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Sketch avatar steps
In sketching, you must master the steps of drawing structure when drawing anything. Only by drawing it step by step can the work be perfect! The following are the steps of avatar sketching that I share with you. Let's learn the skills of sketching the head together!

Step flow chart of figure sketch avatar

The first step is to observe the object carefully before painting.

Step 2: The composition should be full. Generally, you should leave a little more in the face. We should start from the whole, pay attention to the relationship between head, neck and shoulders, and pay attention to the perspective of shoulders.

Step 3 the basic position of the five senses is determined, the perspective of the eyes and corners of the mouth should be accurate, and the dark side can be unified with a tone to enhance the sense of volume of the object and pay attention to the volume of the hair.

Step 4 Wipe the dark side with paper to unify the dark side, which can deepen the five senses and make them jump out of the face, and then analyze them under the details of the five senses.

Step 5: Pay attention to the dark side, highlight the sense of volume of the eyes, pay attention to the dark side, bright side, neck and collar of the spatial sense head, and then pay attention to the adjustment of details.

Step 6 is basically completed, and the color of hair should be different from the color of clothes.

Drawing skills and steps of sketching figures' heads

1, the shape and composition of the head;

Structural characteristics of (1)

The skeleton of the head is a hexahedron inside the outer circle, which consists of four basic parts: forehead, cheekbones, upper and lower jaws and cheeks.

(2) Appearance characteristics

That is, the facial features, the external contour shape of the front of the head.

People's faces vary widely, but they can be summarized into eight basic types, namely, God, Jia, Guo, Tian, Sun, Yong, You and Feng.

(3) Proportional characteristics

A, hairline to eyebrow, eyebrow to nasal bottom, nasal bottom to chin are basically the same, called "three courts";

B, the widest part of the face is five eyes wide, that is, the distance between the eyes is one eye, and the outside of the eyes is one eye to two ears, which is called "five eyes".

C, eyes are usually located in the middle of the head 1/2.

(4) Modeling features of five senses

The five senses are an important part of the head and the key content to grasp the characters.

Eyes: Generally speaking, eyes are the core of a character's demeanor, including eye sockets, eyelids and eyeballs. The overall shape of the eye can be understood as a sphere embedded in the concave frame.

Nose: It is divided into nose bridge and nose head, and its overall shape can be summarized as a trapezoid cube. The nose is the key to grasp the shape of the nose and the most complicated part of the body. It consists of nose, alar, nasal septum and nostril.

Mouth: divided into upper and lower lips, with a gap at the junction and squab at both ends. The volume of the oral cavity is influenced by the upper and lower jaws, and the total volume is semi-cylindrical.

Ear: supported by ear cartilage, it consists of outer helix, inner helix, tragus, opposite tragus, earlobe and ear hole.

2. Main points of head sketch;

(1) Judging from the large turnover,

Facial features and hair are important manifestations of the head, but these local factors must be subordinate to and attached to the large volume of the head, and the relationship between them must always be paid attention to. The head modeling must pay special attention to several bone points that cause a decent turning point: parietal tubercle, frontal mound, eyebrow arch, cheekbone and mental tubercle.

(2) Dynamic and visual angle

The accurate grasp of head immobility depends on the correct understanding of its visual angle change. Eyebrow arch, nose and cleft palate can be regarded as three horizontal lines, and the centers of eyebrow, human and mandibular tip can be regarded as the central axis perpendicular to this group of horizontal lines, which together constitute the dynamic line of the head. We can observe and grasp the dynamic characteristics through their perspective changes in motion.

(3) Attitude and personality characteristics

Manner and personality characteristics are the spiritual content of incarnation. To make it correct and vivid, we must first rely on and understand the form, that is, "to write the spirit with form, to be rich with form, and to have both form and spirit." Grasping the form depends on keen intuition.

(4) the texture of each part.

Different from plaster head, different parts of a real person's head have different textures, such as silky hair; The nose, especially the alar, is waxy; There are wrinkles in the mouth and thin cortex. These parts are easy to produce highlights because of their bright texture. Keenly feeling and expressing the texture characteristics of each part will make the picture more concrete and vivid.

Skills of drawing shadows in sketch

The tone of Geometry and Still Life is relatively simple. As long as we find the boundary between light and shade, see clearly where the backlight reflects light, and distinguish it with black, white and gray, it is more complicated for people's facial features, plaster and portrait sketch. I am studying them now, and the general principle is the same as geometry, but the tone at first is easy to appear dull, because I don't know the human body.

The solution is to compare the skull and muscle structure when painting, and draw the tone along the muscle direction. Another useful method is to copy excellent sketches, and pay attention to how children deal with various parts when adjusting them, such as the treatment of cheekbones and mandibular muscles, the treatment of wrinkles in the elderly, the transition position of light and dark on the face, and the contrast between black, white and gray.

Before tuning, apply a pencil to the place to be tuned, and then apply it by hand or brush according to the final shadow result (direct fingers sometimes have grease, which is easy to rub against the picture, so it is recommended to pad a piece of toilet paper, and the effect of brushing the gray surface with a brush is soft matte gray, which is better and recommended), so that the effect can be roughly seen, time can be saved in the process of wiring behind, and the timbre can be even and detailed.

Because you have roughly drawn the shadow effect, it will be much more convenient to arrange cables at last. The advantage of drawing a gray tone is that it is fast and the gray transition is naturally soft. The disadvantage is that it is too smooth, lacking a sense of volume and texture, and it is necessary to arrange cables to shape the sense of volume.

Before that, we should do some practice of arranging cables. Beginners may not be able to arrange cables neatly and orderly with the right gray scale at first.

Still life sketching is best to select some still life (this work is best done when you are still painting still life), and it needs to be portrayed very delicately to achieve the goal (when I was doing this exercise, the teacher asked me to be exquisite, and I didn't know why and how to be exquisite, but later I learned that Kung Fu was all arranged in rows).

Use a pencil of H to 4H to cut it to a sharp point, and then on the gray tone drawn, the same color block will only be laid in one direction, the spacing between lines should be small, and the strength should be the same (this is a delicate work, so be extra careful! ), use a flat cable to describe the black, white and gray of the whole painting, so the quality of the flat cable will be improved a lot, and two still lives will be arranged with a very careful attitude.