I. Theme of the event
Happy student union, warm you, me and him.
Second, the purpose of the activity
Entertainment will make students more familiar with each other, promote exchanges and cooperation between various departments of the student union, be more conducive to the effective activities and happy work of the student union, make the student union develop steadily on the road of harmony and promote the better development of the student union.
Third, the activity time
20**、 12、 1 1 1 1:00~ 16:00
Fourth, the venue
forest park
Verb (abbreviation for verb) participant
All the student union members in the department.
Activity flow of intransitive verbs
1, the host made an opening speech and introduced the guests present.
2. The Chairman and Vice Chairman delivered speeches respectively, announcing the official start of the networking activities.
3. The host introduces the rules of the game.
4, game 1: I love you VS shameless (cycle, about half an hour, the host controls the time)
Rule: everyone sits in a circle, and it is stipulated that you can only say "I love you" to the person on your left and "shameless" to the person on your right. Two people can only talk three times in a row. Once someone says something wrong, they will be punished.
Highlight: When the game reaches a certain speed, people who can't keep up often have classic "confessions" such as "I … shameless" or "no … I love you". .
5. Accept punishment or accept prizes.
There are two ways of punishment: a, the monitor chooses a song and sings a song B, and accepts any request of the winner.
6. Barbecue and lunch. Take each department as a unit and form a circle. Then put all the departments in a circle (closer). Requirements: Ministers can interact with each other or ask officers to introduce themselves and get familiar with the students.
7. Game 2: One for five cents (40 minutes)
Number of people: 10, just a few people, more people are more fun.
Personnel: there must be men and women, regardless of proportion.
Referee: First, the commander in charge of issuing the call.
The rules are as follows:
In the game, one yuan for boys and fifty cents for girls.
Before the game started, everyone stood together and the referee stood by. The referee announced the start of the game and shouted out a sum of money (such as 3.5, 6 or 8 fast 5). Once the referee calls out the money, the people in the game will form a small team of that number in the shortest time. For example, if it is 3.5, it needs a small team of three men, one woman or seven women or one man and five women. Please remember to act quickly, because resources are limited and there are few opportunities for average distribution, so comrades who act slowly may be defeated because they are short of a few dollars or a few cents, so it is better to do it when it is time to do it, and it is better to do it first when you see fifty cents. Of course, if you are quick to talk, don't blindly pull people. It is possible that the referee called 3.5 yuan, but your team became 5 yuan. That's when you need to kick someone. If you are hard, you will be hard. Generally, those who are mercilessly kicked out are the poor.
Key points of the game: quick response. As soon as the referee says the amount of money, he will know that the team of men and women can meet the requirements; Move quickly, too Grab fifty cents and kick a piece quickly and hard.
Accept punishment, performance or reward. (same as above)
9 Game 3: Killing game (about 1 hour)
(1) Number of participants and configuration of police and bandits
Number of participants 1 1~ 16.
The number of players is 3 policemen and 3 bandits 1 1~ 14, 4 policemen and 4 bandits 15~ 16.
(2) Basic principles
1) police: find out the murderer and lead the civilians to vote for the murderer.
2) Black boy: Find the police and kill them at dark.
3) civilians: help the police to kill people. At no time should civilians deliberately help the murderer.
(3) Game flow (taking 12 player game as an example)
1) The referee will hand over the washed 12 cards (including 3 police cards, 3 killer cards and 6 civilian cards) to everyone for drawing lots. Look at your cards and don't let others know what cards you have drawn.
2) The referee begins to preside over the game, and everyone should obey the referee's password.
3) The referee said: It's dark, please close your eyes.
4) When everyone put on masks, the referee said, Open your eyes, killer.
5) The three killers who drew the killer card gently took off their masks and identified their companions.
6) After confirming the companion, any one or more killers will signal the referee to kill after agreeing. If the opinions cannot be completely unified, the referee will take the opinions of most of them (those who don't express any opinions will be regarded as agreeing with others' opinions by the referee). Be careful not to make a sound that will be noticed by others.
7) The referee said: Please close your eyes, killer.
8) (Later) The referee said: Please open your eyes.
9) The three policemen who got the police officer's card opened their eyes in the same way and confirmed each other's companions.
10) After confirming the companion, one or more policemen will point out a person he thinks is the killer after reaching an agreement, and the referee will give corresponding gestures to inform the police of the exact identity of the designated person.
1 1) (After the appraisal is completed) The referee said: Please close your eyes.
12) (Later) The referee said: It's dawn, please open your eyes.
13) After everyone opened their eyes, the referee announced who was killed in this round, and at the same time, the referee instructed the murdered person to leave his last words.
14) the victim can identify the person he thinks is the murderer and state the reasons. After the last words, the victim quit our game and could not continue to participate in the game process. But if he stays in the private room, he must close his eyes when other living people close their eyes, so as not to affect the normal continuation of the game.
15) The referee shall be presided over by the first person on the right hand side of the victim, who shall state his views one by one, and must say "Guo" to indicate the end of his speech. Everyone has only one chance to speak in each round, and no opinions are allowed except their own speaking time.
16) After the speech, the referee shall preside over the voting. Vote from the first person on the right hand side of the murdered person in this round. Whoever the referee calls, who wants to vote for him, can vote. Everyone has only one chance to vote and can abstain.
17) After the voting is completed, the person who gets the most votes is regarded as eliminated, and can leave a note and then quit the game. At this point, the first round of competition in this Council is over.
18) enters the second round in the above order, and the referee also announces to close his eyes in the dark, and then repeats the above process.
19) left the same number of last words as the police and robbers. In other words, if there are three policemen and three bandits, the first three dead people (including the murdered and the voted) can leave their last words. Later, he died without a last word.
20) The game is over until all the people in a certain identity are out. At this time, the referee judges the result of the game according to the method of judging the outcome of the game.
(4), the judgment method of winning or losing the game
1) If all the killers are dead, the police will win.
2) When all the policemen are dead, the murderer wins.
3) All civilians died in a draw.
4) The outcome of civilians is the same as that of police. That is, if the police win, the civilians win; If the police lose, so do the civilians.
5) In the voting process, if there is more than one person with the most votes, the flat voter will make another round of speeches, and then vote for the flat voter, and the person with the most votes will be out; If there is a tie vote again, others other than the tie vote will speak one by one, and then vote, and the person with more votes will be out; If it is still a draw, the game will be judged as a draw by the system.
10, get a reward or punishment.
1 1, free time, about 40 minutes.
12, the host announced the end of the fraternity. Summary of the President and Vice-President of the Student Union.
Seven. Items required for the activity
Playing cards (homemade)
Prizes: 2 scarves, 1 gloves, 3 mobile phone accessories and 3 mobile phone cases.
Eight. budget
Scarf 40 yuan, gloves 15 yuan, mobile phone pendant 20 yuan, mobile phone case 12 yuan.
87 yuan in all.
Nine. personnel arrangement
1. Pay attention to the weather two days in advance, and notify the event to change the date and place in advance if the weather is not suitable.
2. Check the number of participants one day in advance, make a good grouping and notify all departments.
During the competition, the secretary must know all the rules and make active preparations, and prepare newspapers, tapes and scissors distributed in advance for the first competition. Before the start of the second game, set the empty wine bottles, draw the venue and the props needed for the game. In the third game, distribute balloons to everyone and guide them to fasten. Each round of competition must be recorded and handed over to the host after each round of competition.
4. Notify members to submit to 40 yuan.
X. Emergency plan
In case of rain or other unexpected circumstances, it will be rescheduled or postponed. The female student affairs officer of the secretariat is responsible for the notification.
Zhang Yiwei, Secretary Department
Fun Activity Planning Book (2)
I. Activity Name: Fun Games
Second, the theme of participation: participation, health, entertainment and harmony
Three. Objective: In order to enrich our extracurricular life, cultivate enthusiasm for active participation and sense of teamwork, and promote the campus cultural atmosphere, this fun sports meeting is specially held.
Four. Activity time: the first week of May, * * (the specific time will be announced separately).
Verb (abbreviation of verb) Location: school basketball court
Participants of intransitive verbs: Xiangtan Vocational College students.
Seven. Registration method:
1, Cinnamomum camphora forest certificate (first week of May)
Zhou Rong (English Salon), Huang Meng (English Club), Zou Liping (English Club), Hao Yanyan (English Salon) and Song Rong (Zhongte).
2. On-site registration of activities
Eight. Sponsor: English Club of Business School
Yangtze river martial arts association
English Salon
the theory of socialism with chinese characteristics
Nine. Activity program:
1, kangaroo jumps
2, throwing hydrangea
3. Compare who has a bigger appetite.
4. Four people with five feet
(Please refer to Annex 1 for the specific rules of activities.)
X. Organization of staff activities:
1. Overall planning of the event: ministers and deputy ministers of the host society.
Draw up the activity plan, assign the staff of each community to participate in the task of this activity, and prepare props.
2. Person in charge of the event site:
① Main leaders at the event site: Huang Meng (English Club) and Zhou Rong (English Salon).
Remind a project leader to prepare props and be responsible for solving problems in field work.
② Person in charge of each specific project: Kangaroo Jumping-Xie Wenyu (English Club)
Throwing hydrangea-Meng Qing (Zhongte)
Compare whose appetite is bigger-Li Yanping (English Salon)
Four people and five feet-Zhang (Yangtze River Wushu)
Remind the props manager to carry props, put props, protect the safety of participants, contact the prize giver to distribute prizes, and be responsible for solving the problems in the field project.
③ Referees: Zhang (top two) and Jess Zhang (bottom two).
Record: Li Cong (English Club)
④ Moderator: Li Yingxia (Zhongte) and Yu Xin (English Salon)
⑤ Photography: Huang Meng, Zhou Rong ()
⑥ Award-winning purchase: Li Chunxia (Zhongte)? Xiaozijun (English Club)
Zeng (English Salon) He Yongchun (Yangtze River Wushu)
⑦ Prize winners: Liu Qin (Changjiang Wushu), Hafei (English Club) and Zhang Wenwen (Zhongte).
3. Promotion of activities:
1, blackboard newspaper: Business School Propaganda Department
2. Notice: Li Sisi (English Club) and Huo Ran (English Club)
4, props handling personnel:
① Person in charge of prop handling: Wang Bing (Changjiang Wushu)
Responsible for the carrying, distribution and storage of props before and after activities.
② Specific project manager: Kangaroo Jump-Xiao Weiwen (Yangtze River Wushu),
Lu Honglian (English Salon)
Zhou (English Salon)
Longting (Yangtze River Wushu)
Throw hydrangea-Li Jie (Zhongte),
Yin Ruizhi (English Club)
Lu Honglian (English Salon) has a bigger appetite-Liu Ze (English Club)
Tang Juan (English Salon)
Four people with five feet-(English Salon), (English Salon) and Zhang (Zhongte)
Responsible for proper handling before and after the activity.
XI。 Security issues (protecting the safety of participants):
? 1, specific project leader
2. Specific project handlers
Twelve. Source of funds:
Prop: 195, 5 yuan
Prize: 623, 5 yuan.
Banner: 100 yuan
Photos, printed matter and blackboard newspaper: 50 yuan
Mineral water: 70 yuan
Staff: 34, 5
* * * meter: 1040 yuan
I wish this activity a complete success and thank the cadres of the Social Union for their support and encouragement!
Business school? English club
Fun Activity Planning Book (3)
I. Purpose of the event
In order to enrich the extracurricular cultural life of all teachers and students, advocate "one hour of fitness every day, a healthy life", comprehensively promote the in-depth development of fitness activities in our school, enhance students' physical fitness and cohesion, and build a "harmonious campus", our school will hold a fun sports meeting, and the activity plan is hereby formulated as follows.
Second, the activity leading group:
Group? Li: Yang Lin
Deputy Team Leader: Liu Ailong Ren Zhenyun
Become? Member: Liu Xiaofeng Jin Jian? Xiaoxu
Three. Time and place of activity
1, time: April 28th 13: 00— 16: 30.
2. Location: school playground
Four. Contents and methods of activities:
Activities are divided into individual projects and collective projects.
(1) single project
1, throw the solid ball forward (male and female) 2, stand long jump (male and female)
31500m (men) 4800m (women)
(2) Collective projects:
1, Project Name: Dragon Boat Race
Methods: Each class registered 10 athletes (at least 4 girls) and 6-8 mats. Connect the small mats vertically into a "dragon boat" and put them away after the starting point. The athletes knelt on their mats. After the referee gave the order, each team member quickly climbed to the front of the mat, and the last team member climbed to the mat of the previous team member, then quickly picked up his own mat and passed it forward until it was passed to the previous team member to connect the mats to form a new "faucet" and move forward. Cycle in turn according to this method until the end point. The team that reaches the finish line first wins.
Rule: (1), the mats must be passed one by one on the small mats, and it is not allowed to throw the small mats on the players in front.
(2), knees can't leave the mat, other parts of the body can't touch the ground.
(3) Violators must retransmit before continuing the game.
(4), small mat must be connected end to end, there can be no gap.
2. Project Name: Backball Relay Race
(1), number of participants and grouping: each team *** 10 participated in the competition, divided into 5 groups, with half men and half women.
(2) Rules of the game:
1) Two-person group, five relay groups. Two people can't hold the ball with both hands. They can only hold 1 basketball with their backs. Starting from the starting point, they bypass the javelin at the end and return to the starting point, and then pass 1 ball to the players in the next group. After the five groups are rotated, the fastest group is the winning team.
2) Note that in the process of passing the ball, it is a foul for either side to drop the ball and hold the ball, so it is necessary to start from the starting point.
3. Project name: Work together.
Rule: Participants are divided into eight groups, regardless of gender. Ask eight people to shoulder each other and start from the starting point. Don't fall and let go. (Those who have the above phenomenon will be disqualified. ) Always put your hand on another player's shoulder. The team with the least time is the winning team.
4. Project name: Snowball
1, number and grouping: each team 12 people (at least 5 girls), divided into two groups in turn.
2. Race distance: The venue is about 20 meters long, and markers are placed at the starting point and the finishing point respectively as turning signs.
3. Competition system: named according to the time sequence when everyone ran back to the starting point hand in hand.
4, the rules of the game:
1) each team 12 people, and the columns are at the starting line. After the start, the first team quickly ran forward, bypassed the finish mark and ran back to the starting point, then ran hand in hand with the second team and returned to the starting point, and then pulled the third hand into three people to run forward hand in hand ... and so on until the whole team ran hand in hand.
2) people who return to the starting point must bypass the turning signs at the starting point and the end point and run hand in hand.
3) There is no restriction on the arrangement of the team when running, but you must hold hands and not sell them.
All the players (12) were above the starting point before they arrived.
6. Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.
5. Project name: Driving pigs
1. Number of participants and grouping: each team 10 players (at least 4 girls).
2. Race distance: 10 meter.
3. Competition system: the winner is decided, and the team that takes the least time wins.
4. Competition rules: Each team 10 players stand in a row at the starting point at the same time. The first player is holding a stick. After hearing the referee's order, use a wooden stick to drive the "pig" (solid ball) from the starting point to the finishing point, and then rush back to the starting point from the finishing point and hand it over to the next player.
6. Project Name: Pony Crossing the River Relay Race
Prop: Hula hoop
Rule: Divide into four groups at the same time, each group has 10 people (at least 4 girls). The first contestant puts two hula hoops forward in turn from the starting point, and each contestant's feet must step in the hoops to win by reaching the finish line as soon as possible. Take turns until 10 people have finished participating, and the fastest group wins.
7. Project Name: Obstacle Running Relay
Methods: Each team 15 players (at least 7 girls), and the obstacles were counted as 5 markers. The spacing between poles is 4m, the starting point is from the first sign pole 12m, and the last sign pole is from the turning point 12m. After hearing the instruction, the first athlete took the baton and set off, bypassing the clicker in turn. After reaching the turn-back point, he bypassed the marker and continued to bypass the marker in turn, returning to his team, passing the baton to the next athlete, and the second athlete continued to set off. The team that takes the shortest time is the winning team.
Special attention: athletes who have knocked down the post must restore the post to its original state before continuing the competition. Otherwise, the score is not calculated.
Verb (abbreviation of verb) Participants: All students in Grade One and Grade Two.
The contest method of intransitive verbs:
(a) individual projects are limited to three people per class, and each person is limited to two people; Group events are registered according to the number of people required for each event (the number of girls can be increased if the total number remains the same); Each athlete is limited to five events, including individual events and team events.
(2) When signing up for the missing class, the final total score of the group will be deducted from each person 1 point.
(3) The registered athletes shall not be absent or abstain without reason (except for official duties or injuries), and the total score of the team will be deducted by each offender.
(4) Individual and collective projects are not allowed to be impersonators. If there is any violation, after the report is verified, all the scores of the class will be deducted, and the score of moral education quantitative evaluation will be deducted 10.
Seven, ranking and incentives:
(a) the top eight individual projects, scores according to 9, 7, 6, 5, 4, 3, 2+0 included in the total score.
(2) Group events are included in the total score according to 14, 10, 8, 6, 4 and 2.
(three) the top two groups issued certificates.
Eight, matters needing attention:
1, each class should do a good job in safety, discipline and environmental protection education. You are not allowed to walk around at will, watch in an orderly way and give reasonable encouragement.
Every class is required to wear uniform clothes. Teachers are required to team up to participate in activities without special reasons.
Nine. Remarks: Matters not covered in this scheme will be notified separately, and the right to interpret this scheme belongs to the activity leading group.