Seek 3.35 World of Warcraft dz brainless output skills and talent points.
Core Tip: The talent of War Thief strengthens chisel by 3/3: Extends the effect duration of your chisel skill 1.5 seconds. Comment: This used to be a necessary talent for our thief PVP, but the poor performance of chisel in TBC made this talent lose its appeal. The extra 1.5 seconds didn't change much, and it wasn't a talent worth putting into points before it was Buffed. Improved Shadow Attack 2/2: Reduces the energy consumed by your shadow attack skill by 5 points. Comment: This talent is very single-minded, and it is a necessary talent to fight thieves. Dual Weapon Specialization 5/5: Increases your deputy's weapon damage by 50%. Comment: This talent is mainly used to fight thieves and disabled thieves. The fighter thief pointed out that his reason is that the fighter thief's level cut accounts for the largest proportion of the total damage, and the injury thief not only affects the damage of the injury skill, so it is a talent with high cost performance. What needs to be reminded to novice students here is that because our deputy originally only has 50% damage, the 50% promotion here is not addition, but multiplication, and the actual deputy damage after promotion = 50%+50% *. Therefore, the collateral damage of thieves is strengthened anyway. Facing the same DPS weapon, the collateral damage is always lower than the main damage. -Enhanced Cutting 2/2: Increases the duration of your cutting skills by 50. Comment: PVE's excellent talent. This talent was BUFF in 3.0, which made the cutting skills that were already quite powerful even more powerful. You must be careful when fighting thieves, dignity thief. If your equipment is better, I recommend you to order it, but the point of hurting thieves is unnecessary because of the existence of chasing and chopping. Deflection: Increases your parry chance by 6%. Comment: It is a defense talent, but unfortunately there is no better side benefit. It's just the pre-talent of counterattack. The weakness of counterattack makes it skewed, and few people will point fingers. Accuracy 5/5: Increases the hit probability of your weapons and poisons by 5%. Comment: PVE is very talented. It can't be said that the blow is useful for PVP and PVE, but it is obviously much more important for PVE. The thief must be on duty at 5 o'clock, and the dignity thief can choose according to your actual situation and preferences. -Endurance 2/2: Shorten the cooldown of your sprint and dodge skills. Comments: The cooldown of dodge and sprint is reduced to 3.0, and it becomes a CD with only 2 minutes after clicking this talent, which is very good and pleasant to listen to, not to mention a 4% endurance bonus. Counter-attack11:(10 energy value melee distance instant cooling time of 6 seconds) parry the skills that can be used after the enemy attack and cause 150% weapon damage to the target, reducing its melee attack speed by 20% for 30 seconds. Reward 1 combo points. Comment: 3.0 counterattack has been changed, but it has not made this talent excellent. Still belong to the accumulation of talent. Parry as a trigger condition has many uncertainties, not to mention the effect is not so good. PS: What if I change it to dodge trigger? Will it be different? If BUFF, I believe that the fighting blood thief will like this talent very much in the future. Melee 5/5: Increases the critical strike chance of your dagger and gloves by 5%. Comments: 3.0 integrating the specialization of gloves and daggers is undoubtedly a BUFF, which makes our weapon choice not limited to one. The slow gloves of the main hand and the fast dagger of the second hand have become the mainstream of weapon collocation for combat thieves. -Comments: PVP's talent is to make kicking more active and attacking more aggressive. However, because PVP is not easy to use, the practical function of this talent has also been discounted. Enhanced Sprint 2/2: When you start the sprint skill, you have a 100% chance to remove all movement restriction effects. Comment: VIP talent of impulsive bleeding talent also has a place in PVE. However, due to the continuous strength of talents of the same level, such as durable BUFF and infringed BUFF, and the impulsive bleeding on the stage, this talent slowly withdrew from PVE and PVP. In other words, it is not that this talent is weak, but that other talents are stronger, better and more worthy of choice. However, the combat system itself has a surplus, and you can still choose it to play a role. Lightning reflex 5/5: Increases your dodge chance by 5%. Evaluation: In the current version, lightning is reflected on the 4th floor, and it doesn't even need to be used as a crossing point. However, the 3. 1 version of lightning reflection will have a huge BUFF, which will be reduced to 3 points, plus the rapid promotion of 10%, which will become one of the necessary talents of the combat system. Invasion 5/5: Increase Shadow Attack, backstab, Hard Skill Damage 15%. Comments: There are two significant changes in the 3.0 combat system. One is the enhancement of skill damage, which is no longer completely dependent on the flat cut damage before 3.0. Moreover, this talent is one of the most effective talents to improve skill damage, and the combat system is necessary. -Hammer Weapon Specialization 5/5: Ignore it when you attack a target with a hammer weapon. Comments: [PVE】3.0 sunder armor has played a role in RAID, but compared with the previous effect, hammer specialization has undoubtedly been strengthened. It is said that there are plans to join quickly in the future? Let's observe. [PVP] changed from control skill to DPS skill. It should be said that the advantages outweigh the disadvantages in the current version. Blade flurry11:Increases your attack speed by 20%. In addition, it can also cause damage to an additional enemy nearby. Duration 15 second. Comment: One of the VIP talents of the war thief, it can be said that the sword blade dancing and impulse are the soul of the war thief. Whether it is an outbreak or AOE, whether it is copying or leveling, it must be orderly. In the recommendation of PVE experts, I will introduce the combined usage of BOSS impulse acceleration potion in war dance. Sword Weapon Specialization 5/5: After hitting an enemy with a sword weapon, you have a 5% chance to make additional attacks on the same target. Comments: This talent has become the most mainstream specialization choice of combat thieves, more often because of personal sword preference, because various types of swords are easy to use, because the ultimate weapon of thieves-double knives. As far as 3.0 is concerned, I don't think that 5 crits of melee weapon specialization will be worse than sword specialization, so it is the right way to choose talents according to the weapons you are best at. A double-edged thief tears like rain. Do we have a choice? )-Comments: PVE's accurate income is undoubtedly the highest. Even behind the BOSS, there are still all kinds of evasions. Ensuring certain accuracy is the guarantee of your DPS. A necessary talent for fighting thieves. Sword Vortex 2/2: Increases the damage caused by your shadow attack and backstab by 10%, and your damaging melee attack has a 10% chance to stun the target for 8 seconds. Comments: Compared with the pure PVP direction before 3.0, the typical talent of black-bone chicken changing into phoenix after 3.0 has increased the shadow damage of 10% by 2 points, which is very valuable and must be ordered. -Vitality 3/3: Increases your energy recovery rate by 25%. Comments: One of the essential talents of combat thieves, due to the change of energy recovery mechanism of 3.0 thieves, this talent will make the skill output of combat thieves more smooth and coherent. Pulse11:Pulse (5 minutes cooling time) increases your energy recovery speed 100% for 15 seconds. Comment: one of the symbolic talents of war thieves, mastering the opening time will make DPS explode. Iron gallbladder 2/2: reduces the damage suffered when you are in a coma and fear by 30%. Comment: PVP is a talent, and it seems that it should not appear here. For a fighting thief, being controlled means death. It's just the difference between three seconds to die and two seconds to die. -Throwing Specialization 2/2: Expand the range of your throwing and lethal throwing skills. Comment: Another chicken rib talent. Let's not say that his throwing interrupted the casting delay. Just because he exists, it means that he can only be a talent for PVE. It's really hard to cancel the glove effect and give talents like us. I'd rather choose overwhelming advantage than this. Combat potential 5/5: Your deputy has a 20% chance to recover 15 physical strength after a melee attack. Comment: One of the VIP talents in the warhead. For PVE, 5 points are necessary, and quick attribute, quick vice and energy recovery are the kingly existence of fighting thieves. -Overwhelming advantage 2/2: Every time you dodge an attack, you get overwhelming advantage. This effect can only be triggered once per second. Comments: Entertainment experts in the warhead. Have you ever seen a comeback? Would you like to have a try? Just click on it. In fact, this talent is basically useless in RAID. On the contrary, it has its own way of playing when it is leveling or farm strange. Of course, when there must be an OT in the copy, I have no doubt that there will probably be a BOSS killed by you. PS: However, I really want to experience it when it is not weakened and there is no built-in CD ... thief's AOE ... ghosting RAID11:Your finishing skills cannot be evaded, and the damage caused by your shadow attack, backstab, poisonous blade, bleeding and chiseling skills increases 10%. Comments: As a deep skill of warhead, I think he is excellent enough. Absolutely. Savage Combat 2/2: Increases your total attack strength by 4% and increases physical damage to all enemies poisoned by you by 2%. Comments: 3. 1 is another talent that will be modified. It should be said that this is a very excellent PVE talent, if it were not for the poison and bugs in this talent. -Bullying 5/5: If the target's health is less than your health (. Comment: This is a pure PVE talent. It is very valuable to increase the real crit damage by 20%. The only fly in the ointment is that your health percentage must be higher than that of BOSS, which makes us have to communicate better with our therapists and ask them to ensure our blood volume. (back to the MC era? OMG .。 ()-You can attack the same target many times, but you can't attack stealth or stealth targets. Comment: The 5 1 skill of the combat department is not practical to tell the truth. First of all, skills are uncontrollable. During skill release, although you can cut flat, you can't use other skills. Secondly, because he will automatically jump behind the target, the BOSS war must be used with caution because of the mode problem of BOSS, otherwise it will affect you.