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Fantasy simulation battle for mobile phone game weapon guide daquan
In the fantasy simulated war mobile game, the arms have always been a topic that players talk about. The collocation of arms and the advantages and disadvantages of arms are the key points that affect the war situation. So how can the arm play its greatest role? The following small series brings the mobile raiders of fantasy simulation warfare, hoping to help everyone.

More exciting introduction: fantasy simulated war introduction

Weapon illustration

Sailors, monks, monsters, Gong Bing assassins, flying soldiers, cavalry, marines and infantry.

infantry

Infantry advantage

The advantages of infantry and the functions of various arms are varied. Suitable infantry can be selected according to the enemy's situation and battlefield situation, among which heavy troops and dark guards are very useful. The infantry restrained the gunner, who was very defensive, but still fragile as paper in the eyes of the infantry.

Infantry disadvantage

The disadvantage of infantry is very obvious. First of all, they are afraid of cavalry, who will launch a surprise attack, so that they have not launched the first round of attack. Secondly, short legs are very important. This has restricted the use of infantry and made it an unwelcome force in the dream war.

Masked girl Berserker ogre fierce highland warrior guards heavy infantry dark guard girl orc elite infantry fighting infantry

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spearman

Advantages of the marine corps

The advantage of marines is that they can protect their brittle teammates, and they are the patron saint of brittle output, belonging to defensive arms. It has a restraining effect on cavalry, and its skills are generally biased towards counterattack.

Soldier's disadvantage

Because it is a gunman, the panel is not optimistic about its attributes. If the training is not good, even marines can't carry much damage. The most important thing is to say it three times. Turtle speed turtle speed turtle speed, over. Why do you emphasize this? Because the mobile game of war chess strategy is very important for mobility, it doesn't talk about mobility, how to protect it and how to output it. So the disadvantage of marines is very obvious.

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cavalry

Cavalry advantage

The greatest advantage of cavalry is its strong mobility, and active attack will give priority to the enemy. Suppress infantry. For slow-moving infantry, cavalry is their nightmare. Support is also very fast.

Cavalry disadvantage

The shortcoming of cavalry lies in the arms. Why do you say that? Heroes are cavalry and troops are non-cavalry, so heroes will charge alone. This will easily lead to the death of the hero, and the troops have not yet arrived at the scene. Heroes are not cavalry, but troops are cavalry, which will lead to troops being screened first and heroes arriving at the scene slowly. Therefore, only when heroes are cavalry and troops are cavalry can we give full play to the advantages of cavalry. Then why is it so weak? The library is very simple. The unification of cavalry and weapons stopped in front of the gunmen.

Knights Templar Royal Cavalry Guard Hellfire Dog Bone Rhinoceros Dragon Cavalry Heavy Cavalry Paladin Elite Cavalry Bone Animal Cavalry

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Flying soldier

Advantages of flying soldiers

The advantages of flying soldiers are very obvious. The long moving range enables the flying soldiers to seize the geographical advantage, which is the nightmare of the crispy wet nurse. In a few rounds, the flying soldiers can fly over half the map and launch a surprise attack on the crispy skin. The skill advantage of flying soldiers lies in the reasonable control of blood volume. They have more BUFF, can attack and defend, and are the first choice for flying soldiers.

The shortcomings of flying soldiers

The disadvantages of flying soldiers are also obvious If you meet the archer's real attention, you can't lose the archer's troops in this round, and someone will die in the next round. So either stick to your face or fly away for an opportunity. Flying soldiers can't be said to be completely at a disadvantage in the face of melee, but they can only say that they are not the mainstream. After all, the flying soldiers of melee arms have no advantage in skills.

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assassin

Assassin advantage

Assassin, as a special unit in many arms, will cause various effects when attacking the enemy, some of which will weaken and some will cause higher damage. This unit has a high crit rate. Therefore, in combat, it can often bring unexpected combat effects. Especially for characters with low physical defense, such as the fragile skin of archers, it is a nightmare, and the range is also very comprehensive, which can be used for melee or far attack.

Assassin's disadvantage

Although the outbreak is high, because of the blood volume, some meat shield arms with high defense and high blood volume should not try to fight easily. When you encounter a tough meat shield, leave first. Still lack mobility.

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seaman

Sailor advantage

They can play their great advantages in the water, such as improving attack power, reducing damage, increasing offensive and defensive skills and so on. For sailors, there is no arms to restrain them. Although there is no advantage, as long as their strength is improved, such arms are still very important!

Sailor disadvantage

In the water, we can play a greater advantage. The problem is that sailors can only hammer sailors and flying soldiers when running in the water! Will others be stupid enough to fight with you in the water? It doesn't exist. However, in some checkpoints, sailors are still useful, limited to individual checkpoints with many paddy fields.

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Monks and priests

Monk advantage

The greatest advantage of the Friar's arm is to restrain the magic arm, and at the same time, the exorcism arm can also increase the defense against non-magic weapons. This is a very easy-to-use offensive and defensive weapon. The overall gain is that ordinary attacks carry magic damage, which helps to increase the defense and healing effects! It belongs to defensive functional arms.

Monk disadvantage

Monks will be weak in the early stage, because magic has not yet appeared, and they can make a difference in the later stage. If there is a serious shortage, we should consider the occasion where monks can be used. In this comparison, the chances of monks playing will be much lower. Compared with other arms, the output will be slightly inferior.

Exorcists, knights, knights, monks, missionaries, monks and soldiers.

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huge

Magical advantage

As the most special profession, magic has its advantages, which depend largely on luck. As long as they are lucky, they can mobilize the dead Su Sheng and restore their power, which gives the magical thing a great advantage against all arms except the monks. In addition, magic has the ability to restore life, and it is also one of the skills with strong endurance in the battlefield!

Demonic disadvantage

I don't need to say that everyone knows. What should I do when I meet a monk? Don't think too much! Run, old iron, stay in the green hills, not afraid of no firewood! Because some skills need European spirit. If you don't believe in luck and only believe in numbers, don't try it easily.

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Archer

Gong Bing advantage

Gong Bing has always been in a relatively strong position in the fantasy simulated war mobile game. First, we can restrain flying soldiers, and secondly, we can perfectly suppress melee soldiers. Most arms can gain BUFF when they actively enter the battle. Gong Bing, like the elven race, can also gain attack bonus in the woods and mountains. Mastering the hidden terrain to attack the enemy can do good damage to your front support.

Gong Bing disadvantage

Gong Bing is very afraid of melee. If he encounters melee, he can only cut it with leeks. Therefore, Gong Bing's army can only exert its powerful support ability when its surroundings are safe, and they should always pay attention to their position.

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Restraint of weapons and mutual restraint

1, infantry contains marines, marines contain cavalry, and cavalry contains infantry.

These three arms are bound by a triangle, and personal feelings are the most fragile and the three most common occupations.

2. Sailors and assassins have no constraints.

These two professions are special and will not be bound by any arms, nor will they be bound by any heroes. Because there is no restraint, kryptonite players can try their best to improve their strength, so the enemy cannot target them. Bian Xiao's two professions should focus on the same training. After all, without any constraints, these two arms have a unique advantage directly.

3. Monks control magic items

Monks who encounter magical things can easily do harm to them. As auxiliary arms, they can only play their unique advantages when fighting magic things. Bian Xiao is not optimistic.

Gong Bing stopped the flying soldiers.

Gong Bing is still very strong, and can strike first in the distance. Flying soldiers are most afraid of bows and arrows. When there are many flying soldiers, remember to use Gong Bing to shoot them at the target easily. But what needs to be noted here is that even if you restrain yourself, don't go near the flying soldiers. After all, after close combat, flying soldiers also belong to melee, and Gong Bing can't fight back.

5, melee restraint remote, remote restraint melee.

It should be noted that, for example, in Gong Bing and Gong Bing, a close enemy can't move, so close combat can control long range. Of course, although the mage is remote, he can still move. Close combat with long-range restraint also takes Gong Bing as an example. Archers stand in the distance and shoot the enemy in close combat, and the enemy will not turn back and fight back. However, Bian Xiao would like to remind everyone here that because you contain the enemy in the distance, the enemy can also contain you in the near future! Don't fight alone because of restraint, it's quite dangerous.

More weapons raiders content: dream simulation warfare mobile game weapons restraint dream simulation warfare mobile game weapons mutual restraint.

Weapon collocation

This concept is a key point that determines the war situation. High-end PVP heroes had better bring arms that can restrain the enemy, such as swordsmen heroes with guns and weapons. Because the weakness of swordsman hero is cavalry, it is necessary to use guns and weapons to counter it. There are the following specific situations, which can be understood in detail.

Swordsman hero+rifle unit VS cavalry hero+cavalry unit.

In this case, cavalry heroes and cavalry units will take the lead in attacking, which will cause heavy losses to swordsman heroes, but not to marines. After all, the marines restrained cavalry heroes and cavalry units. As for who wins and who loses, it depends on more details.

Swordsman hero+marine corps VS cavalry hero+swordsman.

In this case, the cavalry hero will be very isolated. He will rush into the crowd alone, then be subdued by guns and soldiers and killed. Then the swordsmen and soldiers will then rush to the battlefield. Don't think about this situation, swordsmen and soldiers who lose their generals will also be defeated.

Do you think that cavalry hero is useless when you see this? How to attack how to die, what does this horse want with it! Not all of them. Because of cavalry skills, it is suitable to launch restraint raids, or for melee, the appropriate arms are cavalry heroes+cavalry arms.

Therefore, the advantages of cavalry are also obvious, that is, first hand and high mobility. When you encounter mixed arms, you should consider your own skills and find a suitable opportunity to attack, otherwise you will be in a hurry and never come back.

No matter what kind of arms, it is best not to fight alone, but to mix and match, in order to achieve both offensive and defensive effects and better grasp the situation. To put it simply, soldiers who bring their own defense and restrain themselves can resist a lot of damage from enemies who restrain their heroes.

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Arm unlocking

The unlocking of arms can be achieved by training in the training ground, so that more advanced arms can be unlocked, and all aspects of advanced arms can be improved, and individual advanced arms will also bring their own special effects.

Unlocking the arm requires a lot of training props, and players need to go through customs to get a Guige gym. (Be sure to play more in the early stage, because it is very important to unlock the powerful arm. )

There are many kinds of arms, and the same arms will be classified in many ways. When unlocking, you should choose the appropriate arms to unlock according to your own lineup, so as to achieve twice the result with half the effort.

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Weapon upgrade

The upgrade of weapons requires upgraded materials. Players need to go through chapter 7 of the main story of customs clearance before they can open the Xionggui Pavilion. Previously, they were unable to enter Xionggui Gym. Located in the Secret Brother-Gui Gym, every time you enter it, you need to consume 20 points of physical strength, so Bian Xiao suggested saving your physical strength and making copies with friends, so your physical strength will be reduced by 4 points. It's hard to see one more chance to go to the Ge-Gui gym after brushing for 5 times, but over time you will find that your physical strength can be saved a lot!

In Ge-Gui Gym, different training materials are dropped every day, which can be used to upgrade soldiers of different arms. It should be noted that all arms information is open on Sunday, and you can choose your favorite arms to brush, so you must brush more on Sunday. If you are a single player, you can start a higher copy challenge. If it is a team, you can't open a higher copy, just brush hard when you drive to the right!

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Weapon training

Soldiers can be trained in the training ground, different contents can be trained, and different attributes of arms can be enhanced.

Training needs to consume certain training props. With the continuous improvement of training level and training content, the quantity and quality of training props are also improving.

Training props can be obtained through a copy of Guige Gym.

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le choix des armes

1. Infantry

Practicality ★★★★☆.

Because the cavalry's ultra-high attack power has been strictly restrained, once it is attacked by cavalry, it will be disastrous, and because of the high mobility of cavalry, it is difficult not to be attacked. Rifle step attributes are quite offensive and defensive, and infantry attacks are much lower than cavalry, so the effect of restraining gunmen is not obvious. The mage's fireball magic will cause extra damage to infantry, so its practicality is only two and a half stars (the computer will give priority to attacking the restrained target). Unless the enemy has a lot of marines or heroic strength, it is recommended to go to the first team at most.

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Attribute of weapon

Archer

Attribute score ★★★★

This is the unit with the highest hate value. Although it has the advantage of attack distance, it is difficult to play as the first goal of the computer (before restraint). Recommended for use with a pair of marines. Without the protection of marines, it will be destroyed in the first place. It is worth mentioning that the attack distance of the crossbow is 3 squares. Because of the high spell resistance, the mage's arm is hidden and restrained.

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Weapon material

The material of the arms can be obtained from the corresponding brother-in-law copy.

Descending time

Infantry, Gong Bing, Assassin: Monday, Thursday and Sunday.

Marines, flying soldiers and sailors: Tuesday, Friday and Sunday.

Cavalry, monks and monsters: Wednesday, Saturday and Sunday.

Sunday is a day when all materials are open, so we should save our energy and grasp it well!

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strength of one's arm

1. cavalry

Intensity ★★★★★ ☆

Officially, the binding relationship is that cavalry binds infantry. The specific restraint value is unknown, powerful, and almost perfect except for special terrain (mountains, forests, desert water, etc.). ) to reduce mobility. Although restrained by the riflemen, the damage caused by the slightly insufficient attack power of the riflemen is not fatal. The machine power is high, and you can choose the dominant ground type or attack outside the attack range of the riflemen, with high flexibility. In addition, it is worth mentioning that the magician's magic lightning will cause extra damage to the cavalry, which is huge. Please pay attention.

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