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How difficult is it to develop an App?
To do live software, you need a version of it, and you need programmers to work continuously for several years.

In fact, time and Mani's investment are also uninterrupted. As long as the software wants to push, there will be no end.

Therefore, the question of the subject is simplified to "How much time and manpower does it take to make the first version of the fitness APP"?

It's not easy to answer, it depends on the demand.

For the sake of simplicity, regardless of network and social interaction, just make an offline version of fitness teaching tool and build a grassroots team.

A rough estimate of manpower is as follows

1. Programmer, 1, responsible for the implementation of APP.

2. The artist, 1, is responsible for making various fitness animations/videos.

3. Copywriter, 1, responsible for writing, collecting and sorting out all kinds of fitness articles.

4. Intellectual Property Commissioner, 1, is responsible for copyright issues that may be involved in art/copywriting materials.

Software planning does not count, assuming that the main body is the boss, bringing his own dry food and not getting paid;

Buying computers/software for program artists is not counted first, and it is also assumed that everyone brings their own dry food;

Then marketing doesn't count, so there must be at least four full-time human wages.

Software time prediction is a delicate topic, because as long as it is not too outrageous, it is possible to produce a software.

And most likely, it is estimated that the software will be delivered within N- 1 to N-2 days. This is based on science.

Different estimates have different approaches, and the potential of programmers is unlimited.

Accordingly, the produced software has different results in user experience, whether it can be maintained for a long time, and how functional it is.

In terms of time, it can be estimated that 3 months *** 12 weeks, the prototype must be produced in the third week, and the full-function demo must be produced in the sixth week.

For the remaining six weeks, we will continue to test and deal with marginal bugs to ensure that the program will not be a big joke to users.

In these six weeks, programmers can't take the exam themselves. They need to be used by others. Programmers can't play their own problems.

At the same time, we should sort out the feedback and conceive the implementation of the next version.