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What are the skills of playing football?
Basic technical movements of playing football

Non-ball technology

Start: start in the same place and start in the activity.

Running: fast running, sprint running, curve running, broken line running, sideways running, shoulder running and backward running.

Emergency stop: front emergency stop and rear emergency stop.

Turn around; Turn forward, turn back.

Fake action: Fake action without the ball.

Ball technique

Kicking: front, instep inside, instep outside, instep inside, toes and feet.

Stop the ball: the inside of the foot, the sole of the foot, the front of the instep, the outside of the instep, the chest, abdomen, thighs and head.

Heading: the front of forehead and the side of forehead.

Dribble: inside instep, outside instep, in front of instep and inside instep.

Interception: frontal gun interception, reasonable collision interception, lateral back tackle and interception.

Fake action: fake action with the ball.

Throw the ball out of bounds: throw the ball in place, run up and throw the ball.

Goalkeeper skills: preparing posture, moving, selecting position, catching, catching, hitting, holding, throwing and kicking.

Analysis of non-ball technology

Non-ball technology mainly refers to various non-ball actions such as running, jumping and moving without combining the ball. According to statistics, a player with strong ball control ability, except for the time when the dead ball stops in various situations, spends most of his time doing activities without the ball. Therefore, it is of great significance for the whole game to master and use the technology without the ball reasonably.

1. Go

2. The starting in the football match is the basis of completing various technical movements, which affects the quality of technical movements to some extent. A sudden and quick start can gain time advantage for completing various technical moves with the ball. In the tight defense of pressing and grabbing, if you are not blocked by the other side, you can only get rid of your opponent temporarily and enter the gap to catch the ball with a sudden quick start. In the continuous and rapid passing cooperation, only when the defender suddenly starts quickly can he keep an eye on the other side and intercept or destroy the ball controlled by the other side. Therefore, a sudden quick start is an effective means to overtake or stare at an opponent in a short distance and seize a favorable position.

3. From the biomechanical point of view, the sudden and rapid start also provides the maximum momentum and kinetic energy for the accelerated running with speed as soon as possible.

There are many kinds of starting in football match, such as resting, jogging, jumping to the ground, climbing on the ground, turning around, retreating and so on. However, in any case, the following points must be noted:

① The body center of gravity is low, and the straight body moves forward quickly.

② The step frequency is fast, the stride is small, and the backward push is fast and powerful.

(3) The arms cooperate with the legs to swing back and forth forcefully and quickly.

④ Eyes should not only pay attention to the position changes of players around them, but also pay attention to the movement of the ball. Conducive to the cohesion of the action after the start.

run

Running is a basic activity skill. Only by mastering the correct running skills and using various ways reasonably can we play an active role in football matches. Speed has become one of the characteristics of modern times. Fast running is an important part of' football speed'. In the all-around football match, players move at a high speed with the movement of the ball and the changes in the field, such as the offensive players get rid of catching the ball, pull out the gap and occupy a favorable position. Players need to run quickly to intercept the game, fill each other's positions, and press people to mark people. Therefore, running position has become one of the indispensable and important non-ball techniques in football.

The main movements in running techniques are backward push and forward swing. The back kick begins with stretching. When the projection line of the body's center of gravity leaves the support point, the hip joint should be extended quickly and forcefully, and finally the toes should be off the ground. At the end of the push-back, the three joints of hip, knee and ankle should be fully extended. Forward swing means that when the support leg starts to push back, the swing leg is dominated by the knee joint, the thigh drives the calf to swing forward and upward actively, and the ipsilateral hip is sent forward, which drives the body to move forward, and the big calf naturally closes, reducing the swing amplitude and speeding up the forward swing. When the thigh swings to the highest point, it starts to press down actively again, the calf swings forward inertia, and the forefoot naturally touches the ground actively. Quot‘' lie down' action. At the same time, the upper body leans forward appropriately, the arm swings back and forth quickly and forcefully, and the body moves forward quickly with the cooperation of the legs.

In the football match, with the constant change of offense and defense, athletes are required to master the non-ball techniques such as jogging, fast running, straight running, curve running, broken line running and sideways running, shoulder pushing running and backward running.

(1) runs fast

Fast running refers to the speed of running. The speed of running is determined by stride length and stride frequency. Under the condition of keeping a certain stride, accelerating the pace frequency is an important way to improve the speed. Similarly, under the condition of keeping a certain pace frequency, increasing the stride length can also improve the running speed. However, due to different situations in the football match, it is necessary to change the running stride and pace frequency. For example, when approaching the opponent and the ball or competing with the opponent, the running stride should be smaller, the pace frequency should be faster, the center of gravity should be lower, and the body lean forward angle should be smaller, so that it is easier to control the body balance, make various technical actions that need to be done in time, and adjust and change the actions and running direction at any time, which has greater flexibility. Especially when you need to play, pass and shoot, you need to increase your stride and speed up your pace. In order to win a favorable opportunity in an instant.

(2) Curve operation

Curve running is a kind of running method that bypasses the opponent's players, catches the ball, cuts around, steals the ball and keeps an eye on the opponent. When running in a corner, keep your eyes on the surrounding situation and the development of the ball. Your body leans inward, your inner shoulder is lower than your outer shoulder, your inner knee is slightly abduction, your outer knee is slightly bent, and you push hard from the outside of your inner sole and the inside of your outer sole.

(3) disconnection operation

Take-off running is generally a running way used by the attacker to get rid of his opponent or cross dense defense.

When running in a broken line, keep your eyes on the left and right gaps in front. When you suddenly turn from one direction to another, your upper body and head will suddenly twist and tilt in the predetermined direction, and your center of gravity will move to this side quickly, while your opposite foot will push hard to the ground.

(4) Running sideways

Running sideways is a kind of running method to adjust the position in order to observe the situation on the court and be ready to participate in the specific cooperation of attack and defense at any time.

When running sideways, the upper body slightly turns to the side with the ball, and the toes face the running direction. Keep an eye on the development of the ball and the positions and activities of the surrounding offensive and defensive players, so as to participate in specific cooperation or take personal actions in time.

(5) Shoulder running

Shoulder push running is a way to limit the running speed of opponents running side by side with themselves and compete for position or ball.

Shoulder push running means that when running side by side with an opponent, the shoulder in contact with the opponent suddenly leans forward, and at the same time, the upper body is obliquely inserted into the opponent's chest on the same side, and the arm on the same side almost stops swinging to limit the speed of the opponent's running.

(6) Run backwards

Generally speaking, in order to slow down the opponent's forward speed, wait for an opportunity to play, or when the opponent's players are threatening their own goals, in order to keep an eye on the opponent and limit his activities, they often use reverse running.

When running backward, the center of gravity drops slightly, moves backward, and leans back. The stride length should be small, the stride frequency should be fast, and you must leave the ground after pedaling, but don't lift it high. Keep your arms slightly open and swing naturally to maintain balance. Keep an eye on the position of the ball, the position and activities of the opposing team members and the defense of the same team members, so as to decide your next move.

Step 3 stop and turn around

In the game, the attack and defense constantly change, and the position of the ball changes at any time. In order to get rid of the opponent or not to be dumped by the opponent, it is necessary for the player to suddenly stop running at high speed, and immediately turn around or change the moving direction after suddenly stopping running.

In the competition, athletes' emergency stop and turn can be divided into frontal emergency stop, turning emergency stop, frontal turn and back turn.

(1) positive emergency stop

When making an emergency stop, the body's center of gravity drops and moves backward quickly. The upper body leans forward slightly, one foot steps forward, and the whole foot touches the ground and pushes forward, so that the upper body leans backward, braking the body to rush forward, and the other leg bends later to open the balance to support the body and stop running. (2) Turn and make an emergency stop

When turning to an emergency stop, the center of gravity drops, the upper body leans forward slightly and quickly twists and tilts in the turning direction. Move the center of gravity to the same leg in the turning direction and bend your knees outwards. Pedal the outside of the sole, point the toes to the turning direction, and move the opposite leg forward quickly. The inside of the sole of the foot actively hits the ground, making the whole body lean inward, braking the body to rush forward and stop running.

(3) Turn forward

When turning, the knees bend slightly, the center of gravity moves to the same side foot in the turning direction, and the upper body tilts to the turning direction. When the forefoot of the lateral foot is forcibly twisted and pedaled, the body rotates rapidly, and the pedaling foot steps up accordingly.

(4) Turn back

When turning, the opposite side of the turning direction steps on the ground and the center of gravity moves back. At the same time when the body starts to turn backwards, the other foot is lifted, turned outwards, stepped backwards, tiptoe backwards, and the body turns backwards.

Pretend to be physically active.

In the game, in order to get rid of the opponent's pressure or grab the ball controlled by the other side, we often use fast and realistic body swing to make the opponent make a wrong judgment, leading to the wrong action or action, and achieve our predetermined goal.

A realistic fake action will make the opponent react accordingly. When the opponent makes a corresponding response, the action from fake to real must be done suddenly and quickly in order to achieve the expected effect. Therefore, freely controlling the movement of one's body center of gravity in fast feint is the key factor to successfully complete the feint.