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Summary of Full Buffering Effect of Ruined Library
There are very rich Buff effects in the battle of the ruins library, which will provide players with gains or negative effects. The following is a summary of all the buff effects in the game for your reference.

Summary of full buffering effect

lonely

Slow down by two points. Take 1-2 damage at the beginning of each scene. (Non-superposition)

enchant

Forcibly attack the characters with "shiny" pages, adding 2-4 points of damage.

melody

There is a 50% chance to strengthen the "attack" dice. Damage taken increased by 1-3 points. When killing an enemy character, any character in the field that is not infected by melody will be infected by melody.

Rainbow flow

In the {0} screen, the speed is reduced by 3 points. At the beginning of each scene, 10% of existing physical strength is lost, and 1 point of light is restored.

_ White hands

After {0} spells fail, the next spell will cause 2- 10 "chaos" damage.

Frost slice

After being pierced by {0} pieces of frost, the character will fall into a "dizzy" state in 2 acts.

Love of teddy bear

When attacked by a character who uses the "Miss Hug" page, if the spelling fails, there is a {0}% probability of causing "chaos" damage to himself equal to the number of dice of the opponent.

candy

When you are attacked by a character who uses the "Candy" page, your damage increases by {0}%.

Crystal lens

Within {0} scenes, physical strength recovered at the beginning of each scene 10%. When a friendly character dies, he loses 20% of his strength.

giddiness

In this scene, there is no movement.

muddled

In this scene, you can't move, and you can't get the page and light.

burn

Take {0} damage at the beginning of each scene, then halve the number of "burns". (Round down)

paralysis

In this scenario, when using pages, at most {0} dice will be weakened.

bleed

In this scenario, when you throw an "aggressive" dice, you get {0} damage.

weakness

In this scenario, the damage suffered increases by {0} points.

faint

In this scenario, the "aggressive" dice reduces energy by {0} points.

disarm

In this scene, the "defense" dice reduces power by {0} points.

twist with fingers

In this scene, the speed is reduced by {0} points.

protective equipment

In this scenario, the damage suffered is reduced by {0} points.

strong

In this scene, the "aggressive" dice add {0} power.

keep one's patience

In this scene, the "defensive" dice increase power by {0} points.

quick

In this scenario, the speed is increased by {0} points.

disappear

In this scenario, you can't be designated as an attack target by an enemy character unless the enemy character is also in a "disappearing" state.