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List of updated contents for version Jet Warrior 3ver 1.2.0
Overview of Jet Warrior 3 ver 1.2.0 version update. Many players may not know what the latest version has updated. The following is a detailed introduction for your reference.

Overview of ver 1.2.0 version update

This update will be installed on October 26th, 65438/kloc-0. Too long to read version:

This update focuses on fixing bugs, and the war-related adjustments are mainly aimed at weakening the continuous use of sub-weapons (referring to carbonic acid) or special weapons (referring to missiles and gas bombs) in areas far away from war. Other weapons will continue to be adjusted in the next update.

In addition, in terms of function improvement, it shortens the communication delay of the battle, improves the experience of some details in the hall, and shortens the matching time of some patterns.

The next update will be released at the end of this season. The main contents are to add functions (refer to X mode and platoon mode), adjust the balance of weapons, and modify the mechanism of three-color battle for treasure.

The following are specific updates:

Amiwave correlation

Three Amiibo data were added (released in June165438+1October 1 1).

Communication correlation

The communication program is improved to make data sending and receiving faster. Officially, it was shortened by an average of 3 frames.

It is expected that the visible effects are as follows: in the battle, the time for causing enough damage to the enemy to actually knock down will be shortened; During work, the time from touching the golden egg to actually picking it up will be shortened.

But this update can't improve the problem of high delay and high drop-off rate caused by the network environment itself.

(Probably to avoid the small green and four quasi-conditions at the beginning of PV, I wonder if it can improve the current outrageous blast delay)

(Considering that the current tick rate of Spradun 3 is around 15Hz, the guessing mechanism may be to reduce an unnecessary data transmission process, but it is hard to say what has been changed specifically and whether it has any impact. )

Combat correlation

Carbonate bomb: ink return locking time 70F→85F.

(When the second generation of carbonic acid first came out, it was 60F, just like triangle mine, and then 10F was added once. Now it is increased to 88F, just like rain curtain, second only to torpedo, which should significantly reduce the frequency of continuous carbonic acid throwing)

Variable roller: large stroke number 200→2 10

Splashing water on a bucket: 200 points for the big move → 2 10

LACT-450: 200→2 10.

(The big trick of adjusting 10p for weapons in the middle and front rows is the traditional artistic ability. Originally, the weapon adjustment had to wait until the end of the season, but it should be that the missile monster and the washing machine frequently praised the gas bomb, which really caused too much dissatisfaction, so minor changes were made during the season)

Festival-related

In the Festival Tournament (Open) and the Festival Tournament (Challenge), when the players of each team appear, they will show their camp, making it easier to see which camp they are playing.

(At present, the player's business card will only display information such as "forever XX faction", and the team camp will be displayed directly after modification. )

During the festival, the painting in the form of drone fireworks in the square can now be praised as "squid!" "Or report it.

Other changes

Open the lobby menu in the matching process of the lobby or the Bear Boss Chamber of Commerce, and now the selected mode name, challenge progress and other information will be displayed.

When a person plays in the lobby or the Bear Boss Chamber of Commerce, after selecting "Continue" or "Custom Continue", he can press the minus key to cancel according to the mode.

In the lobby or Bear Boss Chamber of Commerce, when friends meet, they can choose "Ready OK!" , will be prompted by sound effects and handle vibration.

Improve the matching efficiency of tough guy competition (challenge), tough guy competition (open competition), festival competition (open competition) and tricolor battle. This change is expected to solve the problem of long matching time when teaming up with friends.

(In fact, it can be seen from here that except for the ritual challenge, other modes do not match the balance of weapons. )

In the customized interface, when loading amiibo with personal wear, the "Personal Wear" mark will be displayed in the lower right corner.

(It should remind you that the loading thread will overwrite the currently stored thread. )

Here are a number of bug fixes. I will explain the bug I saw or give a video link. Some were skipped.

Player operation correlation

Fixed a problem: when other players' actions could not be reproduced smoothly due to terrain and other factors, the teleport mechanism could not work normally, resulting in inconsistent players' positions for a long time.

(It needs to be explained here that Spradun's network communication is not synchronized frame by frame, but once every four frames, so it is normal that some cross-terrain actions cannot be reproduced smoothly after frame extraction. )

Fixed a problem: bullets may fly farther when they jump to distant targets and shoot before landing.

(For specific bugs, see BV 12Y4y 1K7uS).

Fixed a problem that the skill of improving ink efficiency (main weapon) didn't work when you mopped the floor with ZR with a brush weapon.

Fixed a problem in the brush system and barrel system: pressing ZL and ZR for a long time would easily interrupt the player's attack and enter the squid/octopus form.

For the sniper rifle and the bow and arrow weapon, the posture of the squid when it rolls and shoots immediately after reaching the peak is changed, so that the orientation of the weapon model will not be too far from the actual flight direction of the bullet.

(Before the repair, if the squid shoots immediately after reaching the peak, the weapon model will obviously face to the left and the bullet will still face forward. )

Fixed a problem with the sniper rifle system with mirror: when the mirror is close to the obstacle, the obstacle in front will become transparent in some cases.

Fixed a problem with the barrel system: when there was "insufficient ink!" Shooting immediately at the time of information will cause the sound effect of using weapons not to play normally.

Fixed the problem of overflow bath splashing barrel: some bullets may not be fired normally when they are shot up in the latent state.

Fixed a problem with ballpoint pen: when shooting in remote mode, the speed deviation of the bullet was greater than its due value.

(Let me explain here first. Besides the left-right deviation, the bullets in the barrel gun system also have speed deviation, that is, range deviation. )

Fixed a problem with Kelvin 525: in the case of continuous sliding, low-damage bullets may be fired after the second sliding.

Fixed a problem of camping air defense umbrella: the collision judgment of launching umbrella surface was higher than it should be. Now it has returned to a position closer to the second generation.

Fixed a problem with the scraper system: the width of the floor would increase with the increase of waving times.

Fixed a problem with the water scraper at work: you can make a faster horizontal chop than before through a specific operation.

Fixed a problem of tentacle spraying: in the long-distance tentacle spraying movement, the main weapon can be used in the movement through specific operations.

Combat correlation

Fixed a problem: in a specific terrain, bombs or fish shields exploded and got more smear points than they should.

Fixed a problem: on some objects in the map, drawing walls can also accumulate large grooves.

Fixed a problem: in the occupation war, the drawing area of some objects in the map would not be counted as drawing points.

Fixed a problem with the blasting gun system: when the bullet of the blasting gun hits the energy station or the ultimate seal, it will produce the same explosion wind as the air explosion.

Fixed a problem with the roller system: when the roller mops the floor in a specific terrain, it will paint the untouched floor with color.

Fixed a problem with rotating barrels: high winds would attack enemies on the other side of thin terrain, even if they were completely blocked by terrain.

Fixed another problem with the rotating barrel: the high wind would attack the enemy under the protection of the ink absorber, even if they were completely within the ink absorption range.

Fixed a problem with the umbrella system: when the umbrella surface touches the opponent's bomb, the umbrella will be closed. Although the umbrella surface is damaged, the bomb will stay in place.

Fixed a problem with the scraper system: the scraper was used to attack when it was near the real tower, and the ink sometimes hit the post and disappeared.

Fixed a problem with fast bombs: when they hit a specific terrain, they would disappear without exploding.

Fixed a mark and enemy box problem: when hitting the ultimate seal or specific terrain, it would disappear without activation.

Fixed a rain curtain problem: it would disappear instantly if placed in a specific position.

Fixed a problem with Zan gas bomb: the explosion of Zan gas bomb would not smear the ground correctly on some maps.

Fixed the first problem of the ultimate seal: unable to stop the explosion of the other bomb.

Fixed the second problem of the ultimate seal: it could not prevent the opponent's sniper rifle from being full.

Fixed the third problem of the ultimate seal: continuous tapping sometimes does not cause direct damage.

Fixed the fourth problem of the ultimate seal: continuous tapping sometimes failed to color properly.

Fixed the fifth problem of the ultimate seal: continuous tapping sometimes hurts objects on the other side of the thin wall.

Fixed the sixth problem of the ultimate seal: air swing attacks sometimes can't cause damage to ground opponents.

Fixed the seventh problem of the ultimate seal: air swing attacks sometimes cause damage to opponents on the other side of thin terrain.

Fixed the eighth problem of the ultimate seal: hitting the terrain at the moment of throwing will cause the explosion to happen at a place different from the hit position.

Fixed the ninth problem of the ultimate seal: when throwing players on the iron net, even if they hit from the back of the iron net, they sometimes cause direct damage.

Fixed a problem with the ultimate launch: it would cause damage to enemies on the other side of the thin terrain, even if they were completely blocked by the terrain.

Fixed a problem with horn laser 5. 1ch: after the locked opponent was knocked down within the effect time, the position of the locked opponent's small amplifier would move.

Fixed the first problem of bounce sonar: if it is placed in a position with height difference, no sound waves can be seen even within the attack range.

Fixed the second problem of bounce sonar: it may get stuck on a certain angle of terrain, making it unable to fall or be triggered.

Fixed the third problem of bounce sonar: when it overlaps with the other side's rain curtain, bounce sonar sometimes just disappears into the other side's picture.

Fixed the first problem of energy station: placing the next energy station at the moment when the placed energy station disappears sometimes leads to the disappearance of both energy stations.

Fixed the second problem of energy station: when the energy station is tilted due to ground movement, the appearance and hit judgment will be different.

Fixed the third problem of energy station: being knocked down before the end of the drink effect, although the resurrection time will be shortened, sometimes the reduction of big strokes will be the same as when there is no drink effect.

Fixed the fourth problem of energy station: players put energy stations in the corners of some maps, which would get stuck in the terrain.

Fixed a problem of equipment skill "return": players can also trigger resurrection after falling off the map or falling into the water.

(Real rules and map bug fixes are skipped. )

Work-related

Fixed the problem that the collision volume of swimming ring is smaller than the design volume.

Fixed the problem that the same player sent a "call" or "call for help" for a short time, which caused repeated arrows on the screen. There will only be one person now.

Fixed a problem in Big bounce, when the player shoots the umbrella cover, if the umbrella cover touches the head of the salmon.

Fixed a problem that the game would slow down and drop frames when the player flew to the top of the egg basket with a jet backpack.

Fixed the problem that the bomb thrown at the weakness of flying fish with shoulder pads was ejected.

Fixed a problem that it would blow into the air when it was attacked by mole fish near the water or in a specific terrain.

Fixed the problem that the mole fish would be killed if it touched its side when attacking.

Fixed a problem: when the water level changed from low tide to full tide, the player not fade away jumped into the water on the pillar, which would cause the player's resurrection position to be in the air and could not return to the map.

Fixed a problem where players sometimes jumped up during diving attacks.

Fixed the problem that the fish in the pot cover could not move after encountering cylindrical fish.

Fixed a problem where players were sometimes bounced far away by the lid of the pot.

Fixed a problem that players might be trapped in the terrain when attacked by Yokozuna.

Fixed a problem that players sometimes jump when Yokozuna jumps.

Yokozuna will no longer jump up and attack the top players. (It seems that chrysanthemums hurt. )

Fixed the problem that players couldn't rank cannon at the cannon level.

Fixed the problem that the umbrella surface launched at the fountain door could not open the manhole cover.

Fixed the problem that in the grill, players were rescued by bombs or other means before the group was destroyed, and the target red line could not be displayed.

Fixed the problem that the player was stuck in the mud salmon gate and died.

Fixed the problem that the box containing golden eggs would not appear normally or appear in an unexpected position when the network status of the tornado was not good.

Fixed the problem that you couldn't get the biggest badge when you met Yokozuna in the greatest difficulty.

Fixed the problem that the schedule update could not get the working point correctly.

Fixed the problem that the number of egg assists in the work record could not be displayed correctly.

Fixed a problem that pressing some keys at the same time while receiving work rewards caused the game to be forced to close.

Fixed errors in hero mode and sacrificial ceremony.

Other amendments

Fixed the problem that the effect of small skills could not be reflected immediately when changing equipment in the lobby.

Fixed a problem that if the player uses amiibo before the time limit after "customize and continue" expires, the game will stop running.

Fixed the problem of player race change after using amiibo in custom interface.

After purchasing equipment in Thorn Crown, the equipment will be marked as new equipment and appear at the top of the equipment list. (Just like buying new equipment in a store)

Fixed a problem that sometimes the price of equipment bought at Thorn Crown was 0.

Fixed the problem that double-clicking B on the interface of confirming equipment capability in the dialogue of thorn crown would cause the game to stop running.

Fixed the problem of name exchange between stickers "Logo Squid 3" and "Logo Octopus 3".

Fixed a problem that when you press ZL to view the product information in the grocery store, the display would depend on the lighting.

Fixed the problem that resetting the camera with Y key was invalid when taking photos with timer in photo mode.

Fixed the problem that the preview image may be very different from the actual saved image when using portrait shooting in photo mode.

Fixed a problem that when meeting friends or randomly entering, the timer would not match when it reached 0 while waiting for all staff to "get ready".

Fixed a problem that opening the lobby menu at a specific time when merging with friends or randomly entering would cause players to be unable to operate and eventually disband.

Fixed a problem that the appearance of a friend's doppelganger in the lobby and the Bear Boss Chamber of Commerce did not match the reality.

Fixed the problem that if there was a communication error when receiving the items obtained by the squid ring 3 at the lobby terminal, it could not be received before using the squid ring 3 to obtain the items again.

Fixed a connection error. When squid is playing or working with a player, if the other party is not connected to the internet and the brand name of the equipment is not the initials, a connection error may occur.

Fixed a problem that other players would see different equipment when changing equipment before the start of private competition.

Fixed the problem that the damage displayed on the test range or fake squid was slightly less than the actual damage.

Fixed the problem of unstable behavior caused by placing some weapons in the locker editor.

Fixed the problem that the error message could not be displayed correctly if there was a communication error when changing cards in the deck editing of land fighter.

Fixed the problem of displaying self-drawn images instead of prepared images when publishing content was closed.