Because the feature is attacked by unenforceability, the blood will not be cleared.
Because the feature is attacked by enforceability, it will die of bloodletting.
In the first round, there is a certain chance that the ghost cicada with breathing belt will not be killed by executable attacks, but will die from: chaos, virulence, burns, sandstorm weather and blizzard weather. ...
In the second round, if the ghost cicada survived the first and second rounds with a breathing belt, there is still a certain chance that it will die without bleeding, or it will die from Mitsubishi, nail, chaos, poison, burn, sandstorm and blizzard. ...
And so on!
Note: Breathing band is not 100% effective, but it has a certain chance to start the effect. As long as the effect is launched every turn, the ghost cicada can't die in an executable attack!
Also: skill gastric juice, trouble seeds ... can change the characteristics of ghost cicada: without the protection of characteristics, ghost cicada will die ugly! Once the props are exchanged, the ghost cicada gets the flame bead, the poison bead ... It will die!
Here's the thing: If you are hit by an executable skill, and you have a breathing belt that works, then the ghost cicada won't lose blood this round, but it's still full of blood! On the other hand, if the breathing belt doesn't work, the ghost cicada will die in this round of blood! Again, the role of the breathing zone is not 100%. It is unwise to let the ghost cicada attack by breath belt. Generally, let it relay!