Summary of full buffering effect
lonely
Slow down by two points. Take 1-2 damage at the beginning of each scene. (Non-superposition)
enchant
Forcibly attack the characters with "shiny" pages, adding 2-4 points of damage.
melody
There is a 50% chance to strengthen the "attack" dice. Damage taken increased by 1-3 points. When killing an enemy character, any character in the field that is not infected by melody will be infected by melody.
Rainbow flow
In the {0} screen, the speed is reduced by 3 points. At the beginning of each scene, 10% of existing physical strength is lost, and 1 point of light is restored.
_ White hands
After {0} spells fail, the next spell will cause 2- 10 "chaos" damage.
Frost slice
After being pierced by {0} pieces of frost, the character will fall into a "dizzy" state in 2 acts.
Love of teddy bear
When attacked by a character who uses the "Miss Hug" page, if the spelling fails, there is a {0}% probability of causing "chaos" damage to himself equal to the number of dice of the opponent.
candy
When you are attacked by a character who uses the "Candy" page, your damage increases by {0}%.
Crystal lens
Within {0} scenes, physical strength recovered at the beginning of each scene 10%. When a friendly character dies, he loses 20% of his strength.
giddiness
In this scene, there is no movement.
muddled
In this scene, you can't move, and you can't get the page and light.
burn
Take {0} damage at the beginning of each scene, then halve the number of "burns". (Round down)
paralysis
In this scenario, when using pages, at most {0} dice will be weakened.
bleed
In this scenario, when you throw an "aggressive" dice, you get {0} damage.
weakness
In this scenario, the damage suffered increases by {0} points.
faint
In this scenario, the "aggressive" dice reduces energy by {0} points.
disarm
In this scene, the "defense" dice reduces power by {0} points.
twist with fingers
In this scene, the speed is reduced by {0} points.
protective equipment
In this scenario, the damage suffered is reduced by {0} points.
strong
In this scene, the "aggressive" dice add {0} power.
keep one's patience
In this scene, the "defensive" dice increase power by {0} points.
quick
In this scenario, the speed is increased by {0} points.
disappear
In this scenario, you can't be designated as an attack target by an enemy character unless the enemy character is also in a "disappearing" state.