I. Stage 1 (level 1)
1 Team is responsible for beating Beyond the Reef, and Team 2 is responsible for beating Little Sister.
1 Team has no mechanism, just pay attention to avoid the yellow circle attack. Eating the yellow circle will not only hurt but also reduce the oxygen value.
After Team 2 does some damage to BOSS, BOSS will disappear, calling multiple black balls and a light ball. Players just need to find the ball of light and kill it. The black ball was killed and the whole team went blind.
After killing the ball of light, the killer will have an invincible aperture and send team 2 to the room of 1 team.
Everyone (8 people) stood in the aperture together, and those with apertures kept as still as possible, and then everyone waited for Miss Jie's full-screen spike attack.
After the spike, everyone will kill Miss BOSS. During this period, the Sharkboy will descend from the sky and carry out a yellow circle attack. Pay attention to avoid it.
Wait for my little sister to fall, and wait a little longer. Beyond the Reef will personally come down and play against the players. If he plays slowly, Beyond the Reef will also summon a black ball and light ball mechanism.
The same is to find the light ball and kill it, and then stand together to avoid the sharp thorn of AOE.
Second, the second stage (second stage)
If there is no mechanism, there will always be no brain, and then x 16 x 12 x8 x4 will be used.
BOSS will name one of them after the red ball on his head, and the red ball player needs to stand on the four pillars on the map. The purpose of the player is to lure the BOSS's attack to blow up these four pillars.
If it fails, kill it in full screen. Players who are not named should stay away from the red ball player to prevent the red circle on your body from hitting the red ball player and making him unable to stand on the post.
In addition, BOSS has an attack that will rob a player, and then there will be a weak bar. If the weak bar is not played successfully, the caught player will suffer great damage, which is basically a spike.
Third, the third stage (the third floor)
Let's talk about the mechanism first. X28 x 12 will have a mechanism. Players need to get close to the BOSS before they can make a weak attack (yellow bar).
After playing the yellow stripe, kill the yellow ball outside the circle. There are two kinds of yellow balls, one is a white ball with a white center, and the other is a black ball with a black center.
The purpose of the player is to kill the black ball and the yellow ball and prevent them from getting close to the light ball around the BOSS. If too many black and yellow balls are close to the aperture, they will be killed by BOSS.
The white and yellow balls need to be played in several sections. If you don't play, there will be a small AOE damage (if I remember correctly), but it won't cause BOSS to kill in full screen.
Give priority to black and yellow balls! ! !
Suggest 2+6 distribution, two people will leave the aperture after throwing weak grenades, and one left and one right will play black and yellow balls outside the circle.
The remaining six people continue to play the weak bar until the weak bar is finished, and then go out to help play the black and yellow ball outside the circle. It's best to divide the positions in advance, and there are people up, down, left and right.
The second mechanism, the BOSS will suddenly return to the middle, there are two spears around him.
Eight people are required to stand in the safe area according to the instructions. There are five safety zones above, which are 911213, and then there are two safety zones directly below.
There is also a safety zone near the middle of the BOSS, but it will randomly appear around the BOSS, which requires more mobile professional improvisation.
The safety zone in other directions will only change slightly, but the direction will not change.
If you look at the directions of eight people together, it will be similar to an upward arrow shape. This is what foreigners call an arrow.
Generally, the weak lever mechanism of x28 x 12 will trigger this mechanism. If your output is low, it will trigger in advance.
Fourth, the other two BOSS tricks, the ice ring.
After the BOSS mechanism in x28, a big ice circle with a hockey puck at the center will appear on the court from time to time.
You need a player to approach and eat him. If the player eats by himself, the ball eater 1 sec will be frozen. If he doesn't eat the ball, all players in the ice circle will be frozen for 8 seconds.
So you must eat this ball. When you see it, you will fly to eat. There is only about 6 seconds to eat the ball.
Five, it is called imprisonment.
BOSS hands rotating weapons, and then randomly named 2~3 people imprisoned. Others need to attack the imprisoned teammates with the number of segments to save them.
Then the BOSS will jump up one by one. If your defense is high, you won't die, but the level of 1040 is basically a knife and a nail.
If you really can't save it, you can directly throw a flame Grenade at your teammates. The effect of flame grenades is very practical, and it can save and imprison teammates.
In addition, if it is too late for the melee class to save people, remember to stay away from the imprisoned teammates at the last second. BOSS's attack is AOE injury, and if you get too close to your teammates, you will be beaten together.