1 room layout: the key point is to merge three similar rooms (such as kitchen company 3, power plant company 3, water plant company 3) into a big room, which can accommodate more people and can be increased.
2 On the output of infrastructure: kitchen, power plant, water plant and other industries have attribute bonus. For example, water plants need people with high agility, and the output will increase; There is also that kind of medicine, and the number of medical needles in real estate is also related to the intelligence level in the room.
3. Selection of equipment: As mentioned above, the output is affected by the villain's attribute, and the equipment (clothing) is a kind of equipment that can improve the villain's attribute, so it also needs to be allocated reasonably. For example, surgical gowns based on intelligence are worn by people in pharmacies, just like soldiers in power plants for villains.
About going out for adventure: the richness of the goods obtained by going out for adventure has a lot to do with luck, while the fragility seems to be related to the comprehensive ability of the villains. Therefore, it is suggested to at least improve the three attributes of strength, agility and luck. Then, in terms of equipment selection, when everything is lacking in the initial stage, we will give guns (but we must ensure that there are three excellent guns at home, as to why we will talk about it later), and the equipment is the same as T60 given at the beginning.
Cultivation of attributes: The initial attributes of villains are basically dishes, but don't panic. As a placement-type mobile game, it can be improved by building a gym, shooting range and other training in the later stage (similarly, this room can also be built by two or three companies).
How to do 6 villains: drag the male villain and the (not pregnant) female villain into the bedroom, and they will talk after a while. After chatting for a while, they will start dancing. I jumped into the back room after a while, and the feeling was indescribable. When they come out together, the female villain will be potbellied (Fan), and then a new villain will be born. The appearance of villains is related to parents and attributes, so if you want a person with high sensitivity to initial attributes, drag agile men and women into the bedroom.
7 add the sixth point, the higher the charm of both sides, the shorter the foreplay time, but the children born to attractive parents are not practical. So we need to prepare a tuxedo (charm 5 for men) and a red skirt (charm 5 for women) here. When you want to have a baby, put it on and pull it into the bedroom, and then take off your clothes when you are pregnant.
8 add the sixth point, the two sides of creation can't be related by blood, and this game can't be incest.
9 Resist intruders: The level and number of intruders increase gradually with time, and the frequency will also increase. First, we understand a mechanism. The intruder will knock on the door first, open the door and enter your hall (box 3), then go through the elevator room, explore all the rooms on the right side of this elevator room, then run back to the elevator room and get off the elevator to repeat the previous actions. In the meantime, as long as you pass the room with the villain, there will be a fight. After a certain period of time, whether there are casualties or not, you will enter the next room.
10 supplement the ninth point. Now that the mechanism of the intruder is clear, what we need to do is very simple. We want to build a 3-company power plant on the right side of the elevator room (the power output will be high when placed in the power plant, and the higher the power, the more suitable it is to defend against foreign enemies). Then, when the enemy comes to the No.3 Power Plant from the elevator, he will hit the villain once, and then he will hit it again when he returns to the elevator, if you have enough firepower.
1 1 plus the ninth point, so how to improve the firepower? As mentioned above, players need to prepare three guns with fierce firepower, which are not equipped with spare ones at ordinary times. When you meet an intruder, you should put it on the villain in the power plant and take it off after shooting, which is basically stable (at present, I have to shoot four dead claws at a time, no problem. In the meantime, I may drag the villain of the power plant to the entrance room for a wave, and then drag it back to the power plant. And the benefits of doing so can also deal with emergencies, such as where to brush the mole, directly install your advanced weapons in that room, basically without the support of other rooms.
12 supplement the ninth point. Small and medium-sized people will lose blood in battle. Please always pay attention to the changes of villain's blood volume. You can replenish blood with a medical needle at any time. What is certain is that there may be a reduction of staff except for the last four claws of death, and other situations are basically no problem.
13 This is handmade, please adopt it.