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Does the next generation of modeling need an art foundation?
First: learning the next generation of modeling white needs a basic art, but it doesn't mean that it needs a basic art now.

Many friends want Zhizhi to learn the next generation modeling, but it's a pity that insiders always tell them that learning 3d modeling requires an art foundation. Do you? Then many friends who have no art foundation drop out of school with their heads drooping. In fact, this is a completely wrong understanding. Can't you learn 3D modeling without art foundation? Don't people with an art foundation all start with people without an art foundation? Art foundation is not born, it doesn't matter, just learn. Also, studying art has nothing to do with age. Many people mistakenly think that art is learned by children, but it is completely wrong. Adults can also learn art and learn it better than children. It doesn't take much time to learn art, nor does it take ten or eight years to practice. You can learn some basic and key things, and then get familiar with them in the process of slowly operating. And 3D modeling has something to do with art foundation, but it doesn't matter much, so it doesn't matter now. You can practice art knowledge while learning 3D modeling, just learn a little. Many of my friends used to learn this way, and now they are department heads of many game companies. There are five words floating in the sky: this is nothing.

Second: there is no next-generation styling that can't be learned well, only those that can't be learned.

Some people say it is a bit difficult to model the next generation. What I want to say is, what is simplicity? Simple things have no future for ordinary people. You can do it if you want, but those of us who want to learn the next generation of modeling are young people. What does youth mean? It means infinite future and hope. Difficult or terrible? Not terrible. We just want to open the road along the mountain and bridge it when we meet water. Don't focus on difficult problems, it is not easy to do anything, but focus on how to learn the modeling of the next generation well. This is a question that a promising person should consider. Remember that there is no next generation styling that can't be learned well, only those that can't be learned.

Third: What is right as a person? Make yourself a 3D modeling power.

? Many friends want to learn the modeling of the next generation well and buy a lot of materials in this field. They have also seen many videos about this on the Internet. But they always feel at a loss about this industry and feel that they can't find the direction and focus of learning. At the same time, the more I learn, the more I feel that the whole knowledge system is chaotic, as if I can do everything, but I can't do anything. The reason for this phenomenon is that they can't hold back any clues for a long time before they can make a decent work. The material you learned is not systematic, and what the teacher said is not easy to understand. You only know the technical operation in this aspect, but you don't really understand it from the thinking level. You don't know what the logic behind it is, so you can't use it flexibly.

In order to improve the efficiency of learning 3D modeling and avoid detours, you can come to my master's free 3D modeling live lecture every night. He shares relevant knowledge online every day, which is very comprehensive and easy to understand. Whether you are a friend who wants to attend his class, whether you are still confused about future planning or want to master a cool new skill, it is never too late as long as you want to learn 3D modeling! The following is a set of free 3D modeling courses from zero foundation to actual combat. You are only this close to a 3D modeler with an annual salary of 50w! Click Quick Receive. Learning is a process of constantly learning from others. Only by absorbing the essence of others can we achieve our own strength.

Fourth: What art foundation does the next generation need to learn to shape the next generation?

First of all, I want to affirm this question, realize the importance of art, and win before I learn it. How many people in this industry have been working for several years and are still digging for software?

For your question, we must first understand what is the artistic basis, and what is the artistic basis of the next generation of game art?

The basic art we usually understand is sketching and sketching. Draw cubes, plaster statues, etc. This artistic foundation has little influence on the next generation. I have a student who is a sketch teacher, and this art foundation is ok, but in fact, in the process of learning, many places have rigid thinking, which may not be as easy as the students with blank paper. In addition, when this artistic foundation is helpful to the next generation, children may have gone to college. So this art foundation is not suitable for us. .

Others say that hand-painted texture is the foundation of the next generation, just like Sichuan cuisine is the foundation of Cantonese cuisine, which makes no sense. Some students may say that art is interlinked, and so is cooking. Why should we learn Cantonese food directly instead of Sichuan food first? In addition, how to understand art? Qi Baishi and Michelangelo can mean the same thing. . .

Finally, the art foundation needed by the next generation. In fact, there is no need to dwell too much on the issue of artistic foundation or artistic advancement. How to improve the art of the next generation is to learn some basic concepts of art through class and then apply them to your own works. Then the teacher will explain what is wrong with your work, whether the arrangement of points, lines and planes is reasonable, whether there is a problem with the rhythm of silhouette, and whether the rhythm of characters is beautiful. This is the core. It is also the most direct way to improve. As for the basic or advanced art, it is realized by operating training from simple to complex.

Fifth: How do novices begin to learn the contents of the next generation modeling industry?

A few years ago, the next generation of game art entered this industry. As long as you can point to 3Dmax modeling and have a little art foundation, it is still appropriate to enter the industry. Maybe we are still talking about 3-way 2,3-d online games. Now we need to enter the line: 3Dmax modeling, ZB carving high mode, maya topology low mode, dmayaUV splitting, toolkit or SP baking diagram, SP drawing material, eight monkeys rendering; Therefore, without ZB carving and PBR production process, it is basically impossible to enter the industry.

Why can't universities teach the game art talents needed by the industry? Many universities define themselves as teaching "knowledge" rather than "skills". This is why education in China is divided into undergraduate courses and specialized courses: undergraduate courses teach problems and specialized courses teach skills. However, it is embarrassing that most people have not learned "knowledge" or "skills" after completing their undergraduate studies. I didn't learn any "skills" after graduating from science major.

There are many reasons for this, such as

1), students fill in the major at first, so they don't like this major at all;

2) The teachers and curriculum design in this school are too old, and what they teach is out of touch with society. For example, many schools haven't offered ZB courses yet, and students don't even know what the next generation is.

3) No matter how good the university teachers in China teach, there is no gain, so the focus of work is naturally not in the classroom, and it is normal for students to be bored with the course; It is estimated that the teachers in the school have not participated in the actual project case. Teachers can't keep up with the development of the industry for the first time, and the courses can't keep up.

Industrial development is too fast, and university education can't keep up with industrial development.

At present, the next generation model production process includes: 3Dmax modeling, ZB carving high model, maya topology low model, mayaUV splitting, toolkit or SP baking map, SP drawing material, and Eight Monkeys rendering.

I will probably list a series of software and tools such as 3dmax, maya, zbrush, topogun, marmoset toolkit, substance painter, PS, substance painter, body painter, mari, Marvelous Designer, etc., which are often used in this industry. The two most commonly used are zbrush and 3Dmax. If you want to enter this industry, you must be familiar with these two things.

I suggest that you start with Zbrush(zb) in your usual study and practice. Much more powerful than software such as 3D max. More importantly, it is friendly and easy to operate for friends with zero art foundation and poor sense of space. As long as you have a little imagination, I can guarantee that you will get started with ZB soon. Therefore, in your situation, it is most appropriate to start with zb.

With zb software, learning the next generation is a very happy and simple thing. It is as simple as carving two things, and it has already taken the first successful step: the first is carving a person's skull, and the second is carving a stone. Skull carving can master the skull structure of human or humanoid animals, including all humanoid monsters appearing in the game, which is the most basic and important course for the next generation of role designers, while stone carving can master the shape structure, changes, surface lines and trends of hard objects such as stones, which is a compulsory course for the next generation of scene designers. In this way, skulls and stones can be carved from soft to hard, and even students without art foundation can roughly understand the skills of using zb.