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Does anyone know the training method of martial arts fighting?
1, actual combat posture

It refers to the most favorable posture to complete the defensive action in attack, which varies from person to person, but it should have the advantages of stable body center of gravity, small area exposed to opponents, convenient defense start, convenient force and favorable attack. Feet are separated back and forth, the distance between the front heel and the rear toe is one and a half feet, the lateral distance between the front heel and the rear toe is slightly wider than the shoulder, the front toe is slightly turned inward, the rear toe is slightly off the ground, and the arms are naturally bent. The angle between the left fist and the right arm is about 90 degrees, the fist face is slightly lower than the eyes, the angle between the right fist and the right arm is slightly higher than the lower forehead, and the right fist is placed in front of the right left rib.

2. Basic footwork

Sanda footwork is a special footwork that keeps the distance from the opponent, carries out offensive and defensive actions or destroys the opponent's intention and offensive and defensive actions. There are many kinds of footwork, sliding and padding.

1. Sliding includes front, back, left and right. Forward slide: In actual combat, the back foot touches the ground and the front foot moves forward. When landing, your front foot touches the ground first, and then your back foot moves forward. After landing, it will be the same as the original basic posture. Reverse slide: the other way around.

2. Left slip: actual combat potential, with the hind foot touching the ground, the front foot moving to the left, and the rear foot moving to the left, which is the same as the original actual combat potential after completion. Slide to the right and vice versa.

Step 3:

Step forward: in actual combat, the front foot touches the ground and the rear foot moves forward. When the inside of the front foot touches the ground, the front foot moves forward and keeps the original basic posture after stepping down.

Backpush: In actual combat, the feet are placed on the ground and the front feet move backwards. When you land on the inside of your front foot, your back foot moves backwards. After you step down, you will still become a basic posture. Change it quickly, you can't connect your legs. When you step forward, your body center of gravity requires your feet to slide close to the ground.

3. Basic boxing

The main techniques of boxing are: straight boxing, hook boxing and swing boxing, among which the techniques of jab boxing and whip boxing have evolved.

1 left and right straight fist

Left straight fist: standing in the basic actual combat situation, the left foot touches the ground, the heel of the left foot slightly turns outwards, the center of gravity shifts to the left foot, and the upper body slightly turns left. At the same time, the left arm extends along the shoulder, so that the fist face hits the front and reaches the fist face, with the fist heart facing down and the right fist reaching the lower forehead. Visually observe the left fist, and then retract and straighten the left fist to form a basic posture. The right straight fist is the opposite.

Key points: To make the power of kicking and twisting the waist act on the fist face smoothly, the whole movement should be coordinated and complete, the center of gravity should not be too forward, the hitting position should be different from the left knee, there should be no warning of closing the fist before punching, and the right arm should not be pulled back when swinging. Combined with footwork, the hitting method should be gradual.

Right straight fist: it should be consistent with the strength of twisting the waist with the right foot to obtain the maximum momentum. When punching, the center of gravity of the body should move forward, not in advance, and the left fist should not droop or abduct.

Swing from side to side. Left pendulum: Basic actual combat situation, the right foot pushes the ground, the body center of gravity shifts to the left foot, the left heel slightly turns off the ground, and the sole turns. The upper body turns right while the left arm is pronated, and the elbow is raised to the shoulder level, so that the fist is struck horizontally from left to right above the shoulder level, and then the basic posture is restored. Turn right and vice versa.

Point: Don't lean to the right when you swing. You should raise your elbow when you punch. After hitting the ball, your center of gravity tilts to your left foot. The tumbling force of the left foot can not be ignored. Hold your chest and abdomen, and don't bow your head. Don't pull back your right arm before hitting the left swing. The center of gravity falls on your left foot, but don't lean forward too much. Lift your elbow when hitting the fist.

3 left and right hook left hook: standing in the basic actual combat situation, the right foot pushes the ground, the center of gravity shifts to the left foot, the heel of the left foot is slightly lifted and turned outwards, and the ground is ground with the sole of the foot. After the upper body turns left and sinks slightly, the left knee and upper body instantly extend and turn right. At the same time, the left arm is turned outwards from bottom to top, the fist face is upward, the fist heart is facing right, and the right fist is still placed in front of the forehead, so that the basic posture can be restored. The right hook is the opposite.

Key points: when the left arm is not rotated outward, it is not allowed to strike again, and the upper body should not lean forward too much. The angle of bending the arm depends on the distance of the opponent and the hitting position. The upper body turns left and sinks to the ground. Stretching and turning right should be coordinated naturally, and it should not be broken or the process is too long.

4, the basic leg method

Leg technique is one of the most important techniques in Sanda, and it is also the most frequently used technique in the competition. Legs are longer than hands, which can play the role of being one inch longer and one inch stronger. Strong legs, strong attack, effective defense, easy to get the attack surface of legs, legs attack the opponent's footwall is more hidden. Therefore, boxers often say that the hand is the second door, hitting people with legs, three-point boxing and seven-point legs can show the position of legs in Sanda.

Leg technique plays a very important role in Sanda. As the saying goes, "if you don't slip your legs when practicing boxing, you are an old daredevil." There are four methods in Wushu: kicking, hitting, throwing and grabbing. Kicking is the leg method, and the leg method scored the most in Sanda competition, accounting for 63.5% of the total score according to statistics. Why has the leg technique been favored by the majority of martial arts practitioners for many years? Because the leg method has four characteristics. First, the legs are under the body and shoulder the heavy responsibility of supporting the body every day. In addition, the leg technique is specially trained, so the leg is very powerful. At the same time, the thigh has the largest bone in the human body, and the lower muscle group is also the most developed muscle group in the human body. Compared with legs and arms, halberd is much more powerful. Of course, the power of halberd is naturally greater than that of fist. Japanese martial arts circles have used scientific methods to measure the kicking power of Thai boxing players. For example, one leg sweeping is five times as powerful as boxing, and the kicking power can reach 500 kilograms. Second, the leg attack distance is far, because the leg is longer than the arm, and the boxing proverb says that "an inch is not as long as an inch". Third, the leg attack has good concealment, and the leg is below the human body and far away from the opponent's line of sight, so it has the characteristics of good concealment. Fourth, there are many changes in leg attack, high kick and low kick, which can attack in all directions. There are more than 20 kinds of kicking, kicking, sweeping, swinging and ding, as well as various combinations of chain legs and boxing legs, including low and high, virtual and real, left and right, etc., and the situation is the same and unpredictable.

Zhengdeng

Kick with left foot: When standing in actual combat, shift the body's center of gravity to the hind legs, slightly bend the hind legs, lift the left leg with bent knees, including the chest and abdomen, hook the toes of the lower legs near the chest, and the soles of the feet face forward and downward, and then push the left leg forward and upward from the flexion to reach the heel. When the foot touches the target, stretch the hip, so that the toes press forward, so that the force reaches the two fists of the whole sole, and naturally fall before placing the body. Look at the front foot and kick the back foot to fall. On the contrary, the right foot kicks the leg. The key points: the support leg can be slightly flexed to maintain balance, the upper body should not be too backward, and the knee lift should be consistent with the left pedal.

Side kick

Kicking on the left side: standing in the basic actual combat situation, shift the center of gravity to the hind legs, slightly bend your knees, abduct your toes, bend your left leg, lift your knees above your waist, hook your toes, turn your feet outwards, then kick out your legs, and push your knees outwards to the attack point to reach the soles of your feet. At the same time, the hind legs are straight, the upper body leans towards the hind legs, the foot surface is observed visually, and then the feet are pushed out, and the legs fall down and return to the basic posture. Kick your right leg, and vice versa. Key points: When lifting the knee, the upper body turns slightly to support the leg, and the inside of the foot is almost parallel to the ground. When kicking out, the inclination of the body leaning towards the support leg changes with the height of the hitting point. The higher the inclination, the greater the inclination. The supporting leg should land with the forefoot as the axis and do heel adduction.

Whip leg

Left leg whipping: Basic actual combat situation, the center of gravity shifts to the right leg, knees slightly bend the left leg, knees are lifted up, higher than the waist, the left leg slightly rolls over after the upper body is lifted, knees are shrunk, calves are slightly everted, ankles are relaxed, then knees are propped up, so that the calves bend forward and extend the foot surface to make the force reach the foot surface or tibia, and then the feet bounce sideways and fall back to the basic posture. The right whip leg is the opposite. Key points: the knee of the bouncing leg is stiff, but you should increase your strength by twisting your waist and cutting your hips. When bouncing the legs, the knees of the supporting legs should be straight, with the soles of the feet as the axis, the ground should be ground and the heels should be closed. Don't tilt your upper body too much. [Edit this paragraph] Competitive Competition Modern Sanda competition began in the late 1970s, while the China Wushu Sanda King Championship in 2000 appeared in a brand-new form. Compared with the traditional tournaments and invitational tournaments, the Wushu Sanda King Tournament gives people a more exciting and beautiful feeling, and it also has some basic rules of its competition.

There are two ways to win or lose the game: one is to win by advantage, and the other is to win by score.

It is easy to understand that the advantage wins, mainly in several cases: 1, when the strength is very different, in order to protect the athletes, the referee on the field can declare the advantage wins with the consent of the referee; 2. When an athlete falls to the ground with a heavy blow, he can no longer participate in the competition within ten seconds, or obviously loses his ability to participate after standing up within ten seconds, and another athlete gains an advantage; 3. In a game, if a player is forced to time three times, the referee on the field can announce the opponent's victory at the end of the last time. 4. During the competition, if one player is injured and is diagnosed by the on-site medical supervisor as unfit to continue the competition, the referee on the field may declare the other player the winner. 5 When one side is disqualified for a foul, the other side wins; 6. Win because the other side abstained. Because the athletes participating in the Sanda King Competition are all domestic first-class masters, the dominant victory is relatively rare in the competition. In most cases, it is necessary to judge the outcome by calculating the scores of both sides.

The scoring system of Sanda King Championship is five-match total score system. In each game, the referee will record the score, and the referee will give the score to the scorer. At the end of all five games, the scorer will count the record scores of each referee. At the end of the game, the athlete judged as the winner by most of the judges should be declared the winner. It should be noted that each referee is an independent referee, and the winner cannot be judged by the sum of the total scores of the three judges. In Sanda competition, as long as athletes reasonably use the offensive and defensive tactics of various martial arts schools, including boxing, leg, wrestling and knee, they may score points, but if they use foul actions in the competition, they will be severely punished.

How to calculate the scores of athletes?

In Sanda competition, two athletes constantly attack and defend on the field. In the case of non-dominant victory, the number of points scored in the competition will determine the outcome of the athletes. An athlete's score consists of two parts. One is the technical score, which is mainly recorded by the trilateral referee. Second, when the opponent is fined for a technical or personal foul, he gets 1 or 2 points. The penalty for the foul will be executed by the referee on the field and recorded by the scorer. If athletes want to get technical points, they must use certain tricks to attack. Simple defense can't score, but the effective use of defensive actions can make opponents score no points. Because China Wushu is extensive and profound, and there are many schools, the available moves stipulated in the rules include the offensive and defensive moves of various schools of Wushu, such as fist, leg, wrestling and knee. Because the elbow attack is lethal and easy to cause injury accidents, the rules stipulate that the elbow attack should not be used.

The rules also have strict requirements on the scoring position, which only refers to effectively attacking the opponent's head, trunk, thighs and calves, of which the knee method can only attack the torso above the belt. In the game, you can't score points by attacking your opponent's gloves and arms. Some athletes frequently hit each other's arms in the competition, which looks very lively, but in fact they are indistinguishable. Sometimes, although an athlete touches or touches the opponent's scoring position, it has no obvious effect, so he doesn't score. The referee law stipulates that only a clear hit can score, otherwise all points will be recorded, and the game will be ugly and wonderful. When one player attacks and the other player uses effective defensive actions, the attacking player does not score, because it is unreasonable to score again since the attack is disintegrated.

The rules stipulate three parts that are forbidden to hit: the back of the head, the neck and the crotch. These three parts are the weak points of the human body, and if attacked, it is easy to cause injury accidents. When an athlete intentionally attacks the opponent's restricted area, or accidentally bumps into the opponent's restricted area, the referee will give a warning and deduct 2 points. The average athlete can only get 1 point by using technical attack. But if you knock down your opponent with your fist or leg, you will get 2 points, but the action must be crisp and neat. If you mix push, pull and hug, you won't get 2 points.

There are several situations to get 1 point: 1, and the opponent falls to the ground except knocking down. In Sanda competition, landing is very strict. As long as the table is supported by any part other than your feet, you will fall to the ground, but if you fall to the ground on both sides, you can't score. When you fall to the other side, you can only say that you haven't practiced kung fu. 2. Hit the opponent's scoring position with the leg method. 3. Hit the opponent's scoring position with your hand. 4. Hit the torso above the opponent's belt with the knee method. 5. The athlete is passive for 8 seconds. If he doesn't attack within 8 seconds after being assigned to attack, the opponent will get L points. The athlete is in a passive state during the competition and will be sorry to the audience. Of course, he should be punished. 6. It is only natural that you will be punished if you persuade the other party to violate the rules.

How to determine a foul

Sanda is a sport against fierce competition. Although most athletes are good at martial arts, it is not all right to worry. Tai Sen, a famous American boxer, bit others' ears in front of hundreds of millions of TV viewers when he was busy. Some people were not sure. The punishment of foul is a punitive education for such athletes with poor martial arts.

The rules stipulate two kinds of fouls. One is personal foul, which is very easy to hurt opponents. Therefore, the referee severely punished the personal foul. Even when some athletes have personal foul tendency, the referee will remind them, which is called necessary prompt. The second kind is technical foul, which mainly refers to some behaviors that do not meet the requirements of the rules and will have a certain impact on the game.

There are seven kinds of personal fouls: 1, attacking the opponent before or after the referee's password "start". 2. Hit the opponent's restricted area. 3. Attack each other with head, elbow and anti-joint movements. 4. Attack each other's head with your knees. 5. Use throwing methods that force the opponent's head to land first or intentionally crush the opponent. 6. Attack the head of the fallen party with the leg method. 7. Bite each other with your teeth. As long as you deliberately use one of these seven fouls, it is enough to hang your opponent. When the audience sees the referee in the frontcourt of each game, they have to say a few words to the athletes. This is to remind athletes not to make another personal foul before the start of the game, otherwise the referee will be impolite. It's called giving gifts before the soldiers. Although the technical foul is not harmful, it will make the game ugly and still affect the image of Sanda king champion.

There are eight technical fouls: 1, passive cuddling. 2, passive escape to avoid each other's attacks. 3. Grab the rope by hand to attack the other party or improperly use the rope or post. 4. Pause under unfavorable circumstances. 5. There is impolite behavior, language or other disobedience to the referee during the competition. 6. Deliberately delay the game time. 7. Don't wear protective gear, spit protective gear on the court, and deliberately loosen the protective gear. 8. Coaches and assistants have committed serious violations.

There are three main penalties for foul: advice, warning and disqualification. Generally, technical foul is recommended, and the opponent gets 1 point. 2. Personal foul, which has not caused serious consequences, will generally be given a warning, and the opponent will score 2 points. When an athlete intentionally hurts others or makes the opponent unable to compete despite an unintentional foul, he will be disqualified on the spot and suspended as appropriate. This kind of punishment is generally cautious, and the referee can't execute it independently, so it can only be decided by the referee. Some athletes with poor martial arts sometimes cheat and get hurt. In fact, sometimes I just accidentally touched it and didn't get hurt at all. I just pretended to be in pain. As long as the referee finds this situation, they will not only cheat, but also be fined. The audience may wish to pay attention when watching the game, and they are sure to find this situation. [Edit this paragraph] Development can develop people's strength, endurance, flexibility, agility and other qualities through study and training; At the same time, Sanshou is a resistance movement, which can develop people's mind and make people's body and mind get comprehensive exercise. Sticking to Sanshou training can strengthen your bones and muscles and keep fit. Sanshou is a form of confrontation between the two sides, which requires practitioners to correctly grasp the attack opportunity, defend in place and counterattack in time in practice, so as to establish correct conditioned reflex; At the same time, it is necessary to improve the ability to cope with the changes of different opponents and both sides on the spot, as well as to improve the ability to strike and fight, which have fully played the role of mastering the skills of self-defense and defeating the enemy. Novices have to endure the pain of pulling ligaments; Offensive and defensive exercises should bear the pain of blows and hand-to-hand combat; In actual combat, we should overcome such bad psychological reactions as timidity, hesitation, nervousness and recklessness. Sanda is a highly antagonistic sport. Through long-term Sanshou training, practitioners can be trained to be brave, tenacious, witty, decisive and flexible, and then form mature, steady and positive qualities.

Martial arts fighting has strong vitality. Today, it is not only closely related to the social and cultural background at that time and the characteristics of the sport itself, but also plays a certain role in the formation of its fighting. Scattered in the competition is not only exciting and intense, but also resourceful and courageous, with high ornamental value, which has aroused great concern and interest. China martial arts unarmed combat, as early as 1000 years ago, spread to Japan, then called "Tang hand", and later renamed "empty hand". Nowadays, Wushu lovers in many countries not only like China routines, but also like Sanshou. By learning skills from athletes from all over the world, we can not only promote international Wushu exchange, but also promote the understanding and development among athletes from all over the world and promote international cultural exchange.

Facing the needs of today's society, we should not only develop the skills of catching the enemy, catching thieves and self-defense, but also inherit and develop the traditional martial arts fighting skills, and maintain the skills of killing the enemy in the military and police technology at home and abroad. At the same time, it is necessary to conform to the development trend of Wushu apprentice technology from general to sports, seek the development space of Wushu apprentice technology in the broad sports world, and develop and create apprentice competition modes with different offensive and defensive characteristics and different competition rules. Wushu will be full of vitality and more brilliant because of the diversified development of apprentice fighting mode. Wushu learners will gain more comprehensive development by learning various apprenticeship techniques and participating in various apprenticeship competitions. Only through this diversified development can we fully display the whole picture of Wushu and promote its all-round development. [Edit this paragraph] Basic information of the movie with the same name

Chinese title: Sanda

Director: Marco Mak

Producer: Tsui Hark

Action direction: horse

Photographer: Zeng Weishi, Qiu Litao.

Drama: Tsui Hark, Lin Xiaolong, Kai Cheung Chung, Wen Li, Ziyang.

Starring: Sang Linwei and Zhao Zilong

Ni Jingyang, Zhang Hongjun

Li tietengjun

Shen Zhen Film Studio

Film studio co., ltd. jointly produced.

abstract

As I learned less about China Wushu, I didn't take part in any competition after winning the championship of routines, but stayed in the village to teach children to play routines. Qiang later encountered a physical disability, but a light rain with strong vitality. Xiaoyu thinks that the strong title of "champion" is just a burden, which makes him afraid to accept any challenge, even if her disability is not as good as hers. After Xiaoyu died, he left his hometown sadly and went to the southern city of Shenzhen with his good friend Shrimp. ...

Tsui Hark's explanation

Tsui Hark, born in 1950, has been making 8mm experimental films since 13. 1977, Tsui Hark joined TV Broadcasting Co., Ltd. as a director and producer. In 2003, Tsui Hark made Sanda, which is the most popular boxing sport in China in recent years. This film describes the struggle process of Sanda boxers, and uses professional Sanda boxers to perform, which fully shows the wonderful Sanda competition. ……

The professional characteristics of Sanda are practitioners who advocate external skills extremely and pursue the limit of strength crazily. They are doing intensive training every day to exercise their arms, legs and feet. So day after day, year after year, never stop.

They think that they don't need to learn flashy fighting skills at all, and they can turn these seemingly simple actions, such as kicking, kicking, punching and shouldering, into deadly tricks only by relying on the instantaneous explosive force. Plus the continuous gain state technology "body armor" that anyone is afraid of. ...

Therefore, it is not an exaggeration to be called "Wu Shen".

The type of attack is mainly physical.

Proficient in weapons, boxing gloves are recommended

Proficient in protective gear and light armor

Entry difficulty ★★★★★ (moderate defense, poor range attack ability) [Edit this paragraph] Eight skills of Sanda Kung Fu training. The general requirements of Wushu Sanda skills can be summarized into eight words: fast, long, heavy, accurate, stable, free, flexible and skillful.

(1) Fast

Quick means to finish the action quickly. Boxing proverbs say "fight fast and fight slowly", "punch like a meteor" and "shoot your legs like an arrow". Only by attacking quickly can we achieve the strike effect of "one strike first" and "two strikes first". The speedometer now has three aspects: quick response, quick action and quick displacement.

Quick response, that is, from observation and judgment to operation, quick thinking and agility. When taking the initiative to attack, the cloud looks for fighters, makes fighters, and attacks quickly with time and action. When defending and counterattacking, the opponent can know exactly what action he wants to make when moving, so as to defend or counterattack and quickly switch fighters.

Quick action, that is, from the beginning of the action to hitting the target, try to complete it in the shortest time. When using punches, legs, falls and various combined movements, the speed of completing movements and changing movements is faster under the condition of ensuring quality.

Fast displacement means fast body movement. The combat action of Sanda is carried out in a state of constant movement, and the direction, distance, angle and position of body posture should be just right, which is the premise to ensure the effect of combat action. Body displacement is mainly achieved by footwork. The so-called "unstable step leads to disorderly boxing, and slow step leads to slow boxing" is the truth.

(2) Length

Long means to be malleable when completing the offensive action. An offensive action, under the premise of stable center of gravity and fulcrum, requires all the joints involved in the activity to stretch as far as possible and advance in coordination, which not only expands the scope of one's own firepower, but also increases the difficulty for the other party to make the action. This is the truth that "an inch is long and an inch is strong".

In the process of technical training, whether it is short stroke practice, sandbag, hand target and foot target practice, it is required to play long and far, forming a good dynamic stereotype.

(3) heavy

Weight is the technical requirement to complete the action force. China Wushu Sanda pays more attention to "winning by cleverness" and "adapting by cleverness", and advocates technical play. However, these are not contradictory to the skills needed for action. Coincidentally, it is based on the overall technical application ability; Weight is the mechanics of a single action.

The practice of Sanda competition proves that it is impossible to pursue one-sided technology without fully mastering Sanda technology; Master Sanda skills, you can't do it without skills. Intelligence and strength have their own functions. They are not opposed to each other, but unified with each other.

Sanda needs strength. Technically, it is required to take root in the foot and transform it into hip and waist, so as to achieve boxing and give full play to its overall resultant force. In the form of force, explosive force and cohesion are required to avoid rigidity.

(4) quasi

Accuracy refers to whether the force point of the action and the muscle contraction involved in the movement are accurate. The power point is the contact point of hitting the opponent. Different movements have different requirements for the point of force, and the point of force is not accurate, which not only affects the effectiveness of the movement, but also easily hurts.

Any action is done with bones as lever and muscles as power. Every movement, the contraction force of active muscle, passive muscle and cooperative muscle involved in the movement should be accurate. The muscles that exert force exert force, and the muscles that should not exert force do not exert force, so as to preserve the function, and cooperate with the correct breathing method to destroy the force and achieve accuracy.

(5) stability

Steady means that you need to be stable to complete the action. In a fierce fight, three factors must be considered to keep your body stable.

1. Action and reaction. The greater the acting force, the greater the reaction force, and the unstable body center of gravity, which is not conducive to controlling the reaction force.

2. When the action encounters resistance after hitting the opponent, it is necessary to quickly adjust the posture, stabilize the center of gravity, and prepare for launching the next attack or preventing this action.

3. Although Sanda technique has the technical requirements of "long" and "heavy", it must be carried out on the premise of keeping the body center of gravity stable, and try to avoid deviating from the body center of gravity, so as not to give the other side a chance to "play hard" or "steal away".

(6) None

Nothing means that the action is hidden, sudden and without any warning. The so-called omen is an additional action that unconsciously exposes the offensive intention in advance, which is a mistake that Sanda athletes are prone to make.

Common premonitory movements are the habit of grinning, glaring, making a sound and withdrawing the fist leg before punching. Before the action is about to be made, any "move" can prompt the other party to plan ahead. At the beginning of learning Sanda skills, we should try our best to overcome the omen so as not to form wrong action habits.

(7) Live broadcast

Live, refers to the quick and flexible conversion between action and action. To realize the flexible transformation of movements, it is necessary to maintain the correct body posture and slightly raise the heel to maintain elasticity and facilitate movement; Moderately relax the muscles of the limbs, don't stagnate, and facilitate a quick start; The center of gravity of the body is between the legs, which is convenient for changing movements; The jaw is slightly retracted, the head is impartial, the middle is just right and comfortable, which is convenient for the brain to play the operational thinking of completing the action.

Live technical requirements also involve the operation ability of athletes' movements, the range of footwork movements, the ability of technical movements and the ability to change movements.

(8) Smart

Clever means to use technology skillfully. Every single action of Sanda has its own function, and every action of Sanda technology itself is not clever or clever. However, due to the technical characteristics of the integrity and improvisation of Sanda, it provides a broad space and rich connotation for the clever use of Sanda movements.

The so-called "smart control of power", "smart control of speed" and "smart win". In the process of applying Sanda technology, we should give full play to the function of Sanda movements, make full use of all kinds of fighters, and adopt corresponding methods to break it with the flow, so as to achieve the greatest effect with the least consumption.

Key points of Sanda fake action

1. Eyes: command each other with fierce eyes. In Sanda, you look into each other's eyes. When they look into your eyes, you suddenly look at each other's legs and make progress. When the other person's attention moves down, the distance between the two people has been shortened. At this time, if you suddenly punch each other in the face, it will have a good result. Even if you miss your fist, it can create favorable conditions for you to attack and throw with your legs.

When fighting the enemy, you suddenly turn to look at the enemy's side and rear, and the enemy often looks back. When the enemy turns around, you can quickly come to the enemy and hit his main damage. If the enemy has weapons, he can also ask for shovels, sticks, stones and other things, or grab a handful of sand. When the enemy turns around, hit him in the eye with sand, and then subdue him with fists and legs.

Although the eyes can't hit people, the fake actions they make can make the other side deceived, which can lead the spirit, distract attention and create favorable conditions for various offensive tricks.

2. Step: In Sanda, footwork is often used to make fake moves, such as raising knees and punching straight. Step-by-step knee lifting in footwork creates favorable conditions for leg attack and also plays a role in confusing opponents. When you step up your knees, the other person will protect your legs. At this time, your raised legs suddenly fall forward, and at the same time, you can punch them. Another example is that you step back and your upper body leans back. For example, if the other party follows up, you suddenly make progress and meet your opponent at the same time, which will make the other party unprepared and call. For another example, if you move your foot to the left and the other person moves your foot to the right, this is the best angle for you to lift your right leg.

In short, we can confuse and command Liu Fang by discussing different footwork and making true and false moves, and finally hit each other. The fake action should be true, and the real action should not be pre-moved.

3. Hand: Command the other side through the true and false movements of various techniques, and the fingering is a simple example. When you stab your opponent in the eye with your palm, you should be ready to open your legs. When the opponent defends upward, you will immediately start your legs and attack the opponent's middle plate and lower plate, which will get good results. In boxing, some old athletes are good at paying attention to each other's shoulder joints with the corners of their eyes. After Sanda adjusts the distance, your right shoulder suddenly stretches forward to see how the other side reacts. If the other person ignores you, you suddenly hit your face for the second or third time. If the opponent makes a wrong defensive move, when he falls down after defense, your second attack should be fast, don't pre-move, and take the opponent to home plate.

Hands are more flexible, and the fake action should be true. After doing the fake action twice in a row, you must have the real action to be true and false. The fake action of manipulation can be the first step for leg and throwing. The technical feint is not successful and will not cause your own mistakes, so you should do more technical feint, especially forehand.

4. Legs: Doing leg feints well can attract the opponent's attention to the bottom, which is convenient for boxing. Leg feint can also serve all kinds of leg movements.

For example, the right leg is slightly raised. At the same time, turn your hips to the left and make your right leg. When the opponent defends the right leg, your hips turn right and kick the left leg at the same time. For example, the left leg is lifted forward to make the action that the left leg begins. When the enemy defends his left leg, the left leg falls forward and attacks the opponent with his right leg or fist.

Leg attack is more severe, especially for athletes with good legs. The other person is very afraid of your leg, so he is very sensitive to the leg fake action. Put your legs under your body and stay away from each other's eyes. It is better to make a bigger fake action.

5. Body: It is also important to fake the body posture. Can confuse each other, approach, stay away from or dodge each other, can cover kicking, hitting and falling. For example, the upper body stretches forward to make a fist movement, and when the enemy leans back and dodges, he suddenly squats down and hugs his legs and falls. Another example is that the upper body turns left and swings right. When the right swing is prevented, the upper body suddenly turns right, and at the same time, the left leg attacks the right side of its body.

Making good use of posture in Sanda can force opponents to expose their space and make them unable to attack and defend. Swinging posture can also create favorable conditions for leg attack and defense. But posture is difficult to practice and needs long-term practice and application. If the body posture is dull and the center of gravity moves slowly, the leg posture will naturally not be flexible.