What's the update of the glory of the king Experience Service on August 20th?
1. Zhong Kui
Zhong Kui's early combat ability was weak, which restricted his appearance in the game to some extent.
This adjustment hopes to make Zhong Kui a more reassuring presence for his teammates.
Basic life: 3420(+204.3* hero level)
3420(+243* Hero Level)
2 Skills: CD:17/16/15/14/13//2 seconds.
14/13.6/12.8/12.4/12 seconds.
2. Ge Yuan
We have been obsessed with Ge Yuan's career orientation.
On the one hand, as a skilled assassin, Ge Yuan has relatively more control.
On the other hand, as an active assassin, Ge Yuan's displacement frequency is too high, which makes him better than other similar heroes in escape and entanglement.
This entanglement makes us have some deviations in judging the intensity of meta-songs, whether it is numerical intensity or somatosensory intensity.
In addition, the top players' skillful use of Ge Yuan exceeded the designer's expectation, which forced us to re-examine Ge Yuan's position in the game.
After a lot of interviews and research, we decided to adjust the intensity of Yuan Song through skill cooling.
We reduce the possibility that top users of Yuange can easily avoid danger while maintaining enough offensive oppression, and increase the selection cost of Yuange.
It also retains the benefits of Song Yuan's continuous recruitment when the puppet bondage is hit to the maximum.
I hope this adjustment can bring Ge Yuan back to a relatively balanced position.
Humanoid 1 Skill: CD: Fixed 12 sec
Fixed 15 second.
Human form 2 skill: CD: 9/8/7/6 seconds
1110/9/8 seconds
Human form 3 skill: CD: 9/8/7/6 seconds
1110/9/8 seconds
Humanoid trick: CD:12/1110 seconds.
16/ 15/ 14 seconds
After the puppet is destroyed, 1 skill is disabled: 10 second.
20 seconds
Fixed a bug where the skill CD would not be triggered after the puppet lost control.
3. Crazy Iron
We hope that the battle strategy of Crazy Iron is
Collect/save bit by bit
energy consumption
Can also be enriched on the basis of. At the same time, it is also hoped that in the case of energy overflow,
Generate a loss
Bad psychological feelings are weaker. So we re-planned the income gradient of fees. Once the weapon is charged, it will strengthen the general attack and ensure a timely positive feedback experience. For the decision of skill use, we can simply consider the battlefield opportunity. At the same time, we also fine-tuned the balance between the early and late stages and the ability to start a group to make it within a reasonable range.
Passivity: new effect: energy
At 30: 00, each general attack causes additional damage and restores life.
Passive: Extra damage: 30(+2* hero level)
Passive: Restore health: 20(+ 1* Hero level) (+0. 15Ad)
1 Skill improvement: Damage: 225(+30/Lv)(+ 1.5Ad)
150(+30/Lv)(+ 1.5Ad)
1 skill: blood transfusion: 40(+8/Lv)(+0.2Ad)
30(+6/ low pressure) (+0. 16Ad)
1 skill improvement: blood transfusion: 80(+ 16/Lv)(+0.4Ad)
60(+ 12/Lv)(+0.32Ad)
2 Skills: Strengthen general attack range: 350
500
350
celebrity
4. Sun Ce
As a hero of tank master positioning, Sun Ce's body is a little weak, and the style of armored stacking is not well reflected. Therefore, we hope to improve his survivability from laminated armor, so that his strength and experience expectations are in a reasonable range.
Passive: each layer of armor: 16(+ 1* hero level)
20(+2* Hero Level)
5. Mi Yue
This adjustment hopes that Mi Yue can play in the middle or on the wing at the same time.
The current version of Mi Yue, whether on the side or in the middle, lacks the basic pre-confrontation ability, and the speed of the soldiers clearing line can hardly meet the needs of the rhythm.
Our adjustment will enable Mi Yue to have a certain combat capability in the early and medium term.
There are more opportunities to gain advantages on the battlefield and maintain these advantages to contain opponents' wingers.
We will continue to pay attention to Mi Yue's performance in the competition.
Fixed a BUG where the shadow servant disappeared and the animation did not match.
Passive: Shadow Servant Damage: 40(+2* Hero Level) (+0.07Ap)
50(+2* hero level) (+0.07Ap)
2 Skills: Add passive Mi Yue to gain general attack enhancement effect: 40(+8/Lv)(+0.2Ap).
3 Skill: Cancel this skill and get the general attack enhancement effect.
6. Han Xin
In the wild, assassins have fallen behind for a long time.
Han Xin, as a symbol of the assassin hero, we hope to find a way for the assassin warrior hero to return to the wild area through the adjustment of Han Xin.
This adjustment, through skill allocation, will make Han Xin do more harm and increase the threat when more AD equipment is available.
At the same time, combined with the change of our own additional advertising distribution, the practicability of Han Xin's big move was improved, and the bad experience of instant evaporation after entering the market was reduced.
I hope Han Xin can come back to everyone's field of vision.
1 Skill: Damage:135 (+16/lv) (+0.62 ad)
250(+20/Lv)(+0.85 extra advertisement)
1 Skills: CD: 9.6/8.8/8/7.2/6.4/5.8 seconds.
9/8.4/7.8/7.2/6.6/6 seconds
3 Skill: Damage: 130(+35/Lv)(+0.625Ad)
250(+50/Lv)(+0.85 extra advertisement)
3 Skills: Increased effect: 30% no damage when released.
7. Meng Qi
In the later period of the battle, with the acceleration of the battle rhythm, Meng Qi's quality is always stretched. We don't want Meng Qi's technological threshold to get higher and higher as the level rises. So we reduced the quality consumption of 1 skill in the later period.
1 Skill: Energy consumption: fixed at 40 points.
40/38/36/34/32/30 o'clock
8. Mai Shiranui
We provide Mai Shiranui with the possibility of using passive cleaning through the passive refresh mechanism.
On this basis, we consulted some long-term users in Mai Shiranui, and provided a wall climbing function that might look very interesting.
We expect Mai Shiranui to fully demonstrate her mobility advantage in the competition.
Optimize passive tumbling through obstacles
Passive refresh condition: non-war refresh
Refresh every 5 seconds.
2 Skills: deceleration duration: 1 sec
0.5 seconds
9. Zhuang Zhou
We appropriately enhanced Zhuang Zhou's injury.
I hope he can make greater contributions to the team.
1 Skill: Damage: 375(+75/Lv)(+0.69Ap)
400(+80/ LV) (+0.72 Amp)
10. Cao Cao
As a general attack soldier, Cao Cao should not only try his best to get close to the enemy, but also cause a lot of damage in a short time. In the chaotic team battle, Cao Cao is often controlled and delays the fighter plane, so we try to give him more master control opportunities (providing a control release effect). In addition, we also noticed that Cao Cao's attack speed buff is very easy to be interrupted because of the limitation of CD, which is unacceptable to ordinary attack soldiers. We will slightly increase the duration of buff.
Passive Skills: Duration: 3 seconds
5 seconds
3 Skills: Increase the effect: remove the self-control effect when opening.
1 1 Zhong Wuyan
For a long time, Zhong Wuyan's ability to bear injuries is weak, which makes her more capable of helping her teammates rather than being independent.
As a classic war hero, we hope that Zhong Wuyan can also show her good confrontation ability as an independent winger.
To this end, her basic body and injury absorption ability have been improved to a certain extent, while her control ability has decreased, giving her opponents more opportunities to leave.
In many tests, she can even compete with some melee with the ability of 1V 1.
We look forward to Zhong Wuyan's performance in the flank confrontation.
Base health: 3 150(+275* hero level)
3338(+275.6* Hero level)
Basic attack power: 164(+ 1 1* hero level)
175(+ 12.8* hero level)
Passive skill: petrochemical time: 1 sec
0.5 seconds
3 Skills: Shield: 80(+40/Lv)(+0.35Ad)
120(+60/ low voltage) (+0.45Ad)
12. Xiang Yu
As a tank, Xiang Yu's output is somewhat beyond professional standards.
When gaining an advantage, you can even rush directly behind the enemy like a soldier and kill their fragile skin.
This has squeezed the living space of other heroes to some extent.
This adjustment appropriately weakened the basic damage of Xiang Yu, making Xiang Yu more dependent on obtaining rank and economy to establish advantages.
We hope to see those elite users of Xiang Yu still perform well in this hero.
2 Skill: Damage: 150(+30/Lv)(+0.8Ad)
130(+24/ low voltage) (+0.8Ad)
3 Skill: Damage: 540(+270/Lv)(+0.96Ad)
500(+250/Lv)(+ 1.0Ad)
13. taiyi real person
The last adjustment had a little too great an impact on the strength of Taiyi real people. We have appropriately adjusted the control time of 1 skill this time, hoping that he will remain competitive enough in the auxiliary position.
1 Skill: Total coma duration: 1 sec
11.1.2/1.3/1.4/1.5 seconds.