing of social attributes, the werewolf killing app has a relatively broad realization space, and naturally it is more easily sought after by capital.